Ns_carnival
WarpZone
Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">Want something different? You got it.</div> <a href='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003.jpg' target='_blank'><img src='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003t.jpg' border='0' alt='user posted image'></a>
<a href='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003.jpg' target='_blank'>-A tent</a>
<b>Inspiration</b>
The idea for this map came to me after I saw the secret area in ns_hera. It was so pretty, and it reminded me of the Twinkle Park stage in Sonic Adventure, and things kind of snowballed from there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> This map is highly experimental. I might not be able to make it work, but so far, things are looking good. If I manage to pull it off, this map will truly be something different.
<b>Gameplay</b>
The game will take place inside the tents and buildings, which will all be connected together. You can see rides and attractions outside through the windows, but the action is confined to a system of tunnels and rooms like you're all familiar with. The readyroom is the area OUTSIDE the map, so players will be able to wander around the park before playing. This means the readyroom area can have a sky and hills to satisfy ns players' cravings for an outdoor map, without ruining the gameplay!
<b>Development Process:</b>
At first, I was worried about r_speeds. Then when I figured out how I was going to isolate the areas from each other, I started worrying about commander mode. Then when I turned the top of the tent into a func_seethrough, I had to worry about r_speeds again. Then I realized I could build outside the tents, which is never a good thing to allow. Func_nobuild to the rescue!
<b>Progress</b>
Map is currently 0% complete. The screenshot you see above you is just a graphics test to see if my custom texture looks nice, and if my methods for keeping r_speeds in check are working. I'm pleased to report that so far, they are. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
What do you think?
<a href='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003.jpg' target='_blank'>-A tent</a>
<b>Inspiration</b>
The idea for this map came to me after I saw the secret area in ns_hera. It was so pretty, and it reminded me of the Twinkle Park stage in Sonic Adventure, and things kind of snowballed from there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> This map is highly experimental. I might not be able to make it work, but so far, things are looking good. If I manage to pull it off, this map will truly be something different.
<b>Gameplay</b>
The game will take place inside the tents and buildings, which will all be connected together. You can see rides and attractions outside through the windows, but the action is confined to a system of tunnels and rooms like you're all familiar with. The readyroom is the area OUTSIDE the map, so players will be able to wander around the park before playing. This means the readyroom area can have a sky and hills to satisfy ns players' cravings for an outdoor map, without ruining the gameplay!
<b>Development Process:</b>
At first, I was worried about r_speeds. Then when I figured out how I was going to isolate the areas from each other, I started worrying about commander mode. Then when I turned the top of the tent into a func_seethrough, I had to worry about r_speeds again. Then I realized I could build outside the tents, which is never a good thing to allow. Func_nobuild to the rescue!
<b>Progress</b>
Map is currently 0% complete. The screenshot you see above you is just a graphics test to see if my custom texture looks nice, and if my methods for keeping r_speeds in check are working. I'm pleased to report that so far, they are. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
What do you think?
Comments
Anyway, I like the idea. The non-serious maps were the best CS maps. When I played CS, I played maps like Jeepathon, and I had fun. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> I like the idea of some fun maps, maps that are about fun more then anything else.
Still, this map will be crazy if its finished. Get your map on! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
(omg that secret area sounds awsome, i'll have to try it!!!)
I wonder if this will go the way of CS and turn into some sort of crazy thing where no-one bothers mapping properly for it but instead they want nsathon 20000000. This sort of thing is totally away from what NS is. Why doesn't someone make a crazy mod for this sort of crazy crap.
I wonder if this will go the way of CS and turn into some sort of crazy thing where no-one bothers mapping properly for it but instead they want nsathon 20000000. This sort of thing is totally away from what NS is. Why doesn't someone make a crazy mod for this sort of crazy crap.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OMG, lighten up, sheesh.
"It's only a bloody game"
Was the code any good???
Hehe, nice touch. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Certainly sounds like a good idea for a 'fun' map. It'd be a laugh to be able to get 4 or 5 people onto a merry-go-round, then one person flips the switch and it starts rotating. Hey, it's doable!! Think of the airlock in Bast!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
However, nobody can stop you from making the map, so have fun and don't let dedicated NS fans like us get in the way of your childishly warping gameplay that Flayra and the dev team (not to mention the mappers) have spent countless hours honing for your enjoyment. Ooooops, did that sound kinda nasty? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I guess I'm vehement after all. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Peace.
