MAC drops medkits and ammo
ChrisJustinParr
Join Date: 2011-01-28 Member: 79359Members
Why not? It would be kind of cool to go with your squad in to battle and have to wait for a couple of macs to support you. It would also make them worth defending (for marines) and attacking (for aliens). Maybe let commander set MAC to follow a squad?
Gets rid of weird appearance of packs on the ground.
Gets rid of weird appearance of packs on the ground.
Comments
Also, I'd hope that you'd increase the health and armour a bit, if they're going to be that important.
Also this way we don't have to come up with some crazy squad-incentive scheme like XP-bonuses (which would be hard to implement/balance) or artificial things like 'morale'
EDIT: I know! Limit the MACs to one per squad leader and have the option for the MAC to follow the squad leader.
Even considering that this would make multiple comms considerably more valuable?
They could just increase the number of MACs per chair or decrease the cost per MAC to compensate.
Which makes you choose whether to devote your resources (time/attention/MACs) to attacking or building. Constraints are put on the Commander. Strategies Emerge.
Rely on Marines to defend MACs. Most Aliens have to get within Melee range, so this is fine.
1-2 MACs per Command Station (T1)
2-3 MACs per Command Facility (T2)
3-4 MACs per Command Center (T3)
This provides much greater incentive to cap Tech Points.
Micromanagement yes... but medpacks and ammo packs could just be dropped instantly within a certain radius from the MAC, and thus reduce some of the tedium. That is, the MAC's location dictates the operating area for dropping medpacks and ammo.
Or, if you have the MAC selected (and you probably would), then if you know HoN/DotA/LoL/Warcraft3, it would be the same as spell range/radius.
Now, whether or not you describe the micromanagement of a unit's location and casting in battle as tedious is simply up to personal preference... but I mean, there's a whole genre of games dedicated to that.
Now, having said that, I think the idea itself is good, and has potential, but I don't necessarily advocate it. I could have it either way: the omnipresent medspam we have now, or the MAC-centric cast system.
This is why it would be tedious. You would have to babysit the MAC so that it wouldn't die and would be in range of the marines. I think a better idea is to have something similar to the medpack that is dropped with a radius of healing.