ns2_tisza development videos

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
edited June 2011 in Mapping
I have started work on my map again, you can see the old thread/screenshots <a href="http://www.unknownworlds.com/forums/index.php?showtopic=109486" target="_blank">here</a>.

I'm working on yet another Marine Spawn redesign and I'm not done yet with it, but I thought I'd post another Time-Lapse/Speed Mapping (whatever you want to call it) video. Warning: It has music, so watch out for the mute button.

Videos:

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Screenshots of finished (or semi-finished) areas:

<img src="http://mendasp.net/stuff/wip/tisza-wip28-2.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip29.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip11.jpg" border="0" class="linked-image" />

I think I may stick with this one when I'm done, I swear.

Comments

  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    jsut want to say i love watching your vids, as I am in the process of learning to map on NS2
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Nice video, its always interesting to see other's building methods.

    It appears you use the mouse to select tools. Have you tried switching over to a pure hotkey setup instead? It really speeds up the building process and reduces eye strain because your focus does not need to dart around as much.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited May 2011
    I've tried in the past. But I can't adapt. It's like using arrows in games... I know it'd be better if I used wasd, but I just can't do it :\

    At least the tools haven't gotten to a disaster state like in newer versions of Hammer where there's seemingly dozens of buttons.

    Also, while replying to this thread I searched if Hammer had shortcuts and it does! Lots of them! And I used NONE of them, everything with buttons!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The only shortcut I've used in a mapping tool is hammers transform, CTRL+M. I'm a mouse-job too.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited May 2011
    Just start with 3 things you commonly use, build up that muscle memory and add the obscure things later. If you use the same key layout that you use in-game that will help. For example you could bind your jump key to "refine grid " and bind the duck key to "coarsen grid". Use the keys you use for changing weapons to correspond to changing tools..

    Remember can also add modifiers to save on the number of keys you need. So you could, for example, bind Q to "create face" and Ctrl-Q to "flip face".

    The thing I dislike about Hammer is that you cannot customise the controls at all (last time I checked) and the default scheme is far from ideal.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    You're a very talented mapper ! =O
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I actually use Flip X, Flip Y, Flip Z, Flip Face, Refine/Coarse grid, and move/rotate origin shortcuts. I also abuse the "center selection in viewport" one (Z). The flip axis ones show up in the video (and other videos), the grid stuff may be harder to notice but it's also there. I only do the tool selection by hand, actually, guess I really hate menus and don't mind clicking little buttons near the views :P

    Which reminds me, I used the flip X/Y/Z ones in Hammer (since I customized those functions to use the same shortcuts Hammer used).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    heh I only use Z and the move/rotate origin. the rest is done using menu madness :D

    Awesome to see mapping in progress like this timelapsed Mendasp!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1846926:date=May 18 2011, 12:05 AM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ May 18 2011, 12:05 AM) <a href="index.php?act=findpost&pid=1846926"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also abuse the "center selection in viewport" one (Z).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh if I got a spank for every time I abused that one, I'd have to commit myself to working the trade in Eastern Europe!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7YpA_6YsKlI"></param><embed src="http://www.youtube.com/v/7YpA_6YsKlI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Good show ol' bean!
  • croncron Join Date: 2010-06-21 Member: 72122Members
    I enjoyed that last video a lot, thanks for sharing it.
    Very interesting ideas regarding the architecture and brilliant lighting.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Fair play that was an interesting watch, i guess from that comment about how you 'may stick with this one' that your overly critical of your work?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I've rebuilt the same area like 3 times now :P
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    Holy... that ###### looks so tedious.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I finished the area in the second video but I didn't record a video of it, so I'm going to post a screenshot. I actually had this done weeks ago and haven't been mapping that much recently, so I thought I'd post the screenshots of what is finished (although I may go back and change a few things, but I'm finally moving on).

    I'm also posting another screenshot of an area I reworked ages ago. To get this room fully done it's still missing the back area (which is shown in the first video).

    <img src="http://mendasp.net/stuff/wip/tisza-wip28-2.jpg" border="0" class="linked-image" />
    <img src="http://mendasp.net/stuff/wip/tisza-wip29.jpg" border="0" class="linked-image" />
  • croncron Join Date: 2010-06-21 Member: 72122Members
    I have to say, your brushwork and texture alignment are superb. Very inspiring indeed.
    I can barely come up with justified criticism, just some very minor things.

    Firstly the yellow railing below the shutter-window feels a little too noticeable, nearly longing for attention. This particular tone of yellow does not re-appear anywhere and at the same time creates an unexpected contrast making it stand out while not being attractive enough for an eye-catcher. Though the scenery definitely deserves a variation in color other than the lights this just doesn't feel right. It would look a lot more deliberate if you could find that color elsewhere in the map in a similar function (i.e. attention, behind this railing there is $important element). You might additionally add two similar colored props on each side of the railing so it doesn't stand so very alone with its yellow. Maybe that is the case already but if not, I hope the input can be helpful.

    Secondly those stairs in the first screen leading up to the command-terminal could look less out of place. They are fine as they are but I could imagine them looking better if fitted in more in the geometry; I'm thinking of a small alcove in the pedestal the command-terminal is standing on leading/aiding the view along the stairs direction. It would go well as repeated element with the other stairs just along the path.

    And again, you make excellent use of the textures and materials.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yeah, I agree mostly with what you said. The light does reappear, it's the same shade of yellow/brown as the one in the second screenshot. I'm considering moving the res node there, next to the tech point, in fact. But for now I'd rather finish the rest of the room.

    And the stairs leading to the CS... yeah, I'll probably change them.

    Thanks for your feedback :)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited June 2011
    It looks pretty, although I can't help but think it's going to be a strong hold. Gameplay wise, it looks a bit rough as that TP appears to be so inaccessible to entrance/exits.

    Oh and I don't think the Onos is going to be thin enough to actually go through your rails and reach your TP,
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--quoteo(post=1854454:date=Jun 19 2011, 05:38 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 19 2011, 05:38 AM) <a href="index.php?act=findpost&pid=1854454"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh and I don't think the Onos is going to be thin enough to actually go through your rails and reach your TP,<!--QuoteEnd--></div><!--QuoteEEnd-->
    Onos can fit through small doors, so that won't be an issue but it is a bit of a small space to squeeze through. For that reason it wouldn't hurt to widen the stairs a bit, but otherwise I'd start moving on and come back to that room later if you feel the need since it looks great right now.
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