Move tools is moving more than selected

zastelszastels Join Date: 2003-11-29 Member: 23731Members
<div class="IPBDescription">It seems to auto weld or something</div>I'm really struggling to understand why my "brushes" are not able to be moved without moving other things they're connected to.

How can I detach a wall and move it in a direction without the floor staying clung to it?

Comments

  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Delete, and then re-create.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1846632:date=May 16 2011, 05:49 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ May 16 2011, 05:49 PM) <a href="index.php?act=findpost&pid=1846632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Delete, and then re-create.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty much.

    I've had some difficulty with this too because I'm coming from the source mindset of building my maps block by block (i.e. the additive method). However, spark works in reverse, where you're essentially carving the map out of a solid block (the subtractive method). I think that's why the grab-and-move method of map geometry that is the foundation of source mapping doesn't work in spark.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I usually copy the face (no lines/vertices), then delete the "original" and paste the face back. It'll be separate. No need to recreate.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1846638:date=May 16 2011, 09:10 PM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ May 16 2011, 09:10 PM) <a href="index.php?act=findpost&pid=1846638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I usually copy the face (no lines/vertices), then delete the "original" and paste the face back. It'll be separate. No need to recreate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll try that thanks.

    As a suggestion to the devs, I'd appreciate the feature Hammer has of auto moving the active window when you drag down with your mouse. Right now you gotta hold left click, and then hold mouse3 to drag. Would be convenient.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    There's a big list of stuff we'd like eventually zastels somewhere down on the mapping forums, add it there ;)

    I find just copy/pasting whenever I do anything with a different face and manipulating the new pasted face to be best. I won't use the line/extrude/whatever tool unless I have to.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited May 2011
    <!--quoteo(post=1846638:date=May 17 2011, 04:10 AM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ May 17 2011, 04:10 AM) <a href="index.php?act=findpost&pid=1846638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I usually copy the face (no lines/vertices), then delete the "original" and paste the face back. It'll be separate. No need to recreate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wouldn't cut & paste be easier? :P
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited May 2011
    <!--quoteo(post=1846729:date=May 17 2011, 10:41 AM:name=uffo)--><div class='quotetop'>QUOTE (uffo @ May 17 2011, 10:41 AM) <a href="index.php?act=findpost&pid=1846729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wouldn't cut & paste be easier? :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, I copy, then delete the extra vertices/lines so I can check there's no orphaned vertices or anything, then paste safely! I could cut, but it's actually the same number of steps :)
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    edited May 2011
    Alright I'm starting to get the hang of this.

    But now I have a new question.

    If I delete a face, it still leaves the lines. It's usually easy enough to delete them, but can some lines overlap each other? Is there a way to see this? Does leaving extra lines around decrease performance? How do I select a line that is stuck inside another line if this problem is real? If I double click a face, it selects the lines and all, but it also selects all the other polygons it is connected to. Is there a way to double click and not select other attached polygons?

    sorry for all the questions : p

    I think what I'll do is finish up this little test map and then see if anyone can take a look at it and point of what I've done wrong in terms of optimization.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1846650:date=May 16 2011, 06:46 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ May 16 2011, 06:46 PM) <a href="index.php?act=findpost&pid=1846650"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's a big list of stuff we'd like eventually zastels somewhere down on the mapping forums, add it there ;)

    I find just copy/pasting whenever I do anything with a different face and manipulating the new pasted face to be best. I won't use the line/extrude/whatever tool unless I have to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112299" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112299</a>

    That thread really should be stickied.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I don't think anyone knows if having overlapping lines or leftover vertices/lines affects performance. I just delete all the leftover stuff because... well, I like to have my map as organized as possible.

    Also, I don't have much welded stuff, I do everything in separate faces all the time because it's easier to edit and feels closer to Hammer (and it avoids the issue you're having). This is only my opinion, of course, I don't know if anyone else does this differently.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    So my polygons are welding?

    You can only weld and not weld? Is there a specific way to weld, maybe I'm doing it on accident.
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