+flares
derWalter
Join Date: 2008-10-29 Member: 65323Members
<div class="IPBDescription">flares plus flashlight = ATMOSPHERE</div>i always eager to achieve such lightning effects like u can see in 3rd person view with the flashlight, but its beams are just going straight forward ... so i was thinking how to light up a room from a different angle as my own: flares!
flickering flares (maybe rolling on the ground a little bit, quaking with the stomps of an onos) would add an immense atmosphere to a dark or powered off room.
<strike>whats about only a little akkupack for the flashlights (fast recovering too!) like half-life had had, so after 10-15 seconds lights go out again and the rines have to throw out some flares to get more light into a room.</strike>
flickering flares (maybe rolling on the ground a little bit, quaking with the stomps of an onos) would add an immense atmosphere to a dark or powered off room.
<strike>whats about only a little akkupack for the flashlights (fast recovering too!) like half-life had had, so after 10-15 seconds lights go out again and the rines have to throw out some flares to get more light into a room.</strike>
Comments
flickering flares with some steam = cool
But Yes to flares! Not convinced on the rechargeable batterypack thing. I also dream of flares, but anything added should add to gameplay, Yes? So here is my idea:
Remember NS1 had the sensor tower with a radius that just turned cloaking off? Well the idea I keep trying to pitch about dynamic lighting is that the marines can build/research a special light emitter a that reveals cloaked aliens. So in NS2 the uncloaking of an alien happens via line of sight to an light emitter and not with simple radius of effect. This could be flares, special flood light buildings, or marines which purchased the upgraded flashlight.
I mean this makes the battle environment even more dynamic. because where to throw the flares is important due to room geometry and for aliens the have to keep track of where the flares and hide behind columns and geometry to remain invisible.
I'm not sure but I think that the game already uses several lighting layers, can't that feature be used to achieve really special FX like this? Maybe they could be UV Flares which makes alien brighter when not cloaked and visible when cloaked.
But Yes to flares! Not convinced on the rechargeable batterypack thing. I also dream of flares, but anything added should add to gameplay, Yes? So here is my idea:
Remember NS1 had the sensor tower with a radius that just turned cloaking off? Well the idea I keep trying to pitch about dynamic lighting is that the marines can build/research a special light emitter a that reveals cloaked aliens. So in NS2 the uncloaking of an alien happens via line of sight to an light emitter and not with simple radius of effect. This could be flares, special flood light buildings, or marines which purchased the upgraded flashlight.
I mean this makes the battle environment even more dynamic. because where to throw the flares is important due to room geometry and for aliens the have to keep track of where the flares and hide behind columns and geometry to remain invisible.
I'm not sure but I think that the game already uses several lighting layers, can't that feature be used to achieve really special FX like this? Maybe they could be UV Flares which makes alien brighter when not cloaked and visible when cloaked.<!--QuoteEnd--></div><!--QuoteEEnd-->
I support everything this man just said.
Series of tubes. + 5 internets.
OnT: I don't think anyone would want to pop a flare indoor. It's like a damn smoke grenade. Enter the glow stick. Glow sticks would be pretty awesome.
NS2 won't be complete without readyroom raves and techno music.
I wouldn't mind tbh. Although I was thinking glow sticks as in awesome ninja-esque SWAT and not glow sticks as in kids on drugs.
you know what it does!!!
I think if the rooms that lost power were pitch black instead of the current red glow. And then throw a flare in there to brighten the place up it'd be cool.
Personally not a big fan of the powered down red glow. As it probably wouldn't go visually well with greenish yellow dynamic infestation.
erh.. can you even imagine how much packets that would require to update these?
think again
footprints appear in other multiplayer games, at least you can see the most recent ones.
What do you mean with "just decals" even the position of these decals for each step and for each alien have to be transmitted to the client, and updated. If you do tracks like in other games , they would be quite pointless , way to short living to save performance, and mostly just rendered client sided without crosscheck with every person on the map.
I also would be in favor of total darkness when the power nodes get destroyed. I guess it depends on how they are designing the alien's view in dark areas. It's hard to say...aliens are already going to have DI as their thing to show what areas are under control. Powered/well lit areas are kinda a signature for the marines right now (though all rooms start with power). Darkness is a disadvantage to both, but moreso for marines as they need power for structures.
The way it is now, the red emergency light makes sense with balance for room control. Adding darkness plus DI gives the aliens a bigger advantage when controlling areas over the marines. It's almost like the marines need something in addition to having a powered area.
Already thought about. I produce my own electronic dance music now too so this will be done eventually even if my map doesn't become official... What's funny is I never used to go to raves back when I made the first rave room...
I remember in Metro 2033, there where these "ghosts" which you could really only see if you used your flashlight. They would basically cast a shadow when you shined the light on them. It would be an interesting effect if aliens casted shadows from your flashlight or a specially upgraded flashlight.
I used to hate this about Half Life as well. A futuristic body suit with 'rechargeable power armour' but yet the flash light ran out after a minute.
It doesn't bode well for the future of electric transport.
That would be so ###### creepy, i liked that effect in metro , and thinking about how aliens coud make themself invisible by pushing themself out of phase just enough that light is passing right through them as long thy wont move, and a flashlight addon with "out of phase light" that could cast at least a faint shadow of the alien you shine it at..... Dang, wait a second... Wasnt that this one stargate episode?
Just keep it to max. 2 sticks each life that you can drop/throw. It would act in a specific color and steam a bit. So you could lighten up vents etc.
Also aliens with activated nightvision (soon to come i hope!) could be blinded by these things, so they have to switch to normal view again! More interesting combat situations!