We were playing around last nite, and found out that you can place mines on top of phase gates, marines can come and go as they please, but if an alien comes thru, el boomo, multiple mines will all detonate together, 5 to 10 will handle fades very nicely.
actually I want the alien to teleport to my base where the 3 turrets around the phase gate makes short work of him. I think mines are better placed on empty resource nodes so as soon as a gorge builds a RT... BOOM 35rp gone. Put 2 on the floor and they don't notice it.
In the pub games I play though, when I dop mines the troops place them everywhere and then enjoy the laser show effect.. SIGH.
Mines, just like every weapon, should only be handed out to trusted soldiers. Just giving everyone mines means you end up with doors or hallways that are protected by a wall of 10 mines, or other stupid configurations. It is frustraiting when you hand a player some mines, and they put all of them right next to each other. One of them goes off, they all get destroyed.
That is true, but does multiple exploding mines cause more damage? If so, it is then more effective on Fades and Onos (though useless on the Skulks, I must admit).
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
I think mining a phase gate would be a lot more intelligent than hoping the turrets hit it. A good skulk can easily evade turret formations, and turrets alone are not good enough to protect something as useful and vital to success as a phase gate route.
<!--QuoteBegin--Silent But Violent+Dec 11 2002, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silent But Violent @ Dec 11 2002, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Put them on floor round a small corner and bang, they run around corner not thinking a mine will be there.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hehe yep, I must of killing 10 Skulks early in the game on ns_caged once.
they are very useful for blocking the early skulk rushes. ok, one skulk can clear the doorway by just blowing himself up into the mines and the rest can then enter but on publics that doesnt happen a lot, no one wants to blow up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> the resource nozzle thing really rocks, plant two of em in one and they cant be seen at all, then when a resource tower is started it will blow up along with the gorge. mines cant be triggered by the marines, but they do affect marines. so dont stay near them, dont plant them near your buildings, and dont use them at all when there is fades around. i've once seen them used as a siege weapon for early rushes by marines, five mines do good damage to a hive but it's difficult to get them triggered.
Mines are great, I love them. However in Pubs I never can get the commander to drop them. Here is my true story of how G@Y people are in pubs.
--- Me: "Commander, drop me some mines please" Comm: "No" Me: "Plz, I know how to use them" Comm: "Ok whatever, their useless, here now quit asking" /Me takes mines to RT and drops them in random spots around it *Mine kills skulk (4 times)
Next round... (I decide to command) /Build inf port Hear ex-commander on voice "GUYS LETS RUSH THE HIVE" /Everyone runs away leaving base undefended *Skulks destroy comm chair /me goes spectator, cause portals are gone /Listening to teams voice comms "Hey last round some dude was putting mines on the RT so the aliens couldn't see it, it worked great" Ex-Comm: "Ok, thats nice, WTF am I supposed to be your F'ing best friend now!" *Everyone laughs *Team reaches hive Team: "Commander build us a TF" Team: "F'ing retard build us a TF" Team: "Commander build us a F'ing TF you F***" *Team realizes there is no Comm nor spawns left Team: "F'ing Comm was a retard, look he let everything die, we lose, nice job A$$HOLE!" /me goes to console and types QUIT
<!--QuoteBegin--Backslider+Dec 12 2002, 03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Backslider @ Dec 12 2002, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Mines are great, I love them. However in Pubs I never can get the commander to drop them. Here is my true story of how G@Y people are in pubs.
--- Me: "Commander, drop me some mines please" Comm: "No" Me: "Plz, I know how to use them" Comm: "Ok whatever, their useless, here now quit asking" /Me takes mines to RT and drops them in random spots around it *Mine kills skulk (4 times)
Next round... (I decide to command) /Build inf port Hear ex-commander on voice "GUYS LETS RUSH THE HIVE" /Everyone runs away leaving base undefended *Skulks destroy comm chair /me goes spectator, cause portals are gone /Listening to teams voice comms "Hey last round some dude was putting mines on the RT so the aliens couldn't see it, it worked great" Ex-Comm: "Ok, thats nice, WTF am I supposed to be your F'ing best friend now!" *Everyone laughs *Team reaches hive Team: "Commander build us a TF" Team: "F'ing retard build us a TF" Team: "Commander build us a F'ing TF you F***" *Team realizes there is no Comm nor spawns left Team: "F'ing Comm was a retard, look he let everything die, we lose, nice job A$$HOLE!" /me goes to console and types QUIT<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> yeah, I know the drill. I've been in eclipse, all marines ran out to maintenance, Aliens come from eclipse, I nearly have 1 portal up, bang, all dead because of skulk rush. If only 1 or 2 more stayed, we could have got ip, armory and put a couple of mines in front of those doors, but if u got a n00b comm, who only builds turrets at cc, and not near the rp at main, then those mines are useless, I've been skulk many times, and just climbed over them, using the ceiling. There I was, In their base, hiding, parasiting. And all the marines going: wtf, We got mines, what's going on, wy are we being parasited and so on.
