Designing your map around the Onos
<div class="IPBDescription">He's sooo fat</div>Anybody else having a hard time while planning your map because of this monster with it's size ?
Since my map is using a spaceship setting, I wanted to limit the available space in the corridors between the different rooms somewhat to retain an oppressive atmosphere.
In addition to the fact that it's (afaik) yet unknown how the Onos will affect gameplay, is this bulky ###### giving me a hard time with his sheer height that denies him access to any believable looking environment and, in particular doors I could come up with :X
Hence, I hope someone can enlighten me with some suggestions how to plan my map with the Onos in mind.
Since my map is using a spaceship setting, I wanted to limit the available space in the corridors between the different rooms somewhat to retain an oppressive atmosphere.
In addition to the fact that it's (afaik) yet unknown how the Onos will affect gameplay, is this bulky ###### giving me a hard time with his sheer height that denies him access to any believable looking environment and, in particular doors I could come up with :X
Hence, I hope someone can enlighten me with some suggestions how to plan my map with the Onos in mind.
Comments
128 is fine for one onos, but what if some clown drops a hydra there with a crag, then your onos is real mad.
guidelines say that the onos has to be able to get at every tech point and every node. and i assume the exo will be wide like the onos as well.
i've remade the majority of my thin halls into onos smashable door width and almost twice as high (i like skulks to be able to camp above those doors.