Ns_carnival

WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
edited December 2002 in Mapping Forum
<div class="IPBDescription">Want something different? You got it.</div> <a href='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003.jpg' target='_blank'><img src='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003t.jpg' border='0' alt='user posted image'></a>
<a href='http://warpzone.cust.nearlyfreespeech.net/halflife/graphics/tenttest0003.jpg' target='_blank'>-A tent</a>

<b>Inspiration</b>
The idea for this map came to me after I saw the secret area in ns_hera. It was so pretty, and it reminded me of the Twinkle Park stage in Sonic Adventure, and things kind of snowballed from there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> This map is highly experimental. I might not be able to make it work, but so far, things are looking good. If I manage to pull it off, this map will truly be something different.

<b>Gameplay</b>
The game will take place inside the tents and buildings, which will all be connected together. You can see rides and attractions outside through the windows, but the action is confined to a system of tunnels and rooms like you're all familiar with. The readyroom is the area OUTSIDE the map, so players will be able to wander around the park before playing. This means the readyroom area can have a sky and hills to satisfy ns players' cravings for an outdoor map, without ruining the gameplay!

<b>Development Process:</b>
At first, I was worried about r_speeds. Then when I figured out how I was going to isolate the areas from each other, I started worrying about commander mode. Then when I turned the top of the tent into a func_seethrough, I had to worry about r_speeds again. Then I realized I could build outside the tents, which is never a good thing to allow. Func_nobuild to the rescue!

<b>Progress</b>
Map is currently 0% complete. The screenshot you see above you is just a graphics test to see if my custom texture looks nice, and if my methods for keeping r_speeds in check are working. I'm pleased to report that so far, they are. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

What do you think?
«1

Comments

  • MrBatmanMrBatman Join Date: 2002-11-05 Member: 7176Members
    What secret area in ns_hera?
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    <a href='http://www.planetns.com/articles/heraegg.htm' target='_blank'>This secret area in ns_hera.</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    asdsdfad!!!! Secret Area on Hera?! Why have I not been informed?! *goes to play Hera on lan*

    Anyway, I like the idea. The non-serious maps were the best CS maps. When I played CS, I played maps like Jeepathon, and I had fun. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> I like the idea of some fun maps, maps that are about fun more then anything else.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I was never a fan of crazy-fun maps... I guess I'm just a stickler for the classics. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Still, this map will be crazy if its finished. Get your map on! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Looks neat.

    (omg that secret area sounds awsome, i'll have to try it!!!)
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Thank god this will never be an official map.

    I wonder if this will go the way of CS and turn into some sort of crazy thing where no-one bothers mapping properly for it but instead they want nsathon 20000000. This sort of thing is totally away from what NS is. Why doesn't someone make a crazy mod for this sort of crazy crap.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Mr.Ben+Dec 12 2002, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Dec 12 2002, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thank god this will never be an official map.

    I wonder if this will go the way of CS and turn into some sort of crazy thing where no-one bothers mapping properly for it but instead they want nsathon 20000000. This sort of thing is totally away from what NS is. Why doesn't someone make a crazy mod for this sort of crazy crap.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMG, lighten up, sheesh.

    "It's only a bloody game"
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Actually, just go ahead and stress over it until you have a heart attack you humorless freak!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Fina - Jeepathon was an official CS map... it was to test Goosemans vehicle coding...
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--HanzGruber+Dec 12 2002, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGruber @ Dec 12 2002, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fina - Jeepathon was an official CS map... it was to test Goosemans vehicle coding...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Was the code any good???
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can see rides and attractions outside through the windows, but the action is confined to a system of tunnels and rooms like you're all familiar with. The readyroom is the area OUTSIDE the map, so players will be able to wander around the park before playing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hehe, nice touch. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Certainly sounds like a good idea for a 'fun' map. It'd be a laugh to be able to get 4 or 5 people onto a merry-go-round, then one person flips the switch and it starts rotating. Hey, it's doable!! Think of the airlock in Bast!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I'm very very lightened up but this sort of thing drives me to insanity. I detest people who do stupid maps like this then release it, it totally moves away from the point of the game and the feel the game is meant to have, my only happiness lies in knowing flayra will not release any of these maps official unless they are damn **obscenity** good which i doubt they will be but i dread the day when the next map i say on the server is ns_killboxor!!!
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Although I'm not quite as vehement as MrBen, I do find that silly maps detract from a game, and although they are interesting to look at (sometimes) for about 15 seconds, I don't find them much 'fun'. So I happen to agree.

