Objects to interact with

snooopssnooops Germany Join Date: 2008-12-08 Member: 65702Members, Reinforced - Shadow
Hi it would be great if the tram is driveable at the tram map, or consoles are useable, (like alien swarm). i mean overall more interaction with the map and map objects.
Greetings
Snooops

Comments

  • Pat (GER)Pat (GER) Join Date: 2010-12-13 Member: 75646Members
    And physics!
    imagine pushing boxes and stuff in front of doors or vents etc. :)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited December 2010
    Physics in multiplayer never really works out well... unless physics is the core gameplay mechanic.

    Greater interactivity would be cool though, I'd just hope it didn't lead to more linear gameplay.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1818333:date=Dec 22 2010, 05:03 AM:name=snooops)--><div class='quotetop'>QUOTE (snooops @ Dec 22 2010, 05:03 AM) <a href="index.php?act=findpost&pid=1818333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi it would be great if the tram is driveable at the tram map, or consoles are useable, (like alien swarm). i mean overall more interaction with the map and map objects.
    Greetings
    Snooops<!--QuoteEnd--></div><!--QuoteEEnd-->

    Doesn't need to be driveable, but a tram we could ride on would be nice.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1818408:date=Dec 22 2010, 04:25 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 22 2010, 04:25 PM) <a href="index.php?act=findpost&pid=1818408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doesn't need to be driveable, but a tram we could ride on would be nice.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Would give a whole new meaning to the term HA train :P
  • L34DL34D Join Date: 2007-12-28 Member: 63280Members
    <!--quoteo(post=1818333:date=Dec 22 2010, 01:03 PM:name=snooops)--><div class='quotetop'>QUOTE (snooops @ Dec 22 2010, 01:03 PM) <a href="index.php?act=findpost&pid=1818333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi it would be great if the tram is driveable at the tram map, or consoles are useable, (like alien swarm). i mean overall more interaction with the map and map objects.
    Greetings
    Snooops<!--QuoteEnd--></div><!--QuoteEEnd-->

    hiho,
    Yep would be nice if the tram is driveable. But i think the map is too little for that. Alien´s can drive trams? cO ^^
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Maybe have some Doom 3 like terminal next to doors so Marines in first person can lock/unlock doors, and give a good reason why if the DI get a hold of the terminal they can lock/unlock the door as well.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Would also like to see this, lots of interactive mapping options available and effects, physics would also be really good to have.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I seem to recall a moving door in ns_bast and the pain that ensued.....

    Anyways, I know that in the olde days getting trams moving people to sync properly in MP games was sometimes hellish. I dunno why exactly.


    However, if they could get it to work, it'd be sweet.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    the part where aliens/marines has been a very fun time in ns1. I think it should be implemented and they were very tactical in terms of transport, defense and offense. (like closing doors that delay players or possibly even squishing them, using an elevator)
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