Classic NS maps in NS2
<div class="IPBDescription">I think they could transition nicely.</div>Because core gameplay is changing in NS2 I had worried about original maps not making the change without losing their identity, but it seems to me almost any ns1 map could be easily converted into an ns2 map. There are already five tech points essentially built into all the original ns maps. Marine start, the three hives, and double. Of course there will need to be some tweaking done, but I really think you could convert any NS map for NS2 without having to change all that much. I don't know about anyone else, but for me that's an exciting thought.
Which brings me to my question. Is anyone working on any classic NS conversions? If so, would you be willing to share some of your work in progress?
Which brings me to my question. Is anyone working on any classic NS conversions? If so, would you be willing to share some of your work in progress?
Comments
For those that don't remember, he was the author of NS_Eclipse and NS_Veil.
So...any word on this?
@OP: I seem to recall someone working on NS_bast at sometime. I have no idea if it's still active.
Anytime you make a map larger than the "Mapping Guidelines" it will get flamed so i would have to say classic maps are to big for most to swallow.
I was told my ns2 tempest map wouldn't work because it fell outside the "Mapping Guidelines" But we have already ran some good lengthy games on it so I personally think the stock maps are to small but i suppose we will see how well they play at 32 players but i doubt the engine will ever support more than 16, all we can do is see how many players the engine supports before we can make a accurate projection on size of maps. already been raped by skulks before i could jump in chair and scramble a mac into action.
Elements of the original seven maps could be recreated (and almost certainly should be, if only as an homage), but no one would want to do so without contacting the authors and so on.
Also, ns_machina never got to shine like it damn well deserved. Neither did mineshaft and quite a few others.
I'm pretty sure he isnt, I think dux and Olmy are the only level designers working (at least full-time) on NS2. I'm no authority here though, I could be wrong.
As for mappers they do have, what about Barlow?
If you still decide to do a remake i think you should seek permission/blessing from the original author.
Also, ns_machina never got to shine like it damn well deserved. Neither did mineshaft and quite a few others.<!--QuoteEnd--></div><!--QuoteEEnd-->'
This. Machina would we awesome to do something about. Shouldn't be a problem to contact Merkaba about it either.
I'm also a bit speptical to recreating an exact copy of any of the original maps. But if the rooms were layd out, and put closer together, then map hallways to fit the ns2 map design. That could work right?
I was going to remake my map, but I'm going off in a different direction, mapping alongside an optimized layout which pushes players towards each other and bigger rooms less hallways.
Although a "remake" would be nice, it just wouldn't be the same...