Effort For Changing Muzzle Flash And Skulk Teeth
Ruri
Join Date: 2002-11-02 Member: 4709Members
Rallying an effort for muzzle flash AND skulks teeth to be toned down.
Simply put, both of these models are obtrusive, unnecessary, and unrealistic. The muzzle flash makes tracking targets to the right side of the screen difficult for marines. And the skulk’s teeth make it difficult to acquire a new target while biting another. Also it’s just plain unrealistic for skulks to have eyes in their mouth; just look at their models. It’s also unrealistic for a predator alien like the skulk being “visually impaired”. And with all the fine technology the marines have, one would guess that they would have muzzle suppressors, instead of blinding themselves.
In what game have you ever seen or heard people being called cheaters because they wanted to remove gun models? You haven’t - simply because no other game has the audacity to handicap a player’s vision in this way.
I have never cheated let alone considered cheating. Yet for me wanting to enjoy my playing experience instead of cursing at visual obstructions, I am being branded as a cheater. Some of you may be used to the models being there. But as a competitive player like me and others will know, not seeing the entire playing field makes a big difference.
If balance is the issue at hand (surely can’t be realism) then I suggest the developers tone down BOTH the marines muzzle flash AND the skulk’s teeth. Instead of continuing to allow players have their vision hampered, make the playing field fair by reconsidering the gun models themselves. I believe this is fair for both sides of the argument.
Please post here if you are for, or against the idea – giving reasons for your argument. Or suggest a new idea. And please do not post until you have taken others opinions within this thread into account.
Simply put, both of these models are obtrusive, unnecessary, and unrealistic. The muzzle flash makes tracking targets to the right side of the screen difficult for marines. And the skulk’s teeth make it difficult to acquire a new target while biting another. Also it’s just plain unrealistic for skulks to have eyes in their mouth; just look at their models. It’s also unrealistic for a predator alien like the skulk being “visually impaired”. And with all the fine technology the marines have, one would guess that they would have muzzle suppressors, instead of blinding themselves.
In what game have you ever seen or heard people being called cheaters because they wanted to remove gun models? You haven’t - simply because no other game has the audacity to handicap a player’s vision in this way.
I have never cheated let alone considered cheating. Yet for me wanting to enjoy my playing experience instead of cursing at visual obstructions, I am being branded as a cheater. Some of you may be used to the models being there. But as a competitive player like me and others will know, not seeing the entire playing field makes a big difference.
If balance is the issue at hand (surely can’t be realism) then I suggest the developers tone down BOTH the marines muzzle flash AND the skulk’s teeth. Instead of continuing to allow players have their vision hampered, make the playing field fair by reconsidering the gun models themselves. I believe this is fair for both sides of the argument.
Please post here if you are for, or against the idea – giving reasons for your argument. Or suggest a new idea. And please do not post until you have taken others opinions within this thread into account.
This discussion has been closed.
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->audacity<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Let's talk about this word. Audacity . . . like, the audacity to <b>demand</b> things of this game? Screw it. Flame away, but I've been around these Damn boards for long enough to know that for every opinion that someone posts, there are <b>always</b> people who oppose it. There are <b>always</b> people who agree with it. And there are <b>always</b> people who are neutral about it. Frankly, I'm just absolutely sick of the people that saunter in here saying how the devs are high-horse riding, ignorant idiots <i>unless</i> they <b>immediately</b> capitulate to their demands. Because even if people have different opinions, they're <b>wrong</b>, and you're right.
Hell, I am all for the community, but I <b>refuse</b> to listen to someone who thinks that their opinion is the only one that matters on a subject.
I won't apologize for being outspoken in defense of the dev team.
To throw the challenge back at you-- find one instance where I threw the first stone.
And come on, the whole 'three minutes later' thing? We're both obviously watching this post at this point . . .
Yeah... that really doesnt make sense when you think about it... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Hahahaha, oh, that's rich.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=15861&hl=&#entry183072' target='_blank'>http://www.unknownworlds.com/forums/in...l=&#entry183072</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<b>Thanks, Tommy</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I want my money. You can ship it to...
But I really don't think anyone here feels these models are not visually imparing. If that is the case, then why have a "problem" for both sides in the name of balance? Just remove it from both sides, and won't it remain balanced?
Using custom gun models is only a temporary fix, since most servers will evetually require all model compliance.
And ROFL @ CForrester
the muzzle flash is a disadvantage, but not a fatal one, if you are smart, a marine can try to fire in short bursts or not let skulks come from the right, or use the pistol. A smart skulk can try to take advantage of this by attacking from the "blind spot" this creates. I think it a good bout that skulk should win for thinking that much.
Since the marine has such a disadvantage, the teeth are a counter. If you are a marine and figure out a good way to exploit teeth in the way, gg to you sir.
this concludes my serious post on the matter, please go back to bickering now, so i can go back to my casual quick witted sarcastic replies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
oh yeah and i forgot to add, gj monkey for helping make this great game; that more than gives you the right to be quick tempered about it
That was in response to a compliment, so it wasn't <i>inherently</i> nice.
It could have been phony posturing, for all you know. And to keep you from that ten bucks, that's exactly what I'm going to say it was.
Yup. <b>Phony</b>.
edit:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that more than gives you the right to be quick tempered about it <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm not quick tempered! The first, second, third, fourth, fifth, sixth, seventh, eight, ninth, tenth, eleventh threads on these subjects, I could deal with them. Well, even the twelfth and thirteenth didn't bother me that much. But come on! At some point, there's only so much fresh debate . . .
