Is there a way to change Fade blink in LUA?
IronHorse
Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
is it possible for someone to create a mod / change some LUA to make it so:
when the Fade blinks, you blink to that spot and orientation doesn't matter because you get X amount of seconds of invisibility and inabilty to move /attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.
when the Fade blinks, you blink to that spot and orientation doesn't matter because you get X amount of seconds of invisibility and inabilty to move /attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.
Comments
sorry it was on getsatisfaction. read this: <a href="http://getsatisfaction.com/unknownworlds/topics/fade_controls_change_hold_mouse2_for_ghost_release_mouse2_for_blink" target="_blank">http://getsatisfaction.com/unknownworlds/t...ouse2_for_blink</a>
I support the idea of <b>hold</b> right click to show ghost, and <b>release</b> right click to blink.
Edit: Actually, I think ironhorse's idea could work with a minor tweak.
<!--quoteo(post=1836285:date=Mar 7 2011, 02:26 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Mar 7 2011, 02:26 AM) <a href="index.php?act=findpost&pid=1836285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->when the Fade blinks, you blink to that spot and orientation doesn't matter because you get <b>0.5 to 1 second of invisibility and inabilty to<strike> move </strike></b>/attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is how it should be imo
someone in other thread said what if pushing shift would be the classic blink while the right click is the primary current blink. This way the fade can be sneaky, and catch moving targets quickly.
it would be amazing if someone can make ns1 classic blink mod!
+1
agree