Player/Environment info
Rigor
Join Date: 2011-02-05 Member: 80545Members
I'd like to see some info about your team members displayed in the HUD, or to reduce clutter, make it a popup like the scoreboard. Some things could even be added to the scoreboard itself.
For instance, if I am in a squad, I should have a way to view my squad mate's names AND their load-out. This way, if I die and hit the armory to get back into the fight, I could make an intelligent decision on which weapon to bring. For instance, if I'm in a squad of four and someone already has a flamethrower, there is no reason for me to bring another.
Building on the Marine squad point, once an observatory is up, I should be able to locate my specific squad members on the map.
In the case of an alien, I would like to be able to view the alien life-form type of all my team members. This way, if I am fresh hatched from an egg, I can make an intelligent decision on what to evolve to for support or muscle.
I'd also like to have a quick indicator of what research levels are complete, how many tech points are owned, etc.
Nobody wants a lot of clutter on the HUD, I understand. So these things could either be toggled on and off OR just placed in another pop-up like the scoreboard, available at a quick glance.
For instance, if I am in a squad, I should have a way to view my squad mate's names AND their load-out. This way, if I die and hit the armory to get back into the fight, I could make an intelligent decision on which weapon to bring. For instance, if I'm in a squad of four and someone already has a flamethrower, there is no reason for me to bring another.
Building on the Marine squad point, once an observatory is up, I should be able to locate my specific squad members on the map.
In the case of an alien, I would like to be able to view the alien life-form type of all my team members. This way, if I am fresh hatched from an egg, I can make an intelligent decision on what to evolve to for support or muscle.
I'd also like to have a quick indicator of what research levels are complete, how many tech points are owned, etc.
Nobody wants a lot of clutter on the HUD, I understand. So these things could either be toggled on and off OR just placed in another pop-up like the scoreboard, available at a quick glance.
Comments
All of this, including your suggestions, could be somewhere on the HUD which I would find preferable; but could just be on the scoreboard (that you access when pressing TAB).
Possibly, in addition to this, a button to bring up the tech tree, to see what has already been researched.
Edit: This is what happens when you skimread and rush into a reply... Apparently you already covered all these things. I came up with much of the same ideas in a thread about a month ago:
<!--quoteo(post=1819655:date=Dec 27 2010, 01:15 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 27 2010, 01:15 PM) <a href="index.php?act=findpost&pid=1819655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think ground troops should be able to see more information as to how the game is going, like pressing a button to bring up / view the current tech tree.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1815473:date=Dec 13 2010, 02:54 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 13 2010, 02:54 PM) <a href="index.php?act=findpost&pid=1815473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shouldn't there be some kind of "summary" implemented, for all the field players, so they know how the game is flowing?
Number of res nodes capped, number of IPs, command station health.
What I visualise though, is an icon (representing the IPs) and a number next to it, or superimposed on top of it (the number of IPs built and running). Same for res nodes, but maybe include the total number of res nodes on the map as well (e.g. "6/14"). And command station(s) health bar(s), and whether or not it is (they are) occupied. Any other relevant info, perhaps armouries. Technology tier number. This set of icons would be in the corner somewhere, maybe grouped with the resource values, unintrusive but available, so that everyone on the team knows how the game is going for their team. It sounds like a lot of information, but with the right visual approach, it can be very very simple and straight to the point.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I did.