Ns_hydrosity

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">a hive, the new marine spawn and a node</div> 1/6
this is the Marine spawn, the command console is just off screen to the right
«1

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    2/6
    Another angle of the marine spawn (promise the area on the right will be brighter eventually)
  • BOZOBOZO Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
    Its a little cramped, I dont think an Onos can even get in there.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    3/6
    One final shot of the marine spawn, the vent in the bottom of the picture is breakable. (don't worry Nem there will be handrails soon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    4/6
    This is the pipe hive, there is minimal cover but between the nearby pipe gushing out water and the storm, the aliens can be as loud as they want.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    5/6
    Another angle of the pipe hive, that door in the background that leads off to somewhere I haven't made yet, most likely the third hive. but I you turn left in front of the door instead of going through it you are lead to the double node.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    6/6
    This pic is looking back to the fortress hive. Those pipes that run across the ceiling are hollow and connect up with the fortress hive itself.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    I like the design in the second and third pic, looks different.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • F_o_RStormF_o_RStorm Join Date: 2002-08-05 Member: 1076Members
    ooh! You can see a sky, no? This might satisfy everyone's hunger for an 'outdoor' map. Looks nice.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    hehe yeah the sky was part of why it caught my eye. Guess Im a bit claustrofobic.
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <span style='font-size:8pt;line-height:100%'> I like the cramped style of the first few shots. I especially like the second pic. I also agree with your choice of lighting for the claustrophobia-inducing chambers, although I wouldn't be surprised if you get replies suggesting adding more colorful lighting. Nice architecture as well.

    If r_speeds permit, try to spice up the bare sections of wall/ceiling with miscellaneous features like pipes and the like. That's my only real criticism.

    I'm looking forward to testing this map out.</span>
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Whats up with teh small talk? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    This map looks great so far, though Im worried about the pipe hive being assaulted and aliens not having a chance to defend...
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh! at last someone uses the green texture set!! it looks really nice, i really like the Hive location. Keep it up.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Tanith has a lot of the green texture set. Works well.
    [F.o.R]Storm - good 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Yeah, thats looking quite nice. I think the comment about throwing grates/ pipes / darn near anything into the walls to spice them up is a worthy one.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The hive looks very very good, I like its... <i>feeling</i>

    keep up the good work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    Looking good.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Now finish it and let us play it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited November 2002
    That map looks really original. Good work.
    Add some detail and it will own! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I like the marine spawn area, almost looks like something out of Unreal. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I do like the light contrast in your hive room, but I think it might look even better if you use a bit of colored lighting instead of plain white.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    thats great, i really only like the hive. i think the rest is nice tho. also about assaulting that hive, there is a map with a hive called "The great viaduct" its alot smaller than the hive picture shown here, I think this hive is the best I've seen of a custom map so far. keep it up!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This map looks great so far, though Im worried about the pipe hive being assaulted and aliens not having a chance to defend... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    actually the plan <b>is</b> for the pipe hive to be hard to defend, but thats only because I'm making the fortress hive (on the other side of the map) easy to defend

    and as for adding pipes and other small details. I'll be adding those after I've finished the layout
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <!--QuoteBegin--Mouse+Dec 1 2002, 12:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Dec 1 2002, 12:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->actually the plan <b>is</b> for the pipe hive to be hard to defend, but thats only because I'm making the fortress hive (on the other side of the map) easy to defend<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:8pt;line-height:100%'>Hm, that's an original concept. Are you certain that doing such a thing won't upset the map's balance?</span>
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    It might, but this map is more of an experiment than anything.
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=5696&hl=ns_hydrosity' target='_blank'>My master plan for NS_Hydrosity</a>
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    if he sets up the res points right
    and puts a nutrual hive in the middle it should play good... whats teh green texture set btw??
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    green texture set is in the ns.wad

    wall_green1
    wall_green1b
    <b>wall_green2
    wall_green3</b>
    wall_green4
    <b>wall_green_floo</b>
    wall_green_flr2
    wall_green_trim

    (the ones in bold are the ones I've used in ns_hydrosity so far)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Some new pics

    This is the Fortress hive.
    <img src='http://www.mathus.pwp.blueyonder.co.uk/ns_hydrosity0020.jpg' border='0' alt='user posted image'>

    The Pipe hive node. I think it's a bit bright right now but if peoplle like it as is, it may stay the way it is now
    <img src='http://www.mathus.pwp.blueyonder.co.uk/ns_hydrosity0021.jpg' border='0' alt='user posted image'>
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    2nd shot is definately too bright, and I think it would look better with a flat top (the fan is all dented inwards).

    that hive also needs more dark sports for aliens to hide in! Looking good otherwise!
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    I actually really like the lighting in the second shot despite the fact that it might be too bright for gameplay.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    edited December 2002
    <!--QuoteBegin--Mouse+Nov 29 2002, 09:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Nov 29 2002, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2/6
    Another angle of the marine spawn (promise the area on the right will be brighter eventually)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uh... "aliens can be as loud as they want" what about stop sound in console?


    *Edit* Great map btw I hope it has great game play and become popular! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Mouse+Dec 14 2002, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Dec 14 2002, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[...]

    The Pipe hive node. I think it's a bit bright right now but if peoplle like it as is, it may stay the way it is now
    <a href='http://www.mathus.pwp.blueyonder.co.uk/ns_hydrosity0021.jpg' target='_blank'>http://www.mathus.pwp.blueyonder.co.uk/ns_...drosity0021.jpg</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I like the 2nd pic, but as said above it's too bright <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    I really like the fortress hive and the theme of the map =) gj =D
Sign In or Register to comment.