How do I adjust my FOV?
Aix
Join Date: 2010-12-02 Member: 75409Members
Hello all (first post)
I searched the older threads and only found one from back in August that I didn't care to necro, but is there a way to adjust my FOV? The only advice I saw was to enter "//setfov [0-179]" into the console, but it didn't appear to do anything for me.
I tried (without quotation marks) "//setfov #" "\\setfov #" "setfov #" "setfov [#]" but couldn't produce any results. Playing in Eyefinity, this is a major problem for me since the game is pretty much unplayable at stock FOV.
Any help is appreciated. Sorry if I missed an obvious thread.
I searched the older threads and only found one from back in August that I didn't care to necro, but is there a way to adjust my FOV? The only advice I saw was to enter "//setfov [0-179]" into the console, but it didn't appear to do anything for me.
I tried (without quotation marks) "//setfov #" "\\setfov #" "setfov #" "setfov [#]" but couldn't produce any results. Playing in Eyefinity, this is a major problem for me since the game is pretty much unplayable at stock FOV.
Any help is appreciated. Sorry if I missed an obvious thread.
Comments
Lets not get in to this argument again until the Devs make a comment.
I see. I just tried it in 1920x1080 and it is still a very low FOV. Disregarding Eyefinity for the moment, is there no way to adjust the FOV <i>at all?</i> I'm assuming that since this game is being developed for PC that the developers realize that FOV is actually a very big deal to a lot of FPS gamers. BF:BC2 didn't have the option in its beta either, but the devs added support via the variable in the settings.ini file once the game was officially released.
Have the devs actually stated that the FOV will be locked or commented on FOV in general?
I'm playing in a window on 1280x720 and it feels about right...
I'm playing in a window on 1280x720 and it feels about right...<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, to me it has that feeling like I'm running around looking through a zoomed-in video camera. Hopefully they add some support; I've already pre-ordered the game but it'll be extremely unlikely that I'll play it if the FOV is locked.
The stretched HUD happens on a lot of games and is usually fixed fairly easily, either by the devs or by the community. Allowing the community to do it themselves through an official .ini or however the game works is cool. Forcing the community to come up with a work-around would be a lot less cool.
Eyefinity is something new and not much games support it so far. Is just a matter of time and it will be added, once all the features are in and the game is fully smooth playable so you can mess with this new things.
Stop saying ignorant things.
Eyefinity is something new and not much games support it so far. Is just a matter of time and it will be added, once all the features are in and the game is fully smooth playable so you can mess with this new things.<!--QuoteEnd--></div><!--QuoteEEnd-->
All of the games in this particular <a href="http://orange.half-life2.com/" target="_blank"><!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Orange Box<!--colorc--></span><!--/colorc--></a> would suggest that supporting FOV and widescreen is actually not a new thing - especially since that collection was released in 2007. Glancing at my Steam Library, I see Assassin's Creed, Batman:AA, Battlefield: Bad Company 2, Borderlands, Crysis/Warhead, GTA IV, L4D/2, Section 8, Supreme Commander 2, Torchlight, and Worms Reloaded - all of these games support widescreen natively with the exception of the UT3 Engine-based games (Borderlands/Section 8) that have the quirk of resetting their FOV every time the camera changes from one state to another. Even World of Warcraft supports it.
But you are half right: if a game doesn't support widescreen/FOV properly then I can't really play it properly and am unlikely to make it a game that I want to play for a long while. A game that properly supports widescreen/FOV is much more immersive and playable when using a widescreen setup. 720P is not what I'm talking about; that is a console or mid-range laptop resolution.
I found more comfortable to play windowed, that's why I use 1600x900 resolution, but the FOV looks great and perfectly correct, no distortions at all.
NS2 support widescreen but has some issues in full screen mode. I only set the resolution in 720p if I make a video, and I can play with no problems at all, even the fact that I see everything tiny.
Like I said, if you can't play on normal FOV (which is not resolution) then you can't play any game at all. An expanded FOV is only for comfort and to view a little more on screen. If you are good you can play just fine, if you suck, well, you say that I'm ignorant.
I found more comfortable to play windowed, that's why I use 1600x900 resolution, but the FOV looks great and perfectly correct, no distortions at all.
NS2 support widescreen but has some issues in full screen mode. I only set the resolution in 720p if I make a video, and I can play with no problems at all, even the fact that I see everything tiny.
Like I said, if you can't play on normal FOV (which is not resolution) then you can't play any game at all. An expanded FOV is only for comfort and to view a little more on screen. If you are good you can play just fine, if you suck, well, you say that I'm ignorant.<!--QuoteEnd--></div><!--QuoteEEnd-->
Two things:
1) I did not say that you are ignorant.
2) FOV should scale with resolution/aspect ratio if the game is going to be playable. You even said it yourself: "An expanded FOV is only for <u>comfort</u>." Do you really think that players will stick around if they aren't comfortable playing the game? FOV also affects things other than what you see; a low FOV makes you appear to move a lot slower than you actually are, while at the same time making your mouse sensitivity seem far higher than it actually is. So yes, to a gamer that is used to playing games that feature either a scalable and/or customizable FOV, it <i>is</i> unplayable. Personally, after playing many other games with a higher FOV it is really - and unnecessarily - difficult to just load up and play game with 60 FOV.
Some of us get headaches, motion sickness, etc if the FOV is not wide enough.
I know some zealots wants to put the lock-down on FOV to prevent "unfair advantages" with multiple monitors. But the vast majority of us need it to have a comfortable gaming experience.
