Talk/guessing about upgrades
Price
Join Date: 2003-09-27 Member: 21247Members
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->please keep in mind this is a thread about a discussion about guessing the upgrades and general about the aliens.
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Guessing about the Onos, you know its not in the beta,
Information for you (from code):
he will have 3 weapons...or not ;) :
- Gore
- BoneShield
- Stomp
and he is cheap, which is very nice!
OnosHealth = 700
OnosArmor = 600
Onoscost = 30
<b>
TALK</b>
lets take a look at the upgrades for the aliens
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->======= Copyright © 2003-2010, Unknown Worlds Entertainment, Inc. All rights reserved. =======
LeapResearchCost = known, is the leaping of the skulk
BloodThirstResearchCost = 5 ?
FeedResearchCost = 5 ?
CarapaceResearchCost = 5 (more health and armor for aliens? like in ns1)
CorpulenceResearchCost = 5 (huh? bigger aliens?)
BacteriaResearchCost = 5 (sounds like a pain for marines;) )
AdrenalineResearchCost = 5 (more attack energy? like in ns1)
PiercingResearchCost = 5 (sounds good, more damage? or maybe for exo?)
FeintResearchCost = 5 (sounds very interesting)
SapResearchCost = 5 (this too)
BoneShieldResearchCost = 5 (onos ability)
StompResearchCost = 5 (onos ability)<!--c2--></div><!--ec2-->
<i><b>So whats your about the upgrades or are these "future" attacks?</b></i>
<!--sizec--></span><!--/sizec-->
Guessing about the Onos, you know its not in the beta,
Information for you (from code):
he will have 3 weapons...or not ;) :
- Gore
- BoneShield
- Stomp
and he is cheap, which is very nice!
OnosHealth = 700
OnosArmor = 600
Onoscost = 30
<b>
TALK</b>
lets take a look at the upgrades for the aliens
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->======= Copyright © 2003-2010, Unknown Worlds Entertainment, Inc. All rights reserved. =======
LeapResearchCost = known, is the leaping of the skulk
BloodThirstResearchCost = 5 ?
FeedResearchCost = 5 ?
CarapaceResearchCost = 5 (more health and armor for aliens? like in ns1)
CorpulenceResearchCost = 5 (huh? bigger aliens?)
BacteriaResearchCost = 5 (sounds like a pain for marines;) )
AdrenalineResearchCost = 5 (more attack energy? like in ns1)
PiercingResearchCost = 5 (sounds good, more damage? or maybe for exo?)
FeintResearchCost = 5 (sounds very interesting)
SapResearchCost = 5 (this too)
BoneShieldResearchCost = 5 (onos ability)
StompResearchCost = 5 (onos ability)<!--c2--></div><!--ec2-->
<i><b>So whats your about the upgrades or are these "future" attacks?</b></i>
Comments
BloodThirstResearchCost = 5 ? <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--> I guess its something like catalyst for aliens<!--colorc--></span><!--/colorc-->
FeedResearchCost = 5 ? <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro--> Eat corpses, like medpacks<!--colorc--></span><!--/colorc-->
CarapaceResearchCost = 5 (more health and armor for aliens? like in ns1) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
CorpulenceResearchCost = 5 (huh? bigger aliens?) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
BacteriaResearchCost = 5 (sounds like a pain for marines;) ) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
AdrenalineResearchCost = 5 (more attack energy? like in ns1) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
PiercingResearchCost = 5 (sounds good, more damage? or maybe for exo?) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->bypass/increased dmg against armor, i guess lerk spikes.<!--colorc--></span><!--/colorc-->
FeintResearchCost = 5 (sounds very interesting) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
SapResearchCost = 5 (this too) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->A stun? Stealth ninja fade?<!--colorc--></span><!--/colorc-->
BoneShieldResearchCost = 5 (onos ability) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
StompResearchCost = 5 (onos ability) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Another stun...<!--colorc--></span><!--/colorc-->
ITs not in the game anymore, but the counterpart to sensory chamber(dunno the name anymore) had some Ghost AI Aliens(you could spawn invisible ones in dev mode) -> so you could trick marines with fake units like in RUSE.
