Idea on MAC´s & Drifters

toremantoreman Join Date: 2007-12-16 Member: 63173Members
After the recent patch, i cant really see the point of having macs and drifters in the game. And i believe i have a solution on how to increase teamwork, performance and gameplay.

My suggestion:
-Remove Macs and drifters
-Make the marines be able to build, weld etc.
-With DI comming, allow the alien commander to build wherever he want on creep.

<b>-Remove Macs and Drifters</b>
No clear role, to similar ways of building. They are very frustrating to use, especially with low fps and medium to high ping.

<b>-Make the marines be able to build, weld etc.</b>
So the replacement for MAC are marines. Marines will be the commanders tools to "paint his painting". This will encourage teamplay and make marines more involved with the flow of the game.

<b>-With DI comming, allow the alien commander to build wherever he want on the DI.</b>
With two diffrent ways of building, both races will be more intresting. Maybe the gorge could have some kind of DI spread to increase the teamwork between gorge and commander.

Please comment on your thoughts on this and the role of MAC´s and Drifters

Toreman

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    You kidding? They have a critical role. I'm not sure how many times you've commanded, but I regularly have teams who don't build anything at all. MACs/Drifters are lifesavers in that regard. As a comm, I want all of my players fighting rather than building, and MACs/Drifters allow me to do so. The problem I have is that they've nerfed MACs so badly that I basically lose any match where I don't have team cooperation. What I'd like to see is:
    1. MAC build time returned to Build 156 values
    2. Drifter/MAC energy cost removed (or significantly reduced to something like 5 energy) coupled with a cap on Drifter/MACs (like 10 at any one time)
    3. Marine commanders starts with 2 MACs again
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1813920:date=Dec 6 2010, 08:42 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 6 2010, 08:42 PM) <a href="index.php?act=findpost&pid=1813920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You kidding? They have a critical role. I'm not sure how many times you've commanded, but I regularly have teams who don't build anything at all. MACs/Drifters are lifesavers in that regard. As a comm, I want all of my players fighting rather than building, and MACs/Drifters allow me to do so. The problem I have is that they've nerfed MACs so badly that I basically lose any match where I don't have team cooperation. What I'd like to see is:
    1. MAC build time returned to Build 156 values
    2. Drifter/MAC energy cost removed (or significantly reduced to something like 5 energy) coupled with a cap on Drifter/MACs (like 10 at any one time)
    3. Marine commanders starts with 2 MACs again<!--QuoteEnd--></div><!--QuoteEEnd-->

    Luckily, that will never happen since it gimped teamplay between the comm & players.
    MACs role now is repairing & building not-critical objects in the back row.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I foretold this suggestion of the removal of Drifters and MACs, they are here to stay and I'm glad they are as you're not always granted a base monkey...
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    Marine commander should build structure in the same fashion as NS1. MAC should be used like a marine with no gun but a welder. This will allow old school building style for cooperating between rines and their comm and also give the comm a base-builder who will always do his tasks.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Tho i really hope UWE will implement a welder that you can buy from the armory to replace your pistol.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited December 2010
    At this point i think the MAC should sort of be the commanders right hand tool.

    Some things i consider...
    -MAC can move Faster than marines
    -Weld faster (hopefully)
    -Build slower (i just don't want it so a commander can set up a entire base with just using MAC's)

    +MAC and power nodes; will be figured out more in time i believe.
    -Only MAC can repair a node? (Concerns are MAC's go down super easy esp from range by Lerk sniper.)
    -This has a lot of team work implications to it, marines will have to protect a MAC to get a base back online.)
    -Resource issue here with carbon cost and necessity to have MAC
    -Temporary power provider for a room? Balance issue here.. cant really test it yet

    +MAC Upgrades:
    -Speed is fantastic.
    -Shielding that regenerates?
    -Some sort of MAC recall. MAC is automatically beamed back to commander station when health drops below 20%. Big cool down on a passive ability like this.

    I think as time goes on and commanders can play a few games they will have more ideas of what they would like to use the MAC's for.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Maybe I'm the only one who thinks NS2 shouldn't just be a NS1 clone with better graphics? UWE has the chance to make the commander role a true and proper RTS component, rather than a gimped add on to an otherwise FPS. There are other and better methods of encouraging teamwork than nerfing the commander.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1813927:date=Dec 6 2010, 03:02 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Dec 6 2010, 03:02 PM) <a href="index.php?act=findpost&pid=1813927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Luckily, that will never happen since it gimped teamplay between the comm & players.
    MACs role now is repairing & building not-critical objects in the back row.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Luckily anyone that says MACs should be removed from NS2 is wrong.

    The reason is simple. Alien expansion rate vs marine expansion rate in a small (12 player or less) server. Every small-player ns2 round would end in alien victory (like what happens in NS1) if macs, and mac spam, were not possible because they permit the marine commander some flexibility when only a small number of marine players are playing.
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