Lasers?

sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
<div class="IPBDescription">ehhhhh....?</div>Do you guys think Natural selection 2 would have a place for lasers or plasma beams or some kind of energy blue/red laser thing? Like, I guess it seems like it takes place far in the future but maybe more of a battlestar galactica future as opposed to a star wars or star trek future.

I was just thinking lasers somewhere in the game (targeting, guns, or turrets) would look really cool, but then I wasn't sure if it would clash with the sort of reality that unknown world is trying to develop.

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I don't know if you remember the taser idea, but it became clear then.

    Search the news posts for the taser idea =]
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    Pistol will get a laser sight and even that is too much LAZOR IMHO


    I'm all for trip-mines with lasers though :P
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited April 2011
    <!--quoteo(post=1839936:date=Apr 5 2011, 09:10 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 5 2011, 09:10 PM) <a href="index.php?act=findpost&pid=1839936"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm all for trip-mines with lasers though :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    We had this already! We need this again!

    EDIT: Although we need a proximity for mine to mine placement, putting like 20 round a PG is bloody stupid.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    <!--quoteo(post=1839937:date=Apr 5 2011, 09:16 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 5 2011, 09:16 PM) <a href="index.php?act=findpost&pid=1839937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We had this already! We need this again!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh the days of laser disco rooms, now in a dynamic environment! It is our destiny to blow up everything in a glorified laser-fest of madness and then party hard in the Raveroom...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited April 2011
    <--- This game already has a Lazer :)

    I saw someone using the cinematic editor to create electrical beams in a post from quite a while ago. This might be possible in game now but I am not very good at the cinematic editor yet so am unsure how to recreate such effects for laser beams. I would certainly like to learn however, as I have a particular interest in raves and rooms to rave in :p (just saw Downlink perform at an epic rave in a mill building over the weekend!!)

    Also the HEXO is supposed to have a railgun. Typical implementation of such a gun in FPS games often tends to resemble a laser as well. (although irl these two weapons are completely different)
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    I believe marines already have something similar, its lightsaber actually but marines know this weapon as the flamethrower.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    The ARC cannon, which is the mobile siege weapon, is energy based and has an electrical, lazerish beam as an effect.

    I can't think of any other weapons in NS2 that are energy/lazer based, though, including the Exosuits railgun weapon (and yeah, a lot of railguns in games shoot electrical beams which seems odd, as it seems to defeats the whole purpose of what a railgun is)

    --Cory
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited April 2011
    <!--quoteo(post=1839949:date=Apr 5 2011, 11:07 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 5 2011, 11:07 PM) <a href="index.php?act=findpost&pid=1839949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(and yeah, a lot of railguns in games shoot electrical beams which seems odd, as it seems to defeats the whole purpose of what a railgun is)

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because it is a SCIENCE weapon which allows you to kill your enemies with SCIENCE by shooting SCIENCE at them SCIENTIFICALLY.

    And as everybody knows SCIENCE equals LIGHTING because all SCIENCE takes the form of shooting LIGHTNING at things until they change colour and start bubbling and then chugging the result.

    That's how I do my SCIENCE anyways.

    Curious to see how the railgun works I admit, given that they usually are some sort of sniper rifle, I wonder what use it will have in NS2.

    Non weaponised lasers would be nice though, give marines laser sights, turrets laser scanning beams, mines laser detectors, macs laser welders.

    Lasers are pretty cool so more lasers would make the game better.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Dammit, another sarcasm meter shot to hell. Thank you very much Chris!
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    He is actually right kouji, thats why they look like that. I think it has a great gameplay aspect tho, which prolly is the reason it was implemented sometime for the first time.
    Railguns are an excellent sniper weapon, in many fast paced dm games, a sniper might be fun, but you dont want campers. So you force them to relocate atleast a bit more, by making a line the enemys can trace to its origin.

    I want lazers, like, the real huge ones that insta incinerates anyone, and is fired out of a emergency flare model!!!1one

    I see a use for one futuristic look on stuff, and that is the welder. Lets face it, plasma cutters > fail welding torches, maybe let it cut holes trough anything, including walls, and the fabric of time, and dont forget to make players holding one use it as a phone when using mic.
    No but really, if a welder ever is implemented, I must say a futuristic effect might actually look nice.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I never said he was wrong, just next time he should really use less sarcasm man. These things don't grow on trees you know. Hehe sarcasm tree...
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    A beam weapon could be fun and would have novel gameplay characteristics.

    A 'gamma-ray gun', based on stimulated emission of gamma rays from a metastable isotope, is superficially plausible(best candidate and the one most studied appears to be hafnium-178m2). A beam of gamma rays would produce recoil electrons from compton scattering, and these recoil electrons cause further ionizations in air. Recombination of ions and electrons emits lights at wavelengths characteristic to the gas in question; in air a plausible appearance would be a faint, pale blue, fuzzy beam.

    The energy density of nuclear fuels is enormous; you would never have to reload this weapon. (1 gram contains as much energy as 300 kg tnt). Instead of ammo count you would have a thermometer. At some low repetition rate you never have to stop firing, but if you spam you quickly overheat heat and break the weapon.

    skulks and lerks aren't thick enough to absorb all gammas and would only take perhaps half as much damage as an onos when hit.

