Heavy Suit

pedrocabalpedrocabal Join Date: 2011-01-28 Member: 79261Members
It would be nice if the Heavy had some different kind of vision ie: infrared vision, night vision or some kind of different screen HUD, like if we was wearing a helmet.
Post here your ideas:

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    It's an exoskeleton now. No extra helmet, I'm guessing.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    would be amazing if the exo suit had a cup holder inside as well. :D
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    Honestlyyyyy.... i don't think people think things through when they ask for different kinds of vision. Just think about how practical it is... aliens are never hard to see minus the 5 seconds its dark when power goes out. (serious part)

    Cup holder on the other hand /signed. necessary game play feature. (also serious) :)
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    <!--quoteo(post=1828295:date=Jan 29 2011, 01:20 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Jan 29 2011, 01:20 PM) <a href="index.php?act=findpost&pid=1828295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's an exoskeleton now. No extra helmet, I'm guessing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm quite sure that the exo-suit would have a helmet. How else would the it protect the marine from spores? Besides, who doesn't love a man in a full face helmet? (Vader, Stig, Master Chief to name a few) :P
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Make it look like dead space armor. :P
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    The plan is that it will have a different HUD.

    --Cory
  • eisigereisiger Join Date: 2010-11-22 Member: 75159Members
    While we're on visions, <a href="http://img17.imageshack.us/img17/1728/lamervision.jpg" target="_blank">alternate flashlight upgrade?</a>
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited January 2011
    Looks pretty overpowered to me lol

    Wonder if theres going to be like a view model of us in the suit.. hmmmmm
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1828333:date=Jan 29 2011, 04:21 AM:name=eisiger)--><div class='quotetop'>QUOTE (eisiger @ Jan 29 2011, 04:21 AM) <a href="index.php?act=findpost&pid=1828333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While we're on visions, <a href="http://img17.imageshack.us/img17/1728/lamervision.jpg" target="_blank">alternate flashlight upgrade?</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    this is what aliens currently need badly. fighting in the dark as an alien is really annoying, while the dark suppose to be an advantage to aliens, its currently isn't the case.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1828304:date=Jan 28 2011, 06:50 PM:name=xVisions)--><div class='quotetop'>QUOTE (xVisions @ Jan 28 2011, 06:50 PM) <a href="index.php?act=findpost&pid=1828304"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aliens are never hard to see minus the 5 seconds its dark when power goes out. (serious part)<!--QuoteEnd--></div><!--QuoteEEnd-->

    why.. oh why.. in a game of dynamic lighting.. do the emergency lights ever get turned back on?? even as a marine i LOVE it when its pitch black and i have to use my flashlight and i'm entering in west wing knowing there's a skulk somewhere lurking about .. brings back that anxiety and darkness that NS1 had.

    i call for a removal of the emergency / red lights!!
    :)
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited January 2011
    ^ I totally agree!!! Pitch black = fun and scary, red light when power cut = pointless and doesnt change gameplay.

    How about keeping red lights in the marine spawn area but not in any other rooms.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    night vision is infra red and having used it in real life i can say id much prefer normal vision
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    They got nanites and still our crappy low res nightvisions?

    Still I dont want it for marines.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2011
    not realy a fan of the red lights aswell
    and +1 for nerfing the exo view a lil bit to give aliens a slighter advantage to take a lonely exoarmor if no one is around covering him.
    i always thought heavy trains should act like real life tanks, covering each other, having normal, way more agile marines keeping their six free because they arent as agile, and their view is a lil bit impaired due to the armored helmet containing the breathing aparatus. impairing the exo view would make the exo good at ranged attacks, but at close range, with skulks circling around you might need support of other marines / exos. this would turn the exos into a heavy support weapon, and not a one man army who plows through enemy lines with superior armor, agility and firepower
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    I think itd be cool to have a little breathing, like dead space 2 - i mean we got helmets too... ^^
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Any concept art for the exo?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2011
    <!--quoteo(post=1828412:date=Jan 29 2011, 10:24 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jan 29 2011, 10:24 PM) <a href="index.php?act=findpost&pid=1828412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any concept art for the exo?<!--QuoteEnd--></div><!--QuoteEEnd-->

    of course

    click image for a higher res version


    <!--coloro:red--><span style="color:red"><!--/coloro-->MOD edit

    I don't think you should be posting this rubbish here, do you?
    <!--colorc--></span><!--/colorc-->
  • eisigereisiger Join Date: 2010-11-22 Member: 75159Members
    Tubgirl, seriously?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
  • MahmuttiMahmutti Join Date: 2010-05-25 Member: 71854Members
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    I would like to see a test build with no red lights. At least make it so they only light up certain spots (like the the power node is) but leave the are mostly black (like right when the power goes out).

    Back to topic. If anything the view for the exosuit should be more restricted. As a trade of for the extra armor and it would make the player feel more like in a Mech. Like have metal plate or bar of to the sides and perhaps and effect like your looking through glass with a HUD on it. Thta would be sweet.

    This is more guessing than requesting as I'm sure they have this conceptual part finished or nearly finished.
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