Why is Skulk not allowed to jump then leap?

OpolEOpolE Join Date: 2008-04-10 Member: 64057Members
This sucks i log in and i cant jump in the air and leap to a wall or and area.

So how the hell can i get off the floor or wall without detaching myself from a surface

I really hope the game will impliment jumping and leaping otherwise its gonna be really frustrating trying to leap to places

Comments

  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    I don't understand what you are trying to say.

    Define what you are trying to say.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    edited February 2011
    he means that you can't leap while airborne and then land on the wall

    i guess ^^
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    He means you cannot use leap while in the air from a normal jump, ie pressing space. This was possible in NS1.

    I approve of this suggestion to make skulks more responsive in their movements.
  • hhdropbaudhhdropbaud Join Date: 2009-07-07 Member: 68070Members
    Ok, so you basicly wanna give the skulk some sorta biological jetburst in midair.
    It's called Leap for a reason, think of a cricket, it needs a platform to jump from, or LEAP in this case, it just can't kick it's legs in midair and get some sorta thrust foward unless the thrust of air generated from it's legs is greater then it's mass and gravity..
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    <!--quoteo(post=1833824:date=Feb 20 2011, 04:02 AM:name=hhdropbaud)--><div class='quotetop'>QUOTE (hhdropbaud @ Feb 20 2011, 04:02 AM) <a href="index.php?act=findpost&pid=1833824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok, so you basicly wanna give the skulk some sorta biological jetburst in midair.
    It's called Leap for a reason, think of a cricket, it needs a platform to jump from, or LEAP in this case, it just can't kick it's legs in midair and get some sorta thrust foward unless the thrust of air generated from it's legs is greater then it's mass and gravity..<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree in the logic, but from a gameplay pov, i have to say i miss this feature aswell.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Now explain fade teleporting logically :P

    As said above, from a gameplay perspective this is a feature to lessen frustration if you happen to jump before leaping and then get killed because of it.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Fade teleport is logical because it's a teleport, it does what it says on the tin.

    The skulk's ability to jump working in mid air is not.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    So are you against it or not? How it "actually" works is irrelevant.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Well it's kinda stupid to have the skulk be able to double jump, and being able to change direction in mid air is kind of silly for an alien with no visible method of flight to be able to do.

    So I dislike the idea, if you want extra distance, add more distance to the basic leap.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    It's all that whole argument about air control and movement systems... You either love it or hate it.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I find it odd that nobody has mentioned that NS2 does support jump-leap if you upgrade it. So, the only point of discussion here is whether or not it should be enabled by default.

    The fact that probably over half of the NS2 players learned this tactic in NS1 (and have it ingrained on our souls) makes it almost a requirement for NS2. Certainly, we could unlearn this behavior -- but it would not be fun -- and does not break the game to keep it.

    ----
    A bit of history:

    The reason the skulk had to do this on ns1 was because leaping from the ground almost guaranteed you would get stuck on something. So, we all learned to jump and then leap. Whether or not it makes logical sense was beside the point.
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