skulk air accelerate, wall climbing, speed and tanking

_Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
<div class="IPBDescription">not ninja</div>Since marines might be able to aim in the new build (o dear), thought it might be a good time to discuss skulk agiliity. IMO balance issues aside, skulk agility in ns1 was the funnest part of the game. Bunnyhopping through twisty corridors, hook leaping into rines using air accelerate like a smart bomb with teeth.

Is it just me or does the current skulk feel more earth bound and tanky? Can't decide if its the air accelerate, speed or the wall climb glitching.

The ambushing depth in the new maps is great, but feels more sneaky dog than james cameron atm. Anyone else feeling the need for speed?
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Comments

  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    the speed needs to be adjusted, i don't know about air leap, but a bigger leap in general would be nice. ground movement for skulk and fade needs to be adjusted. backpeddling marines are a little too fast. we'll see what 160 has to say about it, i think we'll notice really fast if skulks need a little more speed if this marine bullet code really makes players more accurate.
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    The speed is ok, its just the Skulk doesnt cling to walls properly yet... and mini leap should allow bites during or on the end of a mini leap... often I leap at a rine to bite his head off , only to find myself lost in nowhere no rine in sight land... it sucks.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    the leap is part of this issue. the jump is short, and leap speed is weak, compared with ns1 skulk.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    I'm glad to hear that dogs are slower than NS1, because that was totally ridiculous and just looked really awkward
  • Death DragonDeath Dragon Join Date: 2010-01-11 Member: 70072Members
    Don't forget that there's a "running leap" upgrade which lets you leap farther.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1816900:date=Dec 18 2010, 03:53 AM:name=Death Dragon)--><div class='quotetop'>QUOTE (Death Dragon @ Dec 18 2010, 03:53 AM) <a href="index.php?act=findpost&pid=1816900"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't forget that there's a "running leap" upgrade which lets you leap farther.<!--QuoteEnd--></div><!--QuoteEEnd-->

    people are saying its mini exploit or something. And we not even sure if it was intended to be like this.

    I would prefer we had our ns1 leap back, right now leap is really slow/short
  • FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
    I don't like the mini-leap. Its frustrating if anything.

    Bunnyhopping would be much preferred.
  • Death DragonDeath Dragon Join Date: 2010-01-11 Member: 70072Members
    <!--quoteo(post=1816901:date=Dec 18 2010, 04:55 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 18 2010, 04:55 AM) <a href="index.php?act=findpost&pid=1816901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->people are saying its mini exploit or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    An exploit? Why would an upgrade you can research in a building be an exploit?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    Have a look at my <b>unupgraded</b> Skulk leaping around a corner like he has running leap (but he really hasn't)

    <a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s</a>


    And me explaining how to do this, without running leap:

    <a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s</a>


    Pimping mah Map FTW, but I just want to show you lot you can actually jump pretty far if you know how to... Now stop whining the minileap is too short, just fix it by fiddlyjumpything :P
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1816901:date=Dec 18 2010, 03:55 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 18 2010, 03:55 AM) <a href="index.php?act=findpost&pid=1816901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->people are saying its mini exploit or something. And we not even sure if it was intended to be like this.

    I would prefer we had our ns1 leap back, right now leap is really slow/short<!--QuoteEnd--></div><!--QuoteEEnd-->


    It's an upgrade, the only reason people think it's an exploit is the combination of the existence of a default leap, a horribly obscure menu layout, and the portion of the playerbase who don't know what they're doing.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Skulk is very boring at the moment, it needs way to accelerate (other than simple leap), keep the momentum and ways to make movement unpredictable and hard to aim at in single term skill-based-movent. Not an easy task but an absolute necessery if they wish to prolong game's natural life, no one is going to buy a dead game anyways.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    skulks feel kind of "heavy" right now.
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    <!--quoteo(post=1816917:date=Dec 18 2010, 03:35 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Dec 18 2010, 03:35 AM) <a href="index.php?act=findpost&pid=1816917"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Skulk is very boring at the moment, it needs way to accelerate (other than simple leap), keep the momentum and ways to make movement unpredictable and hard to aim at in single term skill-based-movent. Not an easy task but an absolute necessery if they wish to prolong game's natural life, no one is going to buy a dead game anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->