Telling people to "deal with it" or run in windowed mode is obviously not a good solution.
<!--quoteo(post=1812927:date=Dec 3 2010, 09:47 AM:name=PaiSand)--><div class='quotetop'>QUOTE (PaiSand @ Dec 3 2010, 09:47 AM) <a href="index.php?act=findpost&pid=1812927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like I said, if you can't play on normal FOV (which is not resolution) then you can't play any game at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is complete garbage.
The freaking thread is about eyefinity FOV, not your invented idea of about what it is.
In a single player game, it is up to the player how difficult or easy they want the challenge to be. In a multiplayer game, there has to be some amount of fairness/equality between all the players. Having an adjustable FoV beyond ~110 degrees would be a balance problem.
The freaking thread is about eyefinity FOV, not your invented idea of about what it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Eyefinity aside, adjusting FOV to some degree is necessary for many of us.
Read: My earlier posts.
The freaking thread is about eyefinity FOV, not your invented idea of about what it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually I do understand what FOV is, and the thread is about FOV in general - I just happen to play in Eyefinity. And considering that I made the thread, it kinda <i>is</i> what I want it to be about. When I play BF:BC2 on my laptop with a single screen I <i>still</i> adjust my FOV higher because of the very issues I listed in my previous post (slower feel to movement but higher-seeming DPI). If you would like a tutorial on how aspect ratios and FOV work together then I suggest you visit the <a href="http://www.widescreengamingforum.com/forum/" target="_blank">Widescreen Gaming Forum</a>, where there are many people who care about the exact issue I'm talking about. Instead of just saying "NO. Play it as-is." perhaps you could recognize that there are different tastes and styles to account for <b>in PC gaming.</b> If a developer responded like you have I would just say "Enjoy your dead game in 6 months. Hope all the time/money/effort were worth it."
For some reason you think that specifying my issue as "Eyefinity FOV" makes a difference: it doesn't. FOV makes a big difference in single monitor and multi-monitor.
<!--quoteo(post=1812960:date=Dec 3 2010, 12:50 PM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Dec 3 2010, 12:50 PM) <a href="index.php?act=findpost&pid=1812960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sure the devs will address the FoV issue at some point down the road. It would actually make sense for skulks/lerks/gorges to have slightly more FoV due to the small size. The problem is that having an adjustable FoV can make it possible to basically have eyes in the back of your head. In a game that's about being sneaky and using ambush tactics, that is an unfair exploit.
In a single player game, it is up to the player how difficult or easy they want the challenge to be. In a multiplayer game, there has to be some amount of fairness/equality between all the players. <u>Having an adjustable FoV beyond ~110 degrees would be a balance problem.</u><!--QuoteEnd--></div><!--QuoteEEnd-->
That last bit is important: I don't actually want some sort of crazy fishbowl FOV where I can see 360 degrees at all times - I don't know how I could even function correctly with such a setting - but something like 90-110 is actually perfect. 60-75 is just horrendous.
I don't think PaiSand is trying to say we don't get what FOV is... He's trying to say we don't get what the true subject matter of the argument is here. But I think we do get that.
PaiSand just doesn't get that we don't necessarily care <b>why</b> FOV adjustments are needed, just that we want it. It's part of the PC gaming culture.
But also I haven't played NS2 for hours in a row. So for some people this might becoma an issue.
FOV values:
Marine = 90 (95 sprinting - might not be implemented yet)
Onos = 95
Skulk = 110
Lerk = 100 (35 zoomed)
Gorge = 95
Fade = 90
You can set your FOV by using the command "setfov <x>". However, this will reset whenever the camera resets (death). The valid values for a fov are 1-179, and 181-255 (upside down). A value of 180 will cause absolutely nothing to render, which is kind of fun.
Edit: You can also change the commander fov. Crazy.
NS2HD: Hi everyone, wondering about X GPU performance in beta, because I want to use Mercury
Reply: You idiot NS2HD, it's a Beta, GPU benchmarking is stupid.
Aix: Hi everyone, wondering about changing the FOV because I want to use Eyefinity
Reply: You idiot Aix, it's a Beta, debating FOV is stupid.
But seriously, good thread, I was interested in this as well and looks like Dalzig has produced at least a partial solution.
Regardless some exceptions, all modern games have a 90 FOV (or higher) or they give the option to set it.
And yes, at some point NS2 will have a better method to adjust the FOV, some kind of obvious feature.
I don't discuss about motion sickness, I don't know much about it. Perhaps you need glasses.
lol yea , goldeneye 64 on a 15" tv that has bunny ears built into it pwns. especially when 4 of you are sitting infront of it in these awkward chairs. 2 of you have to sit on the side kinda, and 2 behind them. the owner of the house naturally gets to sit up front.
once you;ve gamed like that, any resolution/fov should be workable.
Regardless some exceptions, all modern games have a 90 FOV (or higher) or they give the option to set it.
And yes, at some point NS2 will have a better method to adjust the FOV, some kind of obvious feature.
I don't discuss about motion sickness, I don't know much about it. Perhaps you need glasses.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not all "modern" PC games come with around 90FOV out of the box. Google around about it, there have been <b>plenty</b> of games with 50-70 FOV and that causes big problems for some people.
For me, 85 - 90 FOV is just right.
<a href="http://www.youtube.com/watch?v=EOoE-WfAP7k" target="_blank">http://www.youtube.com/watch?v=EOoE-WfAP7k</a>
;)