What's up with skulk leap?

Dickbeard the PirateDickbeard the Pirate Join Date: 2010-07-27 Member: 73082Awaiting Authorization
Researching "running leap" doesn't seem to do anything, when I hit right click while moving the skulk just farts and propels forward like 20cm, no upward momentum. Works fine when stationary.

Comments

  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited March 2011
    Well, when you get the upgrade it doesn't automatically activate on you.

    You have to press B to go into the evovle menu and then select the skulk upgrades (You have to be skulk for this, if you change lifeforms and then change back into a skulk you have to do it again).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Whatever happened to using search on these here forums <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" />
  • Bridger15Bridger15 Join Date: 2009-09-16 Member: 68797Members
    Is this process (upgrading each time you spawn as skulk) because the upgrade costs resources? I hadn't noticed if it had a cost.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1838214:date=Mar 21 2011, 11:55 AM:name=Bridger15)--><div class='quotetop'>QUOTE (Bridger15 @ Mar 21 2011, 11:55 AM) <a href="index.php?act=findpost&pid=1838214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this process (upgrading each time you spawn as skulk) because the upgrade costs resources? I hadn't noticed if it had a cost.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It doesn't cost resources, and you don't have to do it every time you spawn. Once upgraded, it will stay until you evolve into a lerk/fade/gorge, at which point you will have to select it again as a skulk if you want it.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    We still need flashing icons somewhere on the screen like NS had to indicate <i>you can haz upgrades</i>
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    Haha, I've been wondering this too but I just assumed it's a bug.. anyway thanks to people clearing it up.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    No matter how obvious they make the upgrades, the ghetto leap that Skulks start out with is always going to be super confusing to new players.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Why can't ghetto leap (I got yelled at calling it minileap before lol) just jump slightly more than it does but still not leap anything in comparison to a full leap? Wouldn't this be a simple solution still encouraging the upgraded leap + avoiding confusion?
  • DaxedDaxed Join Date: 2008-03-19 Member: 63905Members
    Or just do nothing while running. the current method is confusing and you'll never want to do a gimped leap, since it takes energy for a move distance that's negligible.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited March 2011
    the only difference their should be between running leap, and mini-leap is the distance of the leap. this way the skulks can use both type of leaps mid air, or while jumping/moving. This is so simple, I don't understand why something like this hasn't been done already.

    also the energy of leap needs to be reduced, after 3 leaps you're pretty much all drained.

    the ideas they have do not translate in-game.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    They gimped mini leap because it was bugged where if you jump and mini-leap at the same time, you got the same effect as running leap, which was unfair. I say just disable mini-leap while running, so you don't waste energy, or if possible provide a small forward speed increase.

    I also think running leap should be a tier 1 upgrade, but it should cost 20 res to research (currently only 5 res but requires tier 2 tech). So if the aliens want running leap early, they can have it without a second hive, but it's quite a sacrifice in resources.
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