Seeing the own shadow
Shilorius
Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
<div class="IPBDescription">what do you think?</div>I noticed since I started playing (125 hours ago) that everybody and everything casts a shadow - exept the player self.
If you run around in front of a floodlight everybody else sees your shadow and is aware of your presence. Youself don't see It and thus are not able to hide it, or so.
Sometimes I get the feeling I am just a Hand with Gun (or teeth) flying around in the map with no body attached.
With this said,what do you think?
Would it add to the game to cast a shadow as a player, or would it distract you?
If you run around in front of a floodlight everybody else sees your shadow and is aware of your presence. Youself don't see It and thus are not able to hide it, or so.
Sometimes I get the feeling I am just a Hand with Gun (or teeth) flying around in the map with no body attached.
With this said,what do you think?
Would it add to the game to cast a shadow as a player, or would it distract you?
Comments
Well I tried setting them to longer range and I was in a war situation with my pc. I'm now discussing peace with it, however it's demands are preposterous :/
+seeing own feet.
i get this feeling in every game and its even worth to get it in such an emersive, awesome game..
i want to see my feet ... just so i can say hi to them once a while..
and own shadow? YES ! this isnt just some gimmick.. its tactical ###### !"
if you want to ambush as a skulk you have to hide your shadow.. and what helps it to turn of your flashlight as marine when they get you by your shadow around the corner ?
also.. everyone else sees your shadow so there shouldnt be ANY bugs with you seeing it yourself
This idea, and the animated lower torso+legs+feet for marines would be amazing
as long as it's optional also.
+1
Person 2: Do not want.
Person 3: Implement as toggle.
Person 4: Do not want as toggle. One or other.
Person 2: Do not want.
Person 3: Implement as toggle.
Person 4: Do not want as toggle. One or other.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah.. i figured that.. so.. ? wanna make a voting á la pustules ?
I think our best bet is to continue to argue about it for 8 pages. That usually gets UWEs attention :)
Seriously though, they've built an engine that touts it's dynamic lighting abilities, utilize the hell out of it!
Well, the most obvious way of getting shadows of yourself in the game in would be to render your own model and not just the teeth and claws (for skulk), and yeah there are problems with that...
But that's the naive way of doing it, and I'm sure Max or Charlie can think of something more cleverer.
Person 2: Do not want.
Person 3: Implement as toggle.
Person 4: Do not want as toggle. One or other.<!--QuoteEnd--></div><!--QuoteEEnd-->
solution: ability to toggle the ability to toggle self shadowing.
Person 6: What?
+seeing own feet.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1+that.
I always hate not seeing my own body when I look down.
Well I tried setting them to longer range and I was in a war situation with my pc. I'm now discussing peace with it, however it's demands are preposterous :/<!--QuoteEnd--></div><!--QuoteEEnd-->
If you set the light radius further on point/spot lights and then change the other values accordingly to get the light affect you want, it's barely any strain on the engine.
<b>+seeing own feet.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
That could get problematic for skulks, with wallrunning and stuff.
But i still agree!
Well, we should already be able to see our special edition armour on the arms that are holding our weapons...
I should see if they could see my shadow. And it's weird going down that gully section of rockdown and seeing people's shadow from the spotlight but when you go across you think you're a vampire.
Watch the final 5 minutes of the film "Heat" for a perfect example of shadows giving someone a combat advantage!
Would be cool when you look down at the skulk chewing on your legs!
Seeing your own shadow is a must!
Well, we should already be able to see our special edition armour on the arms that are holding our weapons...<!--QuoteEnd--></div><!--QuoteEEnd-->
/sign