Rocks and Displacements
hardrock527
Join Date: 2009-07-15 Member: 68150Members
in Mapping
After seeing so many good looking rock map screenshots I wanted to include an excavation area.
What is the easiest way to create non-simple faces/walls in the editor?
I know you can create shapes on a face and then move them to create depth on a face since they are attached, but is there an easier way to manipulate faces (like the displacement tool in hammer)
Also is everyone just using and scaling the assorted rock props to create those rooms?
What is the easiest way to create non-simple faces/walls in the editor?
I know you can create shapes on a face and then move them to create depth on a face since they are attached, but is there an easier way to manipulate faces (like the displacement tool in hammer)
Also is everyone just using and scaling the assorted rock props to create those rooms?
Comments
Scaling and rotating by the looks of it!
How do I use this effectively, can you point me to a tutorial. I really don't like using vertex editing since it takes a long time.
Going back to and working on the editor tools is a bit far down Max's list of things to do.
It's very possible to create a big square, divide it with the pencil/face tool to create the triangles you want and then vertex manipulate the points to create rock faces. Albeit a long, costly method of using faces but it's doable and compliments the prop method.
EDIT: If you use that method, you'll want to weld everything so it acts similar to the HL2 displacement tool.
Just use a few simple faces with rock textures for the rough layout and to seal the area properly (if needed) and then you use rock props for details and to improve the look of the textured faces.
With proper lighting and geometry you don't even have to cover all the faces as long as they use the right rock texture that blends in with the surrounding rock props.