    IE I wont quit complaining till the devs add bhoppin back into the game, because I like to pwn noobs who are too stupid to read internet websites tolearn to master a game.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    Fast Skulks don't necessarily mean good or smart Skulks though <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" />
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1816922:date=Dec 17 2010, 07:58 PM:name=ASnogarD)--><div class='quotetop'>QUOTE (ASnogarD @ Dec 17 2010, 07:58 PM) <a href="index.php?act=findpost&pid=1816922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IE I wont quit complaining till the devs add bhoppin back into the game, because I like to pwn noobs who are too stupid to read internet websites tolearn to master a game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Comments like that remind me why people don't read forums to find the answers. The goal in the end product is to be as intuitive as possible and i am sure the devs always have that in mind. Lets all say it together "C L O S E D B E T A"....now that was refreshing.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    Still funny no one bothered having a look at my vid where I explain how to leap further, while completely obliterating any rights to whine about the short range of the "mini leap" <img src="http://members.home.nl/m.borgman/ns-forum/smileys/rolleyes.gif" border="0" class="linked-image" />
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1816907:date=Dec 18 2010, 04:11 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 18 2010, 04:11 AM) <a href="index.php?act=findpost&pid=1816907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have a look at my <b>unupgraded</b> Skulk leaping around a corner like he has running leap (but he really hasn't)

    <a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=14m33s</a>


    And me explaining how to do this, without running leap:

    <a href="http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s" target="_blank">http://www.youtube.com/watch?v=sgxF1DZ9Rx8#t=12m30s</a>


    Pimping mah Map FTW, but I just want to show you lot you can actually jump pretty far if you know how to... Now stop whining the minileap is too short, just fix it by fiddlyjumpything :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    thank you for posting this. This is what i was trying to say with exploit.

    I agree with you 100%, the leap is really short, and slow. we need ns1 leap, either through upgrade or passive.
  • nNyxxnNyxx Join Date: 2004-02-04 Member: 26046Members, Constellation
    <!--quoteo(post=1816934:date=Dec 18 2010, 12:55 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 18 2010, 12:55 AM) <a href="index.php?act=findpost&pid=1816934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thank you for posting this. This is what i was trying to say with exploit.

    I agree with you 100%, the leap is really short, and slow. we need ns1 leap, either through upgrade or passive.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's in already. It's an upgrade called Running Leap.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    edited December 2010
    This thread is relevant to my interests. Skulks need more movement, also fades need a mini-leap/reach/grab motion so you can actually hit something that is moving, currently almost impossible to hit moving marines.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1816937:date=Dec 18 2010, 06:17 AM:name=nNyxx)--><div class='quotetop'>QUOTE (nNyxx @ Dec 18 2010, 06:17 AM) <a href="index.php?act=findpost&pid=1816937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's in already. It's an upgrade called Running Leap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    watch the video the second video, he did it without the upgrade. the leap is honestly slow compared with ns1.


    skulks themselves need to be smaller, harder to aim - this might improve them more a bit.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Personally, I actually like what they've done with the Skulk. I'm still not convinced the mini-leap was the right way to go, but it does help the early game balance quite a bit. I've done some crazy bouncy ball styled maneuvers with the Running Leap upgrade. You can really confuse the hell out of marines once you have it, and cover some insane distances with it too when you get the angles right.

