leap suggestion

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
edited January 2011 in Ideas and Suggestions
Rather than nerfing it (by making you completely stop to use it and making it only move a few feet), make it require full adrenaline and and use it all -- and be a full leap. That way, you can use it once in a while, but not too much to make it unbalanced.

The upgrade would let it use less adrenaline.

Comments

  • KuriinKuriin Join Date: 2011-01-08 Member: 76761Members
    Should make it so it's a leap attack. Make it more useful. :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1825481:date=Jan 19 2011, 08:27 PM:name=Kuriin)--><div class='quotetop'>QUOTE (Kuriin @ Jan 19 2011, 08:27 PM) <a href="index.php?act=findpost&pid=1825481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should make it so it's a leap attack. Make it more useful. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Leap kills were the ######e back then!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i gotta agree that the current way is very clumsy and it makes everyone think leap is broken, cause it feels broken.

    I think they should make it so you have to "charge up" the leap - hold mouse2 down until all of your adrenaline is used, and then let go of mouse2 to leap.



    Then you could also have multi leap upgrades, 1 to remove the charge up, and another one to reduce the adrenaline cost.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited January 2011
    <!--quoteo(post=1825588:date=Jan 20 2011, 04:10 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 20 2011, 04:10 AM) <a href="index.php?act=findpost&pid=1825588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think they should make it so you have to "charge up" the leap - hold mouse2 down until all of your adrenaline is used, and then let go of mouse2 to leap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that sounds very right for some reason

    edit - especially for the default leap where UW wants you to stop moving first- holding m2 down would stop/crouch the character
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Yeah, it definitely makes more sense for the game to stop the character, than to ask the character to stop so that they can leap.
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