ns2_tisza development videos
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I have started work on my map again, you can see the old thread/screenshots <a href="http://www.unknownworlds.com/forums/index.php?showtopic=109486" target="_blank">here</a>.
I'm working on yet another Marine Spawn redesign and I'm not done yet with it, but I thought I'd post another Time-Lapse/Speed Mapping (whatever you want to call it) video. Warning: It has music, so watch out for the mute button.
Videos:
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<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7YpA_6YsKlI"></param><embed src="http://www.youtube.com/v/7YpA_6YsKlI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Screenshots of finished (or semi-finished) areas:
<img src="http://mendasp.net/stuff/wip/tisza-wip28-2.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip29.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip11.jpg" border="0" class="linked-image" />
I think I may stick with this one when I'm done, I swear.
I'm working on yet another Marine Spawn redesign and I'm not done yet with it, but I thought I'd post another Time-Lapse/Speed Mapping (whatever you want to call it) video. Warning: It has music, so watch out for the mute button.
Videos:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/_7f88WIg3FY"></param><embed src="http://www.youtube.com/v/_7f88WIg3FY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7YpA_6YsKlI"></param><embed src="http://www.youtube.com/v/7YpA_6YsKlI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Screenshots of finished (or semi-finished) areas:
<img src="http://mendasp.net/stuff/wip/tisza-wip28-2.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip29.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip11.jpg" border="0" class="linked-image" />
I think I may stick with this one when I'm done, I swear.
Comments
It appears you use the mouse to select tools. Have you tried switching over to a pure hotkey setup instead? It really speeds up the building process and reduces eye strain because your focus does not need to dart around as much.
At least the tools haven't gotten to a disaster state like in newer versions of Hammer where there's seemingly dozens of buttons.
Also, while replying to this thread I searched if Hammer had shortcuts and it does! Lots of them! And I used NONE of them, everything with buttons!
Remember can also add modifiers to save on the number of keys you need. So you could, for example, bind Q to "create face" and Ctrl-Q to "flip face".
The thing I dislike about Hammer is that you cannot customise the controls at all (last time I checked) and the default scheme is far from ideal.
Which reminds me, I used the flip X/Y/Z ones in Hammer (since I customized those functions to use the same shortcuts Hammer used).
Awesome to see mapping in progress like this timelapsed Mendasp!
Oh if I got a spank for every time I abused that one, I'd have to commit myself to working the trade in Eastern Europe!
Very interesting ideas regarding the architecture and brilliant lighting.
I'm also posting another screenshot of an area I reworked ages ago. To get this room fully done it's still missing the back area (which is shown in the first video).
<img src="http://mendasp.net/stuff/wip/tisza-wip28-2.jpg" border="0" class="linked-image" />
<img src="http://mendasp.net/stuff/wip/tisza-wip29.jpg" border="0" class="linked-image" />
I can barely come up with justified criticism, just some very minor things.
Firstly the yellow railing below the shutter-window feels a little too noticeable, nearly longing for attention. This particular tone of yellow does not re-appear anywhere and at the same time creates an unexpected contrast making it stand out while not being attractive enough for an eye-catcher. Though the scenery definitely deserves a variation in color other than the lights this just doesn't feel right. It would look a lot more deliberate if you could find that color elsewhere in the map in a similar function (i.e. attention, behind this railing there is $important element). You might additionally add two similar colored props on each side of the railing so it doesn't stand so very alone with its yellow. Maybe that is the case already but if not, I hope the input can be helpful.
Secondly those stairs in the first screen leading up to the command-terminal could look less out of place. They are fine as they are but I could imagine them looking better if fitted in more in the geometry; I'm thinking of a small alcove in the pedestal the command-terminal is standing on leading/aiding the view along the stairs direction. It would go well as repeated element with the other stairs just along the path.
And again, you make excellent use of the textures and materials.
And the stairs leading to the CS... yeah, I'll probably change them.
Thanks for your feedback :)
Oh and I don't think the Onos is going to be thin enough to actually go through your rails and reach your TP,
Onos can fit through small doors, so that won't be an issue but it is a bit of a small space to squeeze through. For that reason it wouldn't hurt to widen the stairs a bit, but otherwise I'd start moving on and come back to that room later if you feel the need since it looks great right now.