Drifters like Macs
B1ackSmoke
Join Date: 2011-01-25 Member: 78855Members
<div class="IPBDescription">Drifters</div>I think the drifters should be re-usable like the macs are. Maybe have it where the drifters lay "eggs" to build something. Then once done building or "laying the egg", they are ready to be re-used to lay "eggs" elsewhere. The macs are re-usable and are able to build multiple things. Seems lame that the aliens have to keep buying drifters. Idk what do you guys think?
Comments
sure, a commander can sell every structure before it's destroyed...
but,
drifters can transform in whips, craigs, harvester etc. and they are built very fast...mac's need so much time to build a sentry or something like that. you also have to consider that the mac's have to repair power nodes and everything else....aliens can build craigs and are save....
the next thing is,
try to kill a hive or try to destroy a command station/IP.....
you need so much longer to kill a hive than a CS/IP
i think thats fair enough...
I agree with the OP. It should be enough that a drifter is 'regenerated' from a completed building. It's differentiated from the MAC enough by the fact that: drifters cannot repair, or speed up the building process.
Then you can drop hive max energy down to a balanced level.
Drifter:
-Consumed upon building creation (a downside obviously)
-Costs 30 energy (20 less than a MAC)
-Alien buildings build much quicker than what a single mac could do (Builds about as fast as 5 macs or so)
===- However, marines can speed up the construction of human buildings, making on the spot things (ie armorys) a lot more effective
-Has a fair bit of options to morph into other than core buildings (crag, whips... crags are awesome too)
-Not as bad to lose in combat, again because of energy cost, 30 energy vs MAC's 50 energy... Mac takes longer to replace.
===- While you cannot repair your buildings, you can build a crag that would do that automatically
Mac:
-Not consumed upon bulding (obviously a good thing)
-Costs 50 energy (quite a large bit, especially at the start of a game)
-Can repair power nodes (obviously a very important function) as well as buildings
-Hurts to lose even 1 early-mid game because of the energy cost
That's how i see it, i actually like the functionality of the drifters better than the mac personally~~
I think of it like drifters carry alien structure DNA - they are not mechanical style building units like the MAC
It gets recycled as plasma, and whilst that is great for ammo/health you always have plenty anyway.
Also, apart from costing less energy, doesnt hives also regain nrg faster than cc? Not sure but it feels that way.
I agree that letting aliens sell stuff would be cool, but it should not give carbon nor plasma back, instead you should regain your drifter.
I don't *think* so, but i know that upgraded hives get increased energy capacitys (not sure about command centers?)