NS2HD spectator video
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Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
<div class="IPBDescription">Prettiness.</div><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/aYq2PHcsguY"></param><embed src="http://www.youtube.com/v/aYq2PHcsguY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Comments
I loved watching this fight, I hope you post more like this.
Motion blur looks absolutely sick.
Thoughts (not on the video so much, but with the video as evidence):
Still a bit jerky. Aliens were getting destroyed until they got fades. Sounds need more variation. I don't like the fade swipe, that sound should vary with each swipe, and there <b>needs</b> to be aural hit feedback. Looks and sounds weird when you hear air-swipes while the fade is clearly cutting down a sentry turret. Death rag dolls, particularly for the structures like the harvester and hive, are a little exaggerated and, it seems, slippery. Too much red (emergency lighting) takes away from the beauty of the map.
The crappy hitboxes are really obvious....so lame to see skulks chomping away at marines and doing no damage.
Pretty sure that's an effect added outside of NS2. Could be wrong.
I'd rather have UWE work on fixing the atrocious jerky\stuttering\laggy movement\rendering, as opposed to spending time obfuscating the problem with motion-blur.