Create the NS2 minimap icons

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Comments

  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Just finished off some of the adjustments from Trigger's comments, and submitting. Then off to play some 162! :D

    <img src="http://img526.imageshack.us/img526/2888/mockupp.jpg" border="0" class="linked-image" />

    <img src="http://img705.imageshack.us/img705/8733/256x256.jpg" border="0" class="linked-image" />

    <img src="http://img689.imageshack.us/img689/9650/128x128.jpg" border="0" class="linked-image" />
  • BlackopsBlackops Join Date: 2009-08-26 Member: 68610Members
    Would this just be for the commander? If all players can see everything on the map, it sort of ruins the scare factor of NS.
  • RUben1RUben1 Join Date: 2010-11-24 Member: 75246Members
    <!--quoteo(post=1827145:date=Jan 25 2011, 11:40 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Jan 25 2011, 11:40 PM) <a href="index.php?act=findpost&pid=1827145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just finished off some of the adjustments from Trigger's comments, and submitting. Then off to play some 162! :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks great, good thing the MAC is a bit smaller. Though, comparing it with the Drifter, it's perhaps too small now..
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2011
    <!--quoteo(post=1827158:date=Jan 26 2011, 12:25 AM:name=Blackops)--><div class='quotetop'>QUOTE (Blackops @ Jan 26 2011, 12:25 AM) <a href="index.php?act=findpost&pid=1827158"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would this just be for the commander? If all players can see everything on the map, it sort of ruins the scare factor of NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You can't see enemy entities that your own team can't see.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Can you guys share the .dds-version of your minimap files guys so we can implement them ourselves? :3
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    Dosn't look like they put in the new minimap yet. I'm just going to throw all the icons on the screen and edit them that way. Try to finish them mostly by Thursday night.

    The new commander thing looks pretty cool. time to redo hud graphic? MABYE lol... mini map first, then pirate mac

    Ohhhhhh ill check it out tonight, i havn't submitted anything yet.. im guessing theres no real deadline haha, i hope, thanks runteh
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    It is in, press M. Check out the implementation for the next patch though.

    "Add bindable minimap"
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    minimap key is bindable in the options menu. last entry
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    just a comment, i believe the sentry gun icon would be more defined and easily recognizable if it were done of the horizontal profile, instead of an overhead view. it's the perspective that they're normally seen at, so it would be easier to identify, whereas right now if you didn't look at the ammo belt feed it wouldn't be clear what the icon represents.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Oh, oops. My bad! I scrolled through but could not find it - bad eyesight.
  • guirisguiris Join Date: 2005-03-05 Member: 43387Members, Constellation
    <!--quoteo(post=1827145:date=Jan 25 2011, 06:40 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Jan 25 2011, 06:40 PM) <a href="index.php?act=findpost&pid=1827145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img526.imageshack.us/img526/2888/mockupp.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    My vote is for Runteh, absolutely stunning IMO! love the shapes and the polished style, it fits perfectly with the techie NS2 interface.

    Thx for your job, hope we can enjoy it in game!
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    Can we have the .dds(runteh) and tell me where to put it?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I think all 3 sets are pretty good now, especially the latest of Xvisions. I would have to try them all out in-game to make a decision now :o

    Hope we'll see some version of them in the next patch.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    Well now im confused. Was leaning toward Supernorn, then Runteh, now the xvisions ones seem to be perfectly channeling NS1.

    gl everyone!
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    Just a quick question: Why can't we have transparent minimaps from the start, wouldn't that be better for all of us ?

    Nonetheless nice work with the icons and minimap so far...
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1827145:date=Jan 26 2011, 12:40 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Jan 26 2011, 12:40 AM) <a href="index.php?act=findpost&pid=1827145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img705.imageshack.us/img705/8733/256x256.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you forgot the onos

    also for reference: <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Shift" target="_blank">Shift</a>, <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Shade" target="_blank">Shade</a>, <a href="http://www.unknownworlds.com/ns2/news/2010/2/friday_update_build_136" target="_blank">Robotics Factory (at 0:22)</a>

    it's cool that all of you added the (disabled) power node
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1827040:date=Jan 25 2011, 10:46 AM:name=Mr. Epic)--><div class='quotetop'>QUOTE (Mr. Epic @ Jan 25 2011, 10:46 AM) <a href="index.php?act=findpost&pid=1827040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Man those are both good, but I have to give the edge at present to supernorn's set. The death icons look great, the chamber icons are now awesome, and overall it just seems like a more cohesive set.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^ This.

