The fade's blink
KIllerTOfu
Join Date: 2010-12-03 Member: 75429Members
Hello everyone, i just noticed all the this new news, ha, and saw the fade!!#@!$J!*)@!!!!
I, like many other people who played aliens in NS1, loved the fade
I just wanted to know, how does blink and the whole mechanics of the NS2 fade compare to the the NS1 fade. I know its still beta, but id like to know how it is as of now.
I hope to buy it in the near future and support the successor to my favorite multiplayer game
I, like many other people who played aliens in NS1, loved the fade
I just wanted to know, how does blink and the whole mechanics of the NS2 fade compare to the the NS1 fade. I know its still beta, but id like to know how it is as of now.
I hope to buy it in the near future and support the successor to my favorite multiplayer game
Comments
In NS2, you right click to get a ghost image, and click again to instantly teleport to that location. If there is a marine there, it will orient you to face him.
Now instead when you blink in they set you on fire -.-
The only thing i noticed is it's very disorienting to just re-appear in another spot, instead of moving there extremely fast. It takes some getting used to, but afterwards it's...well..
It's like nightcrawler, in a FPS ^^ doesn't get any better then this
<i>Flying Fade: "Here I come to swipe yo all and I look ridiculous!"</i>
It is back to basics with the NS2 Fade, blink as in NS 1.04 and earlier!
<a href="http://www.youtube.com/user/NaturalSelection2HD#p/u/15/5wz8bNXGfoM" target="_blank">http://www.youtube.com/user/NaturalSelecti.../15/5wz8bNXGfoM</a>
The teleport mechanic is pretty fragile though, so we'll have to see how they'll manage the exact balance on its control, gameplay mechanics and efficiency. All in all, I guess I'm feeling cautiously positive with the new one.
The video was nice to see the fade in action
Definitely different than NS1 blink, but looks fun!!!!! Can't wait to try it out
Thank you again guys
the only reason i say this is because the fade needs to be able to combat a flying jetpacker, and i really don't see how that will be feasible with the current fade blink mechanic.
the only reason i say this is because the fade needs to be able to combat a flying jetpacker, and i really don't see how that will be feasible with the current fade blink mechanic.<!--QuoteEnd--></div><!--QuoteEEnd-->
Fade cotnrolling when it pops out sounds OP. All fades enter netherworld, noclip to marine start, pop out at same time and rape. Even if they could only pop into the netherworld for a few seconds, they could just run past everyone and ignore all marine defenses, recharge energy, and do again.
I agree we'll have to see how it works with Jetpacks. Maybe there can be a way to sense if you're aimed at a flying jetpack, in which case the blink will take you to the jetpacker instead of shooting past him to the ceiling?