Need more tutorials
I think i am not the only one here that needs a bit of help from time to time, but why isn't the NS2 Wiki updated with tutorials or other things from the community on how to create working elevators and doors that require buttons to be pushed for them to be opened?
Well I hope to start a bit of a trend by adding a few more to the wiki, but i've added this article to the wiki <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Dynamic_Lights_With_Props" target="_blank">Dynamic Lights with Props</a> you can see the final product <a href="http://www.youtube.com/watch?v=NKoHKyThP9Y" target="_blank">here</a>.
Well I hope to start a bit of a trend by adding a few more to the wiki, but i've added this article to the wiki <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Dynamic_Lights_With_Props" target="_blank">Dynamic Lights with Props</a> you can see the final product <a href="http://www.youtube.com/watch?v=NKoHKyThP9Y" target="_blank">here</a>.
Comments
Looking forward to more since I haven't toyed around with that stuff, yet.
I'm hoping to re-do all the official tutorials and add many more, including cinematic editor, at some point but it probably won't be til after 1.0 is released, too much to do until then unfortunately. However expect to see a lot of pre-made cinematics like this one show up in a future patch as I'm planning to add a bunch of generic atmospheric-enhancing effects for mappers to use soon.
I'm hoping to re-do all the official tutorials and add many more, including cinematic editor, at some point but it probably won't be til after 1.0 is released, too much to do until then unfortunately. However expect to see a lot of pre-made cinematics like this one show up in a future patch as I'm planning to add a bunch of generic atmospheric-enhancing effects for mappers to use soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey thanks for the tip, it works a treat now, i'll update my article on the wiki, but yeah would really like to know how to make elevators that require a button to be pushed or door that requires a welder to open etc ;)
Kaleben, this means you.
<!--QuoteBegin-"marks @ interlopers.net"+--><div class='quotetop'>QUOTE ("marks @ interlopers.net")</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-"Jike"+--><div class='quotetop'>QUOTE ("Jike")</div><div class='quotemain'><!--QuoteEBegin-->Difference between Normal Mapping, Bump Mapping, Height Mapping and SSAO (and how it is created and what it does)<!--QuoteEnd--></div><!--QuoteEEnd-->
Bump mapping - grey scale texture, height information only
Normal mapping - RGB texture, 3-axis vector information for the direction of the tangent normal of each pixel
Height Map - Same as Bump mapping, but usually used to deform large areas of terrain in a level editor
SSAO (Screen Space Ambient Occlusion) - Similar to Ambient Occlusion render effect in a software renderer, however rendered in realtime.
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File Browser only shows .level files.
What am I doing wrong?
Has anyone tried the tutorial with the current build?
Is this a bug or am I just totally stupid right now?
Do I have to set-up something before the Cinematic Editor works properly?
E: When I enter the path and filename manually (the one shown in the tutorial for example), it doesn't show up and the history adds the entry "set level".
Once the bug on the black background is fixed I'll start recording a tutorial set. Which should be released approximately 3 months after that fix. There's no point trying to show people how to navigate 2D grid views right now, as once it becomes complex, you really have to know your level and where things are placed in order to co-ordinate it.