skulk air accelerate, wall climbing, speed and tanking
_Thresh_
Join Date: 2008-01-11 Member: 63385Members
<div class="IPBDescription">not ninja</div>Since marines might be able to aim in the new build (o dear), thought it might be a good time to discuss skulk agiliity. IMO balance issues aside, skulk agility in ns1 was the funnest part of the game. Bunnyhopping through twisty corridors, hook leaping into rines using air accelerate like a smart bomb with teeth.
Is it just me or does the current skulk feel more earth bound and tanky? Can't decide if its the air accelerate, speed or the wall climb glitching.
The ambushing depth in the new maps is great, but feels more sneaky dog than james cameron atm. Anyone else feeling the need for speed?
Is it just me or does the current skulk feel more earth bound and tanky? Can't decide if its the air accelerate, speed or the wall climb glitching.
The ambushing depth in the new maps is great, but feels more sneaky dog than james cameron atm. Anyone else feeling the need for speed?
Comments
people are saying its mini exploit or something. And we not even sure if it was intended to be like this.
I would prefer we had our ns1 leap back, right now leap is really slow/short
Bunnyhopping would be much preferred.
An exploit? Why would an upgrade you can research in a building be an exploit?
<a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s</a>
And me explaining how to do this, without running leap:
<a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s</a>
Pimping mah Map FTW, but I just want to show you lot you can actually jump pretty far if you know how to... Now stop whining the minileap is too short, just fix it by fiddlyjumpything :P
I would prefer we had our ns1 leap back, right now leap is really slow/short<!--QuoteEnd--></div><!--QuoteEEnd-->
It's an upgrade, the only reason people think it's an exploit is the combination of the existence of a default leap, a horribly obscure menu layout, and the portion of the playerbase who don't know what they're doing.
IE I wont quit complaining till the devs add bhoppin back into the game, because I like to pwn noobs who are too stupid to read internet websites tolearn to master a game.
Comments like that remind me why people don't read forums to find the answers. The goal in the end product is to be as intuitive as possible and i am sure the devs always have that in mind. Lets all say it together "C L O S E D B E T A"....now that was refreshing.
<a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s</a>
And me explaining how to do this, without running leap:
<a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s</a>
Pimping mah Map FTW, but I just want to show you lot you can actually jump pretty far if you know how to... Now stop whining the minileap is too short, just fix it by fiddlyjumpything :P<!--QuoteEnd--></div><!--QuoteEEnd-->
thank you for posting this. This is what i was trying to say with exploit.
I agree with you 100%, the leap is really short, and slow. we need ns1 leap, either through upgrade or passive.
I agree with you 100%, the leap is really short, and slow. we need ns1 leap, either through upgrade or passive.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's in already. It's an upgrade called Running Leap.
watch the video the second video, he did it without the upgrade. the leap is honestly slow compared with ns1.
skulks themselves need to be smaller, harder to aim - this might improve them more a bit.
@thecowsaysmoo: Naa, that would be a bit much. Although, being able to chomp on a rine's head would be nice ;)
-<b>rts</b> [+power nodes, +territory tiered tech, +alien com, +DI]
-<b>graphics/immersiveness</b> [+dynamic lighting, +rich maps, +sexy models, +fade effects, +dynamic effects]
But as for combat being fun and added to;
-<b>combat </b> [-bhop, -alien speed, -site,bite,bite, -fast weapon switching, +weapon push, -flame thrower no skill gunz etc]
Part of the reason is obv the game hasn't been playable, so gameplay hasn't come to the spotlight.
nope, thats the last thing they need. UW already made them smaller after you guys had a hissy fit about the size. LEAVE UW ALONE!!!!!
Not being able to do that feels VERY wrong.
Not being able to do that feels VERY wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was going to say something about that and the leap feeling very inconsistent. Feel broken/bugged at the moment, as in not working as intended. The wall walking is also very hard with all this new geometry in the level and the roof being a bit too dark atm.
I think a boosted vision effect for aliens would be very cool to have. Maybe for alien it's not so dark... or have everything glows a la "Avatar" movie (yeah I know I've said this before.)
I really hope that skulk ground speed won't be reduced, and that the 75% speed is only for running backwards.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Marines move at 40% speed when moving backwards (non-wall-running skulks at 75%)<!--QuoteEnd--></div><!--QuoteEEnd-->
(http://www.unknownworlds.com/ns2/progress)
Edit: Good to see this is catered to already :)
Getting better at games than new comers is not bad. I would even go as far to say that it's good. Yeah, I'd go that far and risk my e-cred with such bold statements. I mean, what the hell do I care? I'm baller and don't give a ######.
But actually playing against lower skilled players is stupid. NS1 is like this because the player pool is tiny, yadda yadda, not an issue in NS2, yadda yadda, we've all heard this before.
I didn't see anywhere in this thread someone wanting to play against lower skill players. You're reaching. Or perhaps fail trolling.
Of course, would still have to tell them that they have to upgrade it manually or respawn...
Of course, would still have to tell them that they have to upgrade it manually or respawn...<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought it was called Running Leap because skulks weren't originally intended to be able to leap while running (without the upgrade). If that's true, the name is likely to change later on.