That is my vision. I hope I will be able to at least come close to it. If I do it right, those of you who hate "fun" maps will be able to download this map and still get a decent game out of it, paranoidly searching the shadows among fallen beams of broken-down rides with your flashlight looking for skulks, hiding among the rafters or behind tent flaps, and generally just building and defending lots of structures.
Most sections of the map, you will only be able to see out through glass windows in the <i>ceiling</i> or facing an area <i>readyroom players cannot walk to.</i> It would be great if readyroom players were invisible to players playing the game. If that was part of what they did to address the "invincible players" problem that was in 1.02, then great! Problem totally solved! If that's not the case, though, I will make every effort tokeep the players playing the game from ever seeing a readyroom player.
Rememeber, readyroom folks can't jump very well. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
<a href='http://www.parkway-capital.com/steve/merk.jpg' target='_blank'>http://www.parkway-capital.com/steve/merk.jpg</a>
As for the actual thing, does anyone get the feel that is it rotatiing if they float (noclipping) near it. I think there's a clear rotating feel, but I'm not sure what is the rotating part.
I would like to think that if the way the universe worked was constant prayer = enlightenment then it should be simple for any thinking person serious about spiritual growth to devise their own technique that results in constant meditation and prayer. It can be as simple as always choosing thoughts that are in line with dicipline, love, and helping others.
Of course, doing this requires self-control, and learning any "shortcut" techniques such as merkaba requires practice and dedication and also a certian ammount of suspense of disbelief, and I know I personally posess none of those things in any great quantity at this point in my life. Sad, but true.
It also requires that you learn how to actually perform the technique. (IMHO if the only ways to learn something are to learn it secretly from a secret school of mystical initiates, or send somebody $19.95, that's hardly unconditional love, now is it? Unconditional means everybody can have it, in any quanity, at any time.
Come to think of it, if this God's love is truly unconditional, it means any human being could become fully enlightened at any time, because there are no requirements. Literally none. No conditions. Just do it. Be enlightened. Yes you can, all you need (according to the merkaba website) is 9 times the ammount of God's unconditional love your body had in it when you were born for the first time, and since the love is unconditional, you can have any ammount of it you want, from 9x to 999x. Just take some. It's unconditional.
No offense, of course, to those who practice the way of merkaba. Your path to enlightenment is very nice. Excuse me while I forge my own. (Or don't forge my own. Maybe I don't feel like being enlightened just yet. In fact, this is probably the only reason why everybody is not already enlightened by now. They keep choosing not to be.)
Join me in evilness <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> *me considers removing smile as it might let on he is not king of doom.
*evil**evil**evil*
And, oohhh... ctx... now I remember... you're the guy who was boiled in tar by my suggestion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
oops forgot the <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Were they fun? Is playing half life mods for fun even the point?
Besides, I don't think I could DO this map without a nice juicy particle engine.
I am not going for an official map. In fact, I LOL at the very idea. LOL, I say! LOL!!!
Anyway, I keep trying to TELL you guys, the GAMEPLAY will be just like every other NS map! It's not a "fun" map. It's an ns map set in a carnival. If I put any weird stuff in it will only be in the readyroom where it won't distract serious players.
Besides, I don't think I could DO this map without a nice juicy particle engine.
I am not going for an official map. In fact, I LOL at the very idea. LOL, I say! LOL!!!
Anyway, I keep trying to TELL you guys, the GAMEPLAY will be just like every other NS map! It's not a "fun" map. It's an ns map set in a carnival. If I put any weird stuff in it will only be in the readyroom where it won't distract serious players.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't thinky uo get the point buddy. Ns is spacelike and futuristic and set on planets of the universe type gameplay feel. A carnival circus tent with marines and aliens and resource nodes is just...WHat the heck a re you thinking by stating its like an NS map when it is completely not in the "atmosphere" of NS. Sorry.
I can't see why you'd want to make ns_carnival. There is no point at all except because some people like carnivals. Why don't I make a NS level based on Disney world then? Or perhaps ns_mice!
It may very well be the end of the mod as we know it.
If you want to see my opinions on maps that deviate from the NS theme, read my post in that thread (I think its titled "Map Suggestion")
OMG
That's a COMPLETE exagguration!
Maps DO NOT ruin mods! It's a ridiculous concept!
So <i>anyways</i>, ns_carnival doesn't sound too bad in comparison to the proposed ns_mice. I don't like the sound of it myself, and there's of course no way it'll be officially included, but it still upholds most of the NS ideals.