    However, nobody can stop you from making the map, so have fun and don't let dedicated NS fans like us get in the way of your childishly warping gameplay that Flayra and the dev team (not to mention the mappers) have spent countless hours honing for your enjoyment. Ooooops, did that sound kinda nasty? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I guess I'm vehement after all. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Peace.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Well, my goal for this map is to have the inside track constructued so that it <b>works</b> perfectly well as a normal NS map. As you can see from the tent texture, I'm trying to make my custom textures have the same sort of gritty, dirty look NS textures use. Despite the screenshot, which is just a test that takes place during the day, the actual map will take place at night, so the skybox won't light up the map so much. The indoor areas will seem dark and moody. Stuff will be damaged, and there will be enough machines in the background to hopefully make it clear that this is a <i>space</i> carnival.

    That is my vision. I hope I will be able to at least come close to it. If I do it right, those of you who hate "fun" maps will be able to download this map and still get a decent game out of it, paranoidly searching the shadows among fallen beams of broken-down rides with your flashlight looking for skulks, hiding among the rafters or behind tent flaps, and generally just building and defending lots of structures.

    Most sections of the map, you will only be able to see out through glass windows in the <i>ceiling</i> or facing an area <i>readyroom players cannot walk to.</i> It would be great if readyroom players were invisible to players playing the game. If that was part of what they did to address the "invincible players" problem that was in 1.02, then great! Problem totally solved! If that's not the case, though, I will make every effort tokeep the players playing the game from ever seeing a readyroom player.

    Rememeber, readyroom folks can't jump very well. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I found the secret room through observer mode. I just wanted a good desktop shot so I no clipped around and stumbled straight into a galaxy. I was surprised Merkeba found the space in the bsp file to fit a galaxy. Good stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <a href='http://www.parkway-capital.com/steve/merk.jpg' target='_blank'>http://www.parkway-capital.com/steve/merk.jpg</a>

    As for the actual thing, does anyone get the feel that is it rotatiing if they float (noclipping) near it. I think there's a clear rotating feel, but I'm not sure what is the rotating part.
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    Sorry to go off your topic, but I was just wondering if anyone else had looked into this more seriously, like if you look up merkaba on google you get this <a href='http://www.merkaba.org/' target='_blank'>http://www.merkaba.org/</a> . Its a spiritual technique, and that symbol found in merkaba's avatar and in the secret area is the merkaba symbol. I was wondering if maybe anyone knew anything else on the subject?
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited December 2002
    Nope, this is the first I've heard of it. It sounds kinda interesting. I'm not sure I like the way the spiritual technique is presented at <a href='http://www.merkaba.org/' target='_blank'>http://www.merkaba.org/</a> . It kinda reads like an hour-long infomercial on TV.

    I would like to think that if the way the universe worked was constant prayer = enlightenment then it should be simple for any thinking person serious about spiritual growth to devise their own technique that results in constant meditation and prayer. It can be as simple as always choosing thoughts that are in line with dicipline, love, and helping others.

    Of course, doing this requires self-control, and learning any "shortcut" techniques such as merkaba requires practice and dedication and also a certian ammount of suspense of disbelief, and I know I personally posess none of those things in any great quantity at this point in my life. Sad, but true.

    It also requires that you learn how to actually perform the technique. (IMHO if the only ways to learn something are to learn it secretly from a secret school of mystical initiates, or send somebody $19.95, that's hardly unconditional love, now is it? Unconditional means everybody can have it, in any quanity, at any time.

    Come to think of it, if this God's love is truly unconditional, it means any human being could become fully enlightened at any time, because there are no requirements. Literally none. No conditions. Just do it. Be enlightened. Yes you can, all you need (according to the merkaba website) is 9 times the ammount of God's unconditional love your body had in it when you were born for the first time, and since the love is unconditional, you can have any ammount of it you want, from 9x to 999x. Just take some. It's unconditional.