Then we got sensory (dunno why, but it happend) so I jump down, quickly evolve to cloak and hop back up.
Then third hive, movement. I evolved in main to onos, with regen, cloak, and adrenaline. Try to beat that with mines.
I'm not saying mines r not good, but if not used correctly, or not with descent support, they're useless for base-defence. Haven't seen the offence use of mines jet, gotto try that one out, sounds great.
The only problem with mining like that is when there are, oh, maybe, two skulks. One takes one for the team, the rest have free reign. I've seen commanders give out mines like candy and then not put a single turret up and expect the minefield to hold.
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
<!--QuoteBegin--Elric+Dec 12 2002, 10:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Dec 12 2002, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My god that is so overkill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Agreed. And I agree with Flat's comment too; many skulk players really don't care if they die, and are willing to charge a minefield if they have to.
It's even more fun to wait until a marine is leaving, and THEN suicide into the mines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Instant marine provided Xenocide!
<!--QuoteBegin--Error404:+Dec 14 2002, 07:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Dec 14 2002, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hehe, yeah, mines usually kill more marines than kharaa unfortunately. Still believe that mines should be kept on the ground where they belong.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> wtf? how long you had that name lol.
<!--QuoteBegin--MasterEvilAce+Dec 12 2002, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterEvilAce @ Dec 12 2002, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->saw a skulk go up to the doorway, and look at them.. you can tell he **obscenity** his pants
then he just tried to climb the wall + jump at once through them he hit a laser and like 3 went off, killing him.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's pretty and a visual deterrent, but any suicidal skulk (like myself) would render the minefield useless to the other skulks behind me. The same effect could be achieved with far fewer mines scattered around the doorway. I think mines are deadliest when they're left near-invisible on the floor. Unless they're placed obviously so they can be noticed and jumped over, the surprise-kill floor mines offer can be more of a deterrent than a laser display.
And just because they're a bargain at 8rp for 5 mines doesn't make them free. If a comm gives out a bucketload of mines that are misplaced and they all trip on a mere handful of skulks, the resources would've been better spent on a fac and turrets.
Nothing's more frustrating than rushing to into a base to chomp the marines reloading at the armory and getting mysteriously blown up by a floor mine (besides getting embarassingly knifed to death, of course).
I love mines when i'm playing aliens. Especially if they mine the exits of their base. Just wait till some ha/hmg marine walks past them and detonate them in his face.
Mines aren't for defending your base, they're to be put in vents and hideable places where the alien wont see it or react fast enough. I mean, if I see Mission Impossible in front of me I run unless I can evolve to Fade.
Comments
In the pub games I play though, when I dop mines the troops place them everywhere and then enjoy the laser show effect.. SIGH.
Hehe yep, I must of killing 10 Skulks early in the game on ns_caged once.
more fun with mines
ok, one skulk can clear the doorway by just blowing himself up into the mines and the rest can then enter but on publics that doesnt happen a lot, no one wants to blow up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
the resource nozzle thing really rocks, plant two of em in one and they cant be seen at all, then when a resource tower is started it will blow up along with the gorge. mines cant be triggered by the marines, but they do affect marines.
so dont stay near them, dont plant them near your buildings, and dont use them at all when there is fades around.
i've once seen them used as a siege weapon for early rushes by marines, five mines do good damage to a hive but it's difficult to get them triggered.