    plus, theres no "whats that circular eye icon mean?" thats going to occur. i.e. no learning curve required.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    supernorn:
    dds plz??
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    I personally like Xvisions set the most. It is clean, professional looking, and very detailed at the same time. I think the onos needs improving though. Right now it looks like a weird spider creature. I also think the difference between the marines needs to be more apparent with a possible symbol. J maybe for Jetpack and E for maybe the Exosuit.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    My vote's for Runteh. They look brilliant.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--quoteo(post=1827256:date=Jan 26 2011, 03:01 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 26 2011, 03:01 AM) <a href="index.php?act=findpost&pid=1827256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->supernorn:
    dds plz??<!--QuoteEnd--></div><!--QuoteEEnd-->

    If anyone wants to take a crack at converting it to a .dds file, you're welcome to. I just had a go but the quality of the icons seemed to deteriorate.
    I've included the source .psd:

    <a href="http://blackmage.org/supernorn/norn_icons.rar" target="_blank">http://blackmage.org/supernorn/norn_icons.rar</a>
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    Lol i know some of them are sloppy, they are WIP and i see i forgot like sentry and observatory... im going to finish up a version tonight.

    Hahaha the onos.. i didnt have time to draw it.. so i just used the reference in there. I'm not going to do the stuff that isn't implemented for a couple reasons... Alot of concept art goes through phases and changes and I wouldn't want to get use to a icon.. and then oh.. it looks totally different in its final stage.

    The goal for me is to have things feel like they fit the art direciton.

    I'l Probably start a new thread? Post up the .dds (in game version) with instructions, i'l include the other guys' too if they want.

    supernorn i sent you the icons in dds and a little proggy to view em
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    finalized and submitted. good luck to everyone!

    <img src="http://www.nicholashillyard.com/images/ns2_skyfalls/minimap_proof_nkh_final.jpg" border="0" class="linked-image" />
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    It't not fully implemented.. basically its the exact same as the commander version last patch.

    Green/red dots for enemies, circle thing for you and hives, and plasma icon for resource. Can't really toss it ingame completely to test it yet in a fully functional sort of way....I'l put it in game but just in the layout format so i can see if its all lookin good... updated some more icons...

    just a mock, il try to do real in-game one tmrw. That alien commander icon is pretty fail lol

    Also going to try and work with the heavy/jetpack icons.. i feel like the jetpack one is heavier looking than the one next to it..

    <a href="http://img194.imageshack.us/i/mockg.jpg/" target="_blank"><img src="http://img194.imageshack.us/img194/4527/mockg.jpg" border="0" class="linked-image" /></a>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    Nice work xVisions! I like Runteh's as well, although the CC/Hive level indication could look better.

    I Can't wait to see those icons in game.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    Looking good xvision. I personall feel xvision's fits better with the rest of the game then Rune's.
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I also like xVisions' icons a lot
    just some minor remarks:
    MAC should be facing right
    observatory is at the wrong position
    given that <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=112468&view=findpost&p=1826785" target="_blank">they wont scale each icon individually</a>, alien player icons seem to be to small when compared to marine player icons
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    1/27- Going to spend the rest of the day working to get these done!


    Yeah thanks, didnt realize some of that. They can rescale them individually, but the purpose of having them all the same size is so that they won't have to go through each of them... they can be oh.. we want this to display at half of it size... add like "/2" in the code.. and its scaled. But heck the marine icons arn't going to be rolling around at 32x32 in game when i mocked i set self arrow to 24x24 the rest were 16x16, the alien player icons might not be scaled down that far since they are smaller.

    I might try to do some top down of the crag and whip too, i think i can do it.



    Real in game screens, some look little bright...test out muting the colors some.. or making the images darker... The orange one is messed up theres a layer behind it.. forgot to kill the graphic in the code.

    <a href="http://img526.imageshack.us/i/ingamet.jpg/" target="_blank"><img src="http://img526.imageshack.us/img526/8159/ingamet.jpg" border="0" class="linked-image" /></a>
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    I don't understand... Row 8: Arrow to squadmate (marine), Arrow to waypoint (marine)... need to know the function of these..

    Is it for the marines minimap or the comanders...

    Are they arrows that border the commander minimap and point in the direction of a squad or a set waypoint.. im lost
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited January 2011
    Man, we got a lot of great submissions for the minimap icons. I think you guys did them faster than we would have too!

    We've selected Supernorn's icons as the ones that are going into the game. Congratulations Supernorn and thanks for your awesome work everyone!

    P.S. If you prefer someone else's icons, it should be quite easy for you to replace them in the future (once our mod architecture is all fully functional).
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