    No offense, of course, to those who practice the way of merkaba. Your path to enlightenment is very nice. Excuse me while I forge my own. (Or don't forge my own. Maybe I don't feel like being enlightened just yet. In fact, this is probably the only reason why everybody is not already enlightened by now. They keep choosing not to be.)
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Steve yes it does rotate, stand on it and it moves ever so slowly. Yeh evolingevil a very good point there about kinda ignoring the effort some people went into to get those vibes.

    Join me in evilness <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> *me considers removing smile as it might let on he is not king of doom.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Ok, lets be evil, MrBen.

    *evil**evil**evil*

    And, oohhh... ctx... now I remember... you're the guy who was boiled in tar by my suggestion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    edited December 2002
    You guys have lost your friggin minds. Theres no way it will be an official map, and I doubt many servers will play it anyway. And I cant speak for the dev team or Flay (Like you obviously think you have the right to) But I seriously doubt they take them selves that seriously. If it were me Id make it an official map just to **obscenity** of all the over-zealous bitchy cheerleaders and fanbois.

    oops forgot the <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I like fun maps, in character or not. AWP_map was stupid as hell. Poolday was fun as hell. Iceworld was fun as hell. Were ANY of them in the spirit of counterstrike? No way in hell.

    Were they fun? Is playing half life mods for fun even the point?
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    yes its the point, but if you don't like the way the game is then go and make your OWN game, I think this is one of the few "fun" map suggestions that actualy intrests me, but I doubt I'll ever play it, I think if you don't want to play NS maps then go play something else.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited December 2002
    I can't make my own mod, I don't have a coder.

    Besides, I don't think I could DO this map without a nice juicy particle engine.

    I am not going for an official map. In fact, I LOL at the very idea. LOL, I say! LOL!!!

    Anyway, I keep trying to TELL you guys, the GAMEPLAY will be just like every other NS map! It's not a "fun" map. It's an ns map set in a carnival. If I put any weird stuff in it will only be in the readyroom where it won't distract serious players.
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    Whoa! Heard about the secret area in Hera but I never realized what was there. Being a big fan of the band Tool, who actually have an intro to a song which they named "Merkaba," I think that's an awesome easter egg. I wonder if Merkaba is a Tool fan... or if he just studies sacred geometry and such.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--QuoteBegin--WarpZone+Dec 13 2002, 04:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Dec 13 2002, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't make my own mod, I don't have a coder.

    Besides, I don't think I could DO this map without a nice juicy particle engine.

    I am not going for an official map. In fact, I LOL at the very idea. LOL, I say! LOL!!!

    Anyway, I keep trying to TELL you guys, the GAMEPLAY will be just like every other NS map! It's not a "fun" map. It's an ns map set in a carnival. If I put any weird stuff in it will only be in the readyroom where it won't distract serious players.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't thinky uo get the point buddy. Ns is spacelike and futuristic and set on planets of the universe type gameplay feel. A carnival circus tent with marines and aliens and resource nodes is just...WHat the heck a re you thinking by stating its like an NS map when it is completely not in the "atmosphere" of NS. Sorry.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Bitmap: It was a rheatorical question. Of course its the point. I think that staying within the universe is important, but be creative and run wild with ideas based on a "futuristic space aliens" theme, it could be on a planet thats overrun with aliens, it could be under water (ala europa), just BE ORIGINAL.

    I can't see why you'd want to make ns_carnival. There is no point at all except because some people like carnivals. Why don't I make a NS level based on Disney world then? Or perhaps ns_mice!
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Unfortunately, Requiem, someone's just pitched such an idea (ns_mice) in another thread.

    It may very well be the end of the mod as we know it.

    If you want to see my opinions on maps that deviate from the NS theme, read my post in that thread (I think its titled "Map Suggestion")
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--evoL:ving:eviL+Dec 14 2002, 02:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evoL:ving:eviL @ Dec 14 2002, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It may very well be the end of the mod as we know it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMG

    That's a COMPLETE exagguration!

    Maps DO NOT ruin mods! It's a ridiculous concept!
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I was being facetious, ctx. Although, I had stupid maps ruin a mod for me personally, and that was counterstrike... a friend of mine ran a server, and he was sadly addicted to awp_map. It was the only map in the mapcycle. But that's beside the point of this thread.

    So <i>anyways</i>, ns_carnival doesn't sound too bad in comparison to the proposed ns_mice. I don't like the sound of it myself, and there's of course no way it'll be officially included, but it still upholds most of the NS ideals.
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