It would be nice if the Heavy had some different kind of vision ie: infrared vision, night vision or some kind of different screen HUD, like if we was wearing a helmet. Post here your ideas:
Honestlyyyyy.... i don't think people think things through when they ask for different kinds of vision. Just think about how practical it is... aliens are never hard to see minus the 5 seconds its dark when power goes out. (serious part)
Cup holder on the other hand /signed. necessary game play feature. (also serious) :)
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
edited January 2011
<!--quoteo(post=1828295:date=Jan 29 2011, 01:20 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Jan 29 2011, 01:20 PM) <a href="index.php?act=findpost&pid=1828295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's an exoskeleton now. No extra helmet, I'm guessing.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm quite sure that the exo-suit would have a helmet. How else would the it protect the marine from spores? Besides, who doesn't love a man in a full face helmet? (Vader, Stig, Master Chief to name a few) :P
this is what aliens currently need badly. fighting in the dark as an alien is really annoying, while the dark suppose to be an advantage to aliens, its currently isn't the case.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1828304:date=Jan 28 2011, 06:50 PM:name=xVisions)--><div class='quotetop'>QUOTE (xVisions @ Jan 28 2011, 06:50 PM) <a href="index.php?act=findpost&pid=1828304"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aliens are never hard to see minus the 5 seconds its dark when power goes out. (serious part)<!--QuoteEnd--></div><!--QuoteEEnd-->
why.. oh why.. in a game of dynamic lighting.. do the emergency lights ever get turned back on?? even as a marine i LOVE it when its pitch black and i have to use my flashlight and i'm entering in west wing knowing there's a skulk somewhere lurking about .. brings back that anxiety and darkness that NS1 had.
i call for a removal of the emergency / red lights!! :)
not realy a fan of the red lights aswell and +1 for nerfing the exo view a lil bit to give aliens a slighter advantage to take a lonely exoarmor if no one is around covering him. i always thought heavy trains should act like real life tanks, covering each other, having normal, way more agile marines keeping their six free because they arent as agile, and their view is a lil bit impaired due to the armored helmet containing the breathing aparatus. impairing the exo view would make the exo good at ranged attacks, but at close range, with skulks circling around you might need support of other marines / exos. this would turn the exos into a heavy support weapon, and not a one man army who plows through enemy lines with superior armor, agility and firepower
I would like to see a test build with no red lights. At least make it so they only light up certain spots (like the the power node is) but leave the are mostly black (like right when the power goes out).
Back to topic. If anything the view for the exosuit should be more restricted. As a trade of for the extra armor and it would make the player feel more like in a Mech. Like have metal plate or bar of to the sides and perhaps and effect like your looking through glass with a HUD on it. Thta would be sweet.
This is more guessing than requesting as I'm sure they have this conceptual part finished or nearly finished.
Comments
Cup holder on the other hand /signed. necessary game play feature. (also serious) :)
I'm quite sure that the exo-suit would have a helmet. How else would the it protect the marine from spores? Besides, who doesn't love a man in a full face helmet? (Vader, Stig, Master Chief to name a few) :P
--Cory
Wonder if theres going to be like a view model of us in the suit.. hmmmmm
this is what aliens currently need badly. fighting in the dark as an alien is really annoying, while the dark suppose to be an advantage to aliens, its currently isn't the case.
why.. oh why.. in a game of dynamic lighting.. do the emergency lights ever get turned back on?? even as a marine i LOVE it when its pitch black and i have to use my flashlight and i'm entering in west wing knowing there's a skulk somewhere lurking about .. brings back that anxiety and darkness that NS1 had.
i call for a removal of the emergency / red lights!!
:)
How about keeping red lights in the marine spawn area but not in any other rooms.
Still I dont want it for marines.
and +1 for nerfing the exo view a lil bit to give aliens a slighter advantage to take a lonely exoarmor if no one is around covering him.
i always thought heavy trains should act like real life tanks, covering each other, having normal, way more agile marines keeping their six free because they arent as agile, and their view is a lil bit impaired due to the armored helmet containing the breathing aparatus. impairing the exo view would make the exo good at ranged attacks, but at close range, with skulks circling around you might need support of other marines / exos. this would turn the exos into a heavy support weapon, and not a one man army who plows through enemy lines with superior armor, agility and firepower
of course
click image for a higher res version
<!--coloro:red--><span style="color:red"><!--/coloro-->MOD edit
I don't think you should be posting this rubbish here, do you?
<!--colorc--></span><!--/colorc-->
Back to topic. If anything the view for the exosuit should be more restricted. As a trade of for the extra armor and it would make the player feel more like in a Mech. Like have metal plate or bar of to the sides and perhaps and effect like your looking through glass with a HUD on it. Thta would be sweet.
This is more guessing than requesting as I'm sure they have this conceptual part finished or nearly finished.