    @thecowsaysmoo: Naa, that would be a bit much. Although, being able to chomp on a rine's head would be nice ;)
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    edited December 2010
    Seems like NS2 innovated and improved on some game areas

    -<b>rts</b> [+power nodes, +territory tiered tech, +alien com, +DI]

    -<b>graphics/immersiveness</b> [+dynamic lighting, +rich maps, +sexy models, +fade effects, +dynamic effects]

    But as for combat being fun and added to;

    -<b>combat </b> [-bhop, -alien speed, -site,bite,bite, -fast weapon switching, +weapon push, -flame thrower no skill gunz etc]


    Part of the reason is obv the game hasn't been playable, so gameplay hasn't come to the spotlight.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1816941:date=Dec 18 2010, 06:27 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 18 2010, 06:27 AM) <a href="index.php?act=findpost&pid=1816941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->skulks themselves need to be smaller, harder to aim - this might improve them more a bit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    nope, thats the last thing they need. UW already made them smaller after you guys had a hissy fit about the size. LEAVE UW ALONE!!!!!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    My biggest issue with the skulk atm is you can't jump then leap...

    Not being able to do that feels VERY wrong.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1816959:date=Dec 18 2010, 04:43 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Dec 18 2010, 04:43 AM) <a href="index.php?act=findpost&pid=1816959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My biggest issue with the skulk atm is you can't jump then leap...

    Not being able to do that feels VERY wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was going to say something about that and the leap feeling very inconsistent. Feel broken/bugged at the moment, as in not working as intended. The wall walking is also very hard with all this new geometry in the level and the roof being a bit too dark atm.

    I think a boosted vision effect for aliens would be very cool to have. Maybe for alien it's not so dark... or have everything glows a la "Avatar" movie (yeah I know I've said this before.)
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    I, too feel that the Skulk is too slow at the moment. Flayra promised that Skulks will be "tougher but slower". However, they currently seem to have the same stats as in NS.

    I really hope that skulk ground speed won't be reduced, and that the 75% speed is only for running backwards.
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Marines move at 40% speed when moving backwards (non-wall-running skulks at 75%)<!--QuoteEnd--></div><!--QuoteEEnd-->
    (http://www.unknownworlds.com/ns2/progress)
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    edited December 2010
    I feel a part of the problem is marines being able to run backwards full speed, while they were only going half speed backwards in NS1. Was this a design decision in NS2, or an overlook?
    Edit: Good to see this is catered to already :)
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    edited December 2010
    <!--quoteo(post=1816922:date=Dec 17 2010, 11:58 PM:name=ASnogarD)--><div class='quotetop'>QUOTE (ASnogarD @ Dec 17 2010, 11:58 PM) <a href="index.php?act=findpost&pid=1816922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IE I wont quit complaining till the devs add bhoppin back into the game, because I like to pwn noobs who are too stupid to read internet websites tolearn to master a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Getting better at games than new comers is not bad. I would even go as far to say that it's good. Yeah, I'd go that far and risk my e-cred with such bold statements. I mean, what the hell do I care? I'm baller and don't give a ######.

    But actually playing against lower skilled players is stupid. NS1 is like this because the player pool is tiny, yadda yadda, not an issue in NS2, yadda yadda, we've all heard this before.

    I didn't see anywhere in this thread someone wanting to play against lower skill players. You're reaching. Or perhaps fail trolling.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Am I the only one who thinks "Running Leap" is a weird upgrade name? I mean, I know that the regular leap works like crap if you're running so the upgrade just fixes that, but it would be a lot more self-explanatory if it was just "Improved Leap" or something. A new player would see "Improved Leap research complete" and think "oh, so now my leap is better?" rather than "what does that mean?".
    Of course, would still have to tell them that they have to upgrade it manually or respawn...
  • MahmuttiMahmutti Join Date: 2010-05-25 Member: 71854Members
    <!--quoteo(post=1817007:date=Dec 18 2010, 05:36 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Dec 18 2010, 05:36 PM) <a href="index.php?act=findpost&pid=1817007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I the only one who thinks "Running Leap" is a weird upgrade name? I mean, I know that the regular leap works like crap if you're running so the upgrade just fixes that, but it would be a lot more self-explanatory if it was just "Improved Leap" or something. A new player would see "Improved Leap research complete" and think "oh, so now my leap is better?" rather than "what does that mean?".
    Of course, would still have to tell them that they have to upgrade it manually or respawn...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought it was called Running Leap because skulks weren't originally intended to be able to leap while running (without the upgrade). If that's true, the name is likely to change later on.
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