    The highest energy gamma ray from hafnium-178m2 is ~0.5 MeV. The half value thickness for depleted uranium, the best available shielding material, is ~1.7 mm for 0.5 MeV gammas( <a href="http://physics.nist.gov/PhysRefData/XrayMassCoef/ElemTab/z92.html" target="_blank">http://physics.nist.gov/PhysRefData/XrayMa...lemTab/z92.html</a> ). If the chamber of the weapon is 2 cm in diameter and 1 meter long, providing a protection factor of 1 million(20 halving thicknesses) with depleted uranium would weigh on the order of a hundred kilograms. A plausible reason for restricting the weapon to exoskelleton wearers.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I actually think something like the particle gun used in fear combat would fit. Think of it at the equal to lerk sniping.

    It is considered a sniper type weapon with a small clip size.


    <a href="http://www.youtube.com/watch?v=mCD65LFaFI8" target="_blank">You Tube vid of Particle Weapon</a>
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1839960:date=Apr 6 2011, 12:40 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 6 2011, 12:40 AM) <a href="index.php?act=findpost&pid=1839960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dammit, another sarcasm meter shot to hell. Thank you very much Chris!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I wasn't being sarcastic.

    Lasers are cool, games with more lasers in them are cooler than games with fewer lasers in them. Therefore, lasers make a game cool and cool games are fun and fun games are better, and therefore lasers make a game better.

    Obviously there is more to it than that but all else being equal, I would rather have a game with lasers in it.

    Every game nowadays uses AK47s and M16s. I miss games that had cool guns. Like half life, half life had a gun that was the arm off an alien soldier and it shot bees at your enemies. Half life had tiny little aliens you could throw at enemies and make them eat them. Half life had a proton pack.

    I want guns that shoot cool stuff in NS2. Miniguns, cool, railguns, cooler, minirailgunlasers, most cool.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    More to the point, the current personal weapons could certainly use some spicing up, if there's time...
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    I think the fade needs lasers.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    personally i think lasers should be implemented








    <b><i>attached to shark heads!</i></b>
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    this game needs friggin' skulks with friggin' lasers attached to them
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1839957:date=Apr 5 2011, 06:13 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Apr 5 2011, 06:13 PM) <a href="index.php?act=findpost&pid=1839957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because it is a SCIENCE weapon which allows you to kill your enemies with SCIENCE by shooting SCIENCE at them SCIENTIFICALLY.

    And as everybody knows SCIENCE equals LIGHTING because all SCIENCE takes the form of shooting LIGHTNING at things until they change colour and start bubbling and then chugging the result.

    That's how I do my SCIENCE anyways.

    Curious to see how the railgun works I admit, given that they usually are some sort of sniper rifle, I wonder what use it will have in NS2.

    Non weaponised lasers would be nice though, give marines laser sights, turrets laser scanning beams, mines laser detectors, macs laser welders.

    Lasers are pretty cool so more lasers would make the game better.<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOOK OUT! I'M GONNA TRY SOME SCIENCE!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    Don't let Charlie see this thread FFS!!!
    <img src="http://www.unknownworlds.com/ns2/wiki/images/9/99/Fan_Art_Skulk_Taser.jpg" border="0" class="linked-image" />

    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Image:Fan_Art_Skulk_Taser.jpg" target="_blank">Ljcrabs did it!</a>
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1840350:date=Apr 8 2011, 03:51 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 8 2011, 03:51 PM) <a href="index.php?act=findpost&pid=1840350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't let Charlie see this thread FFS!!!
    <img src="http://www.unknownworlds.com/ns2/wiki/images/9/99/Fan_Art_Skulk_Taser.jpg" border="0" class="linked-image" />

    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Image:Fan_Art_Skulk_Taser.jpg" target="_blank">Ljcrabs did it!</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    That looks more like giving a skulk a shotgun enema.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    <!--quoteo(post=1840352:date=Apr 8 2011, 07:59 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 8 2011, 07:59 PM) <a href="index.php?act=findpost&pid=1840352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That looks more like giving a skulk a shotgun enema.<!--QuoteEnd--></div><!--QuoteEEnd-->Heh, doesn't that happen in the game right now? =P
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Thats pretty damn funny.
  • eisigereisiger Join Date: 2010-11-22 Member: 75159Members
    edited April 2011
    A weapon that fires a fast, steady stream of weak laser, a secondary weapon that fires lasers slower but more accurately with moderate damage, a slow but powerful laser weapon that fires in a cone, a short ranged laser cutter that can ignite enemies, and a personal range laser that can cut through structures. I could go on.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1840299:date=Apr 9 2011, 02:03 AM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ Apr 9 2011, 02:03 AM) <a href="index.php?act=findpost&pid=1840299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this game needs friggin' skulks with friggin' lasers attached to them<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ahahah! AHa., Ahhahaha.. Ahh... Oh dear. Now all I can think about is union jacks, hairy chests, and Dr Evil trying to coax mini-me down from the rafters in Tram Marine Start.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    If you think it needs skulks with laser beams well, we have ill-tempered mutated gorges?
Sign In or Register to comment.