BloodThirstResearchCost = 5 ? <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--> I guess its something like catalyst for aliens<!--colorc--></span><!--/colorc-->
FeedResearchCost = 5 ? <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro--> Eat corpses, like medpacks<!--colorc--></span><!--/colorc-->
CarapaceResearchCost = 5 (more health and armor for aliens? like in ns1) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
CorpulenceResearchCost = 5 (huh? bigger aliens?) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
BacteriaResearchCost = 5 (sounds like a pain for marines;) ) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
AdrenalineResearchCost = 5 (more attack energy? like in ns1) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
PiercingResearchCost = 5 (sounds good, more damage? or maybe for exo?) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->bypass/increased dmg against armor, i guess lerk spikes.<!--colorc--></span><!--/colorc-->
FeintResearchCost = 5 (sounds very interesting) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
SapResearchCost = 5 (this too) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->A stun? Stealth ninja fade?<!--colorc--></span><!--/colorc-->
BoneShieldResearchCost = 5 (onos ability) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
StompResearchCost = 5 (onos ability) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Another stun...<!--colorc--></span><!--/colorc-->
ITs not in the game anymore, but the counterpart to sensory chamber(dunno the name anymore) had some Ghost AI Aliens(you could spawn invisible ones in dev mode) -> so you could trick marines with fake units like in RUSE.<!--QuoteEnd--></div><!--QuoteEEnd-->
good ideas but eating the corpses, hmm they disapear very fast and have some weird ragdoll, im not sure if this will be that upgrade.
Piercing is with adrenaline so i guess its not only for the lerk, its like focus i guess.
BloodThirstResearchCost = 5 ? <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro--> I guess its something like catalyst for aliens<!--colorc--></span><!--/colorc-->
FeedResearchCost = 5 ? <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro--> Eat corpses, like medpacks<!--colorc--></span><!--/colorc-->
CarapaceResearchCost = 5 (more health and armor for aliens? like in ns1) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
CorpulenceResearchCost = 5 (huh? bigger aliens?) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
BacteriaResearchCost = 5 (sounds like a pain for marines;) ) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
AdrenalineResearchCost = 5 (more attack energy? like in ns1) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
PiercingResearchCost = 5 (sounds good, more damage? or maybe for exo?) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->bypass/increased dmg against armor, i guess lerk spikes.<!--colorc--></span><!--/colorc-->
FeintResearchCost = 5 (sounds very interesting) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Dunno<!--colorc--></span><!--/colorc-->
SapResearchCost = 5 (this too) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->A stun? Stealth ninja fade?<!--colorc--></span><!--/colorc-->
BoneShieldResearchCost = 5 (onos ability) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Agree<!--colorc--></span><!--/colorc-->
StompResearchCost = 5 (onos ability) <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Another stun...<!--colorc--></span><!--/colorc-->
ITs not in the game anymore, but the counterpart to sensory chamber(dunno the name anymore) had some Ghost AI Aliens(you could spawn invisible ones in dev mode) -> so you could trick marines with fake units like in RUSE.<!--QuoteEnd--></div><!--QuoteEEnd-->
The upgrades listed are actually assigned to their specific alien class in game. just hover over the upgrade buttons in the evolve menu :)
Leap, Bloodthirst, Feed and Carapace are upgrades for the Skulk, I'd guess Bloodthirst more damage but less life, feed dunno, carapace more armor
Bacteria and Corpulence are Gorge upgrades, Bacteria mabye as an ability to spread dynamic infestation, and corpulence.. become the fatty and get less damage, like a tutle shell? no idea
adrenaline and piercing are lerk upgrades, adrenaline more energy and piercing probably armor piercing
Feint and Sap are Fade upgrades, so.. feint.. maybe sawn a double of you and sap, well stun, or weakening a marine somehow
bonehield and stomp as onos upgrades seem pretty obvious
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Khaara" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Khaara</a>
BloodThirstResearchCost = 5 ? <u>Not sure, there were some ideas thrown around after Whip reveal</u>
FeedResearchCost = 5 ? <u>Yeah, health from corpses/ragdolls</u>
CarapaceResearchCost = 5 (more health and armor for aliens? like in ns1) <u>Yup</u>
CorpulenceResearchCost = 5 (huh? bigger aliens?) <u>Probably bigger adrenaline pool for Gorge</u>
BacteriaResearchCost = 5 (sounds like a pain for marines;) ) <u>Upgraded Heal Spray, bigger area and/or more health per spray?</u>
AdrenalineResearchCost = 5 (more attack energy? like in ns1) <u>Yup, for Lerky.</u>
PiercingResearchCost = 5 (sounds good, more damage? or maybe for exo?) <u>Stronger snipe spikes~</u>
FeintResearchCost = 5 (sounds very interesting) <u>Maybe quieter Blink?</u>
SapResearchCost = 5 (this too) A stun? <u>No idea here.</u>
BoneShieldResearchCost = 5 (onos ability) <u>Blocks frontal damage on crouch</u>
StompResearchCost = 5 (onos ability) <u>Same ol' Stomp :)</u>
Not an upgrade, but a possible server option... the Darwin game mode.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Ability.lua
function Ability:OnPrimaryAttack(player)
...
// Check energy cost
local energyCost = self:GetEnergyCost(player)
// No energy cost in Darwin mode
if(Server and GetGamerules():GetDarwinMode()) then
energyCost = 0
end
...
end
ClipWeapon.lua
function ClipWeapon:OnPrimaryAttack(player)
...
