Improving gameplay - Lowering amount of starting res

toremantoreman Join Date: 2007-12-16 Member: 63173Members
I feel as if resources doesnt play a huge roll in ns2. It feels somehow disconnected from the game. Coms doesnt really have to think about not having enough res, players almost always have enough res for buying weapons or mutating. Basicly res isnt a gameplay factor at all.

Main problem:
- Team start with to much res at the start of the game which results in the com being able to spam hives/coms and buildings.

If everyone began the game with MUCH lower res things like harvesters och kills would acually be important.

Am i making my self clear:P? I know its early in the beta but i think that the gameplay would improve SO much if they made this change. I want to FIGHT for res and by fighting, earning for a hive or mutation etc.

Regards

Toreman

Comments

  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    The starting resources were lowered in build 158. Check out the list of changes.
  • toremantoreman Join Date: 2007-12-16 Member: 63173Members
    well clearly not by any big amount since its still possible to lay down a ip, armoury and comstation almost instantly. But i guess it is a step in the right direction.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1813664:date=Dec 5 2010, 01:35 PM:name=toreman)--><div class='quotetop'>QUOTE (toreman @ Dec 5 2010, 01:35 PM) <a href="index.php?act=findpost&pid=1813664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well clearly not by any big amount since its still possible to lay down a ip, armoury and comstation almost instantly. But i guess it is a step in the right direction.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And that's a bad thing? It speeds up the game and is forgiving to new comms. Personally, I think they dropped the initial res and res flow too low in 158.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    Rather than lowering starting res (which is already low enough), the cost of CC's and hives should be raised. 30-40 res each sounds about right.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    edited December 2010
    I agree with the OP, res didn't seem to have been a problem in ANY of the games that i've played. Either we're getting it too fast, or things are just too cheap. But correct me if i'm wrong, didn't they purposely make things easy to buy/evolve for testing purposes?
  • SorelSorel Join Date: 2009-08-15 Member: 68498Members
    <!--quoteo(post=1813770:date=Dec 6 2010, 12:11 AM:name=project_demon)--><div class='quotetop'>QUOTE (project_demon @ Dec 6 2010, 12:11 AM) <a href="index.php?act=findpost&pid=1813770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with the OP, res didn't seem to have been a problem in ANY of the games that i've played. Either we're getting it too fast, or things are just too cheap. But correct me if i'm wrong, didn't they purposely make things easy to buy/evolve for testing purposes?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe you're correct in that assumption, and I agree with you and the OP.

    I've encountered difficulties with resources before, but only rarely, and only under one scenario: when the opposing team has engaged in truly superb resource harassment and prevented us from being able to tech up, and when the opposing team controls the entire map and we're locked in our starting location. The second scenario is, of course, late game, and usually means it's about to be GG.

    Other than that, I've never encountered a single issue with resources. While I don't think this is a problem yet while not all of the features are in game, I do consider it an issue in the long run-- but as you said, I think the resources values are low and costs are likewise low simply to facilitate easier testing.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Lifeforms and weapons should be like 2-3 times thing in 20min game assuming comm has good amount of RTs up. RFK to add some influence too.

    I can understand why it is high at the moment (for testing purpose) but it is frankly annoying.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1813664:date=Dec 5 2010, 04:35 PM:name=toreman)--><div class='quotetop'>QUOTE (toreman @ Dec 5 2010, 04:35 PM) <a href="index.php?act=findpost&pid=1813664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well clearly not by any big amount since its still possible to lay down a ip, armoury and comstation almost instantly. But i guess it is a step in the right direction.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, the tech expansion should cost a bit more when testing is over. 100 resources or more. It's supposed to be "big", it's supposed to be a risk. Otherwise there's no choice and the game becomes stale, boring, shelf worthy, and not recommendable.
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    It doesn't seem to me that the first tech point is such a big risk to make.. after all there are plenty up for grabs. Remember fellas, this isn't NS1 :p
  • SorelSorel Join Date: 2009-08-15 Member: 68498Members
    <!--quoteo(post=1813802:date=Dec 6 2010, 03:20 AM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Dec 6 2010, 03:20 AM) <a href="index.php?act=findpost&pid=1813802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It doesn't seem to me that the first tech point is such a big risk to make.. after all there are plenty up for grabs. Remember fellas, this isn't NS1 :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    Truth, but it should be a risk resource-wise. The decision between a "fast expand" should halt your economy temporarily, so that you're essentially deciding, "alright, do we want to turtle up and make sure our main base is will defended, or do we want to expand and risk losing resources in the short term and being vulnerable to attack, but potentially gain a solid foothold?"
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