Commander interaction with world objects
Behrooz
Join Date: 2002-03-14 Member: 315Members
<div class="IPBDescription">Would a slight random delay make sense?</div>The Commander is able to trigger buttons/doors/etc at any time from Commander Mode by "hacking" in through the systems.
This could provide a theoretical justification for adding a 125-500ms random delay to the commander's ability to interface with the world, and an additional short delay before the commander is able to activate another button/door. Logically, a marine hitting a button should get an instant effect... but it would take the commander a half-second longer to do the necessary hacking.
Adding a slight random delay and a post-triggering delay would reduce the impact of the following problems:
1. Commander being able to instantly slam fast doors on aliens/teammates. (Mappers could still make deathtraps by using bigger/faster doors, if they *really* thought it necessary)
2. Commander being able to activate multiple buttons in sequence (i.e. multiple-button systems for opening doors that require several marines to activate)
Both of those could potentially screw up gameplay elements, and IMO should be minimized.
This could provide a theoretical justification for adding a 125-500ms random delay to the commander's ability to interface with the world, and an additional short delay before the commander is able to activate another button/door. Logically, a marine hitting a button should get an instant effect... but it would take the commander a half-second longer to do the necessary hacking.
Adding a slight random delay and a post-triggering delay would reduce the impact of the following problems:
1. Commander being able to instantly slam fast doors on aliens/teammates. (Mappers could still make deathtraps by using bigger/faster doors, if they *really* thought it necessary)
2. Commander being able to activate multiple buttons in sequence (i.e. multiple-button systems for opening doors that require several marines to activate)
Both of those could potentially screw up gameplay elements, and IMO should be minimized.
Comments
Also arson, a delay IMO would not work, the maps are supposed to be made with "group excursions" area near the marine spawn. In a map like Bast, every exit requires a slow door to open, slow elevator to descend or something to slowly spin around. If a mapper adds these in, this time is enough of a delay. Waiting even longer for the commander to hack it would make it excessively long.