Idea for Med-Kit Spam

PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
I just thought of something while hovering over the forums. What if:

The commander could place little healing 'beacons' that heal the marines in a small area. Kind of like the healing boxes that the medics can place in Alien Swarm.


They would only be temporary though, and they can not stack.

I would imagine them kind of like the lerk spores but lasting a little longer (And healing of course)

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    In addition to, or to replace, med-kits?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    This would be better than the medpacks currently. On the marine side it means you don't need to spam them to ensure the player gets them and on the alien side, the marine doesn't suddenly go from nearly dead to full health. Slowly healing is more balanced than getting a sudden jump in health.
  • danshyudanshyu Join Date: 2002-11-01 Member: 2105Members
    <!--quoteo(post=1839039:date=Mar 28 2011, 10:00 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Mar 28 2011, 10:00 AM) <a href="index.php?act=findpost&pid=1839039"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would imagine them kind of like the lerk spores but lasting a little longer (And healing of course)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Beside a fixed timer, I would also prefer it to run on a set amount of healing. So it would disappear when the timer runs out, but also when it's healing reserve is depleted, whichever comes first.

    It would take a whole med beacon to heal a heavily wounded marine completely. And a beacon would deplete considerably faster if it's healing multiple marines at the same time.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Might be an interesting additional way to heal, but I got a feeling ppl wont use it as much as the medpacks.

    When it comes to the issue of marines not picking up meds well enough, that is a slight annoyance for the comm, while its very usefull for the aliens, and the marine comm can easily counteract it by spamming meds when they got enough of an income, so its not to torublesome. In other words, I find it sort of balanced that marines dont get 100% of the medpacks.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1839104:date=Mar 29 2011, 02:58 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Mar 29 2011, 02:58 AM) <a href="index.php?act=findpost&pid=1839104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In addition to, or to replace, med-kits?<!--QuoteEnd--></div><!--QuoteEEnd-->

    To replace the med kits.

    They are bad :(
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <!--quoteo(post=1839401:date=Mar 31 2011, 09:41 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Mar 31 2011, 09:41 AM) <a href="index.php?act=findpost&pid=1839401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To replace the med kits.

    They are bad :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    then -1 to your idea, I like the kits :P
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    <!--quoteo(post=1839436:date=Mar 31 2011, 05:14 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Mar 31 2011, 05:14 PM) <a href="index.php?act=findpost&pid=1839436"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->then -1 to your idea, I like the kits :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't. At the current speed of a fade, if medkits would work reliably commanders would be able to keep a marine up indefinitely. Fortunately for aliens, they don't (can't drop them if a unit is under the mouse cursor, sometime can't drop them at all, especially when server lags a bit)
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1839527:date=Apr 1 2011, 05:33 PM:name=Vic)--><div class='quotetop'>QUOTE (Vic @ Apr 1 2011, 05:33 PM) <a href="index.php?act=findpost&pid=1839527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't. At the current speed of a fade, if medkits would work reliably commanders would be able to keep a marine up indefinitely. Fortunately for aliens, they don't (can't drop them if a unit is under the mouse cursor, sometime can't drop them at all, especially when server lags a bit)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Congratulations, you have med spammed 100 resources worth of medkits to have a marine dance around in the room indefinitely with a 50 res fade, who can run away whenever in an instant thus leaving tons of unused medkits in that area.

    Medkits are fine as long as they cost something, imo.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <!--quoteo(post=1839616:date=Apr 2 2011, 12:49 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ Apr 2 2011, 12:49 PM) <a href="index.php?act=findpost&pid=1839616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Congratulations, you have med spammed 100 resources worth of medkits to have a marine dance around in the room indefinitely with a 50 res fade, who can run away whenever in an instant thus leaving tons of unused medkits in that area.

    Medkits are fine as long as they cost something, imo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed

    Also, when spamming meds, you are quite likely to end up blocking the marine by having them placed in air, so the fade does kill him (when stuck you dont seem to pick up the meds).
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1839619:date=Apr 2 2011, 10:31 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Apr 2 2011, 10:31 AM) <a href="index.php?act=findpost&pid=1839619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed

    Also, when spamming meds, you are quite likely to end up blocking the marine by having them placed in air, so the fade does kill him (when stuck you dont seem to pick up the meds).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Using a glitch as a balancing factor is a terrible practice.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    What. Marines don't simply clip through medkits? That's just madness if it's true.
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