As for this thread.. I can understand both sides. This can be thought of as a minor annoyance to players, but it has been brought up many times. This post isn't going to be the ONE that makes the difference. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
It felt weird, looked weird, and didn't improve my skills at all. I killed just as many dumb little aliens that run straight towards me as ever.
So I put them back, and noticed no change whatsoever.
Besides, all the arguments are stupid anyways. "What about a muzzle suppressor?"
What if the technology used to accelerate the bullets into firing velocity is wholly different? What if it uses plasma or some other type of superheated material for the explosive force used to fire the bullet? Something that actually needs to vent out the flames like the flashes from unsuppressed weaponry? Is that a more viable explanation (I don't know guns, but this excuse for keeping the flash is just as stupid as the excuses to remove it).
Leave the flashes. CHANGE THE CROSSHAIRS! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I agree with you 100 percent, the muzzle flash is enormous. I mean the lmg one is twice as big as the HMG one. And the skulk teeth could be fixed by speeding up the bite animation.
I think these could both be very easily remedied.
What I don't understand is why a developer would immediately post, crushing the idea. You weren't saying your opinion was the only one that counted, you infact welcomed the opinions of others. The dev team did a great job, and NS is a great game, but devs seem to be real <b>touchy</b> about every idea submitted.
We aren't saying their game is bad, or being ungrateful, we are trying to help them make it better. If people keep posting on this topic obviously many people feel it needs work.
My 2 bits
-Dantes
Also my machine can easily handle HL at 1600x1200 (gun flash scales with resolution). So these problems are virtually non-exsistant for me. But I am still not afraid to voice my opinion that the obstructions should be removed.
And to the devs, if you are going to use your time to go in and ensure that the flash scales, why not lessen the flash instead?
Wait one sec . . . first, don't judge all devs by me. I am loud and irritating. We all have our quirks.
Second, this isn't the first time this has been discussed. Far from it. It isn't even the first time <i>this day</i>. Firing up a fresh thread as a way of saying 'look how important this is, it must be changed' is just plain obnoxious.
This isn't just knee jerk touchy dev-itis. <b>Trust</b> me.
But I really don't think anyone here feels these models are not visually imparing. If that is the case, then why have a "problem" for both sides in the name of balance? Just remove it from both sides, and won't it remain balanced?
Using custom gun models is only a temporary fix, since most servers will evetually require all model compliance.
And ROFL @ CForrester<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do you realize how short sighted this really is? Removing these visual obstructions would distract from the atmosphere significantly as well as removing a certain element of SKILL ("OMG, he used the 's' word!!"). Get real people. Removing it for both sides won't necessarily balance anything out. In all likelihood it'll create other problems that are not worth the effort.
The muzzle flash and jaw closing are not real problems. They are easily overcome if you'd actually practice instead of b*tch and moan over every little thing that makes your game difficult (in your eyes).
Skill... it's more than just a great idea!
BTW, My form of vision impairment can make the Muzzle Flash of the LMG, or the Slideshow effect of the Skulk Teeth a handicap that cripples the game into something unfun. So trend lightly please with dictorian attempts at controlling how the game is veiwed and played.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->audacity<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Let's talk about this word. Audacity . . . like, the audacity to <b>demand</b> things of this game? Screw it. Flame away, but I've been around these Damn boards for long enough to know that for every opinion that someone posts, there are <b>always</b> people who oppose it. There are <b>always</b> people who agree with it. And there are <b>always</b> people who are neutral about it. Frankly, I'm just absolutely sick of the people that saunter in here saying how the devs are high-horse riding, ignorant idiots <i>unless</i> they <b>immediately</b> capitulate to their demands. Because even if people have different opinions, they're <b>wrong</b>, and you're right.
Hell, I am all for the community, but I <b>refuse</b> to listen to someone who thinks that their opinion is the only one that matters on a subject.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's not entirely fair to be mad at this guy for what other people have posted on the subject. There will ALWAYS be people doing what you described, it's the nature of the internet. No reason to get flustered about this and bring it into every single discussion. Sure he made an opinionated post with "audacious" language, but so what? I wish every post could be as coherent as this. He made a logical post and asked for a rational discussion. Instead he gets replies like "sigh" and anger at bringing this up again.
And you know what? I haven't seen a single logical reason for the extremity of the visual impairment, all I see are knee-jerk reactions like: "It's balance" and "It's for realism." When people question the balance of this and say it isn't nescessary to have this since it impairs both marines and aliens, people say it's for realism or aesthetics because it looks neat. When people question the realism and say real guns don't do this and that more often than not creatures keep their eyes outside of their mouthes, people respond by saying it's for balance, and that people shouldn't get all hyped up on this "reality" thing.
Anyways, those are just my thoughts. (hey, everyone's saying that, I just wanted to be popular) Could someone please give a logical reason why there must be such an extreme visual impairment for BOTH sides?
But I really don't think anyone here feels these models are not visually imparing. If that is the case, then why have a "problem" for both sides in the name of balance? Just remove it from both sides, and won't it remain balanced?
Using custom gun models is only a temporary fix, since most servers will evetually require all model compliance.
And ROFL @ CForrester<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do you realize how short sighted this really is? Removing these visual obstructions would distract from the atmosphere significantly as well as removing a certain element of SKILL ("OMG, he used the 's' word!!"). Get real people. Removing it for both sides won't necessarily balance anything out. In all likelihood it'll create other problems that are not worth the effort.
The muzzle flash and jaw closing are not real problems. They are easily overcome if you'd actually practice instead of b*tch and moan over every little thing that makes your game difficult (in your eyes).
Skill... it's more than just a great idea!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hrm, this can't be good... Othello and I both stand on the same side of <i>"The Line"</i> in this thread....