---
Me: "Commander, drop me some mines please"
Comm: "No"
Me: "Plz, I know how to use them"
Comm: "Ok whatever, their useless, here now quit asking"
/Me takes mines to RT and drops them in random spots around it
*Mine kills skulk (4 times)
Next round...
(I decide to command)
/Build inf port
Hear ex-commander on voice
"GUYS LETS RUSH THE HIVE"
/Everyone runs away leaving base undefended
*Skulks destroy comm chair
/me goes spectator, cause portals are gone
/Listening to teams voice comms
"Hey last round some dude was putting mines on the RT so the aliens couldn't see it, it worked great"
Ex-Comm: "Ok, thats nice, WTF am I supposed to be your F'ing best friend now!"
*Everyone laughs
*Team reaches hive
Team: "Commander build us a TF"
Team: "F'ing retard build us a TF"
Team: "Commander build us a F'ing TF you F***"
*Team realizes there is no Comm nor spawns left
Team: "F'ing Comm was a retard, look he let everything die, we lose, nice job A$$HOLE!"
/me goes to console and types QUIT
---
Me: "Commander, drop me some mines please"
Comm: "No"
Me: "Plz, I know how to use them"
Comm: "Ok whatever, their useless, here now quit asking"
/Me takes mines to RT and drops them in random spots around it
*Mine kills skulk (4 times)
Next round...
(I decide to command)
/Build inf port
Hear ex-commander on voice
"GUYS LETS RUSH THE HIVE"
/Everyone runs away leaving base undefended
*Skulks destroy comm chair
/me goes spectator, cause portals are gone
/Listening to teams voice comms
"Hey last round some dude was putting mines on the RT so the aliens couldn't see it, it worked great"
Ex-Comm: "Ok, thats nice, WTF am I supposed to be your F'ing best friend now!"
*Everyone laughs
*Team reaches hive
Team: "Commander build us a TF"
Team: "F'ing retard build us a TF"
Team: "Commander build us a F'ing TF you F***"
*Team realizes there is no Comm nor spawns left
Team: "F'ing Comm was a retard, look he let everything die, we lose, nice job A$$HOLE!"
/me goes to console and types QUIT<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah, I know the drill.
I've been in eclipse, all marines ran out to maintenance, Aliens come from eclipse, I nearly have 1 portal up, bang, all dead because of skulk rush. If only 1 or 2 more stayed, we could have got ip, armory and put a couple of mines in front of those doors, but if u got a n00b comm, who only builds turrets at cc, and not near the rp at main, then those mines are useless, I've been skulk many times, and just climbed over them, using the ceiling. There I was, In their base, hiding, parasiting. And all the marines going: wtf, We got mines, what's going on, wy are we being parasited and so on.
Then we got sensory (dunno why, but it happend) so I jump down, quickly evolve to cloak and hop back up.
Then third hive, movement. I evolved in main to onos, with regen, cloak, and adrenaline. Try to beat that with mines.
I'm not saying mines r not good, but if not used correctly, or not with descent support, they're useless for base-defence.
Haven't seen the offence use of mines jet, gotto try that one out, sounds great.
pretty good mine setup there
saw a skulk go up to the doorway, and look at them.. you can tell he **obscenity** his pants
then he just tried to climb the wall + jump at once through them
he hit a laser and like 3 went off, killing him.
Agreed. And I agree with Flat's comment too; many skulk players really don't care if they die, and are willing to charge a minefield if they have to.
wtf? how long you had that name lol.
then he just tried to climb the wall + jump at once through them
he hit a laser and like 3 went off, killing him.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's pretty and a visual deterrent, but any suicidal skulk (like myself) would render the minefield useless to the other skulks behind me. The same effect could be achieved with far fewer mines scattered around the doorway. I think mines are deadliest when they're left near-invisible on the floor. Unless they're placed obviously so they can be noticed and jumped over, the surprise-kill floor mines offer can be more of a deterrent than a laser display.
And just because they're a bargain at 8rp for 5 mines doesn't make them free. If a comm gives out a bucketload of mines that are misplaced and they all trip on a mere handful of skulks, the resources would've been better spent on a fac and turrets.
Nothing's more frustrating than rushing to into a base to chomp the marines reloading at the armory and getting mysteriously blown up by a floor mine (besides getting embarassingly knifed to death, of course).