// Don't decrement ammo in Darwin mode
if(not Server or not GetGamerules():GetDarwinMode()) then
self.clip = self.clip - 1
end
...
end<!--c2--></div><!--ec2-->
No energy and no ammo usage.
This sounds so awesome, i can not belive this.
The Chambers of Natural Selection 2.
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Khaara" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Khaara</a>
<u><b>Shade</b></u>
<b>Disorient</b>
Enemy structures and players flicker in and out when in range of Shade, making it hard for Commander and team-mates to be able to support each other. Extreme reverb sounds for enemies (and slight reverb sounds for friendlies) enhance the effect.
<b>Cloak</b>
A triggered ability that instantly cloaks self and all enemy structures and aliens in range for a short time. Mutes or changes sounds too? Cleverly used, this would ideally allow a team to get a stealth hive built. Allows players to stay cloaked for awhile, until they attack (even if they move out of range - great for getting by sentries).
<b>Phantasm</b>
Allows Commander to create fake Fade, Onos, Hive (and possibly ammo/medpacks). They can be pathed around and used to create tactical distractions or divert forces elsewhere.
<u><b>
Shift</b></u>
<b>Recall</b>
Ability that lets players jump to nearest structure (or hive) under attack (cooldown of a few seconds)
<b>Energize</b>
Triggered ability that gives energy to nearby players and structures
<b>Echo</b>
Targeted ability that lets Commander move a structure or drifter elsewhere on the map (even a hive or harvester).
<i>
This is creative, if this will be true, i will play day and night aliens :)</i>
<u><b>For the lerk, one ability is not in
</b></u>
# Roost
* When holding the jump key near a ceiling, the Lerk will flip upside down and roost there. When roosting, the view is upside-down, allowing the Lerk to spike and spore from above. This ability is not currently implemented (as of Build 160).
<b><u>For the onos it says</u></b>
* Gore
o A melee attack where the Onos slams his head into a target and fling them around, a skilled player can immobilise several opponents at once for a few seconds.
* Bone Shield
o Head Blades extend out from the Onos' head, so when crouched down it protects the rest of his body from frontal attack taking no damage.
* Stomp
o Can be used to send out a shockwave that temporarily disables structures that the Marine commander puts down.
@Quovatis pfff don't be a poor sport!
I search the code and these abilitys in the code why should they put it in, if its not in in later versions?
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->======= Copyright © 2003-2010, Unknown Worlds Entertainment, Inc. All rights reserved. =======
Shade.lua:35: Shade.kBlindEffect = PrecacheAsset("cinematics/alien/shade/blind.cinematic")
Shade.lua:36: Shade.kGlowEffect = PrecacheAsset("cinematics/alien/shade/glow.cinematic")
Shade.lua:37: Shade.kPhantasmEffect = PrecacheAsset("cinematics/alien/shade/phantasm.cinematic")
Shade.lua:33: Shade.kIdleSoundEffect = PrecacheAsset("sound/ns2.fev/alien/structures/shade/idle")
and
Shift.lua:32: Shift.kEchoEffect = PrecacheAsset("cinematics/alien/shift/echo.cinematic")
Shift.lua:33: Shift.kEnergizeEffect = PrecacheAsset("cinematics/alien/shift/energize.cinematic")
Shift.lua:34: Shift.kEnergizeSmallTargetEffect = PrecacheAsset("cinematics/alien/shift/energize_small.cinematic")
Shift.lua:35: Shift.kEnergizeLargeTargetEffect = PrecacheAsset("cinematics/alien/shift/energize_large.cinematic")
Shift.lua:26: Shift.kEchoSoundEffect = PrecacheAsset("sound/ns2.fev/alien/structures/shift/echo")
Shift.lua:27: Shift.kEnergizeSoundEffect = PrecacheAsset("sound/ns2.fev/alien/structures/shift/energize")
Shift.lua:28: Shift.kEnergizeTargetSoundEffect = PrecacheAsset("sound/ns2.fev/alien/structures/shift/energize_target")
Shift.lua:29: Shift.kIdleSoundEffect = PrecacheAsset("sound/ns2.fev/alien/structures/shift/idle")
Shift.lua:30: //Shift.kRecallSoundEffect = PrecacheAsset("sound/ns2.fev/alien/structures/shift/recall")<!--c2--></div><!--ec2-->
It will be funny when a commander beacons all the marines home when he sees 5 onos enter marine start, only to discover they were all fake. Or path a Gorge around and watch the marines chase the fake. Hopefully there is some counter to that, like if the commander pings the area, all the fake lifeforms go away.
BTW- The lerk roost ability was in some of the early alpha versions, but it was taken out because it was too buggy. They still want to implement it, however.
Be patient :P