ns2_co_lunacy
Trainee.ger
Join Date: 2011-05-22 Member: 100097Members
<div class="IPBDescription">wip</div>Update:
Lunacy is currently the biggest map in delevopment for the fps only ns2, like you have in the
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116252&st=0&start=0" target="_blank">Proving Grounds</a> or <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151&st=0&start=0" target="_blank">Combat Mode</a> mods
[-1-] Alien lair <img src="http://img220.imageshack.us/img220/9273/2012080300001.jpg" border="0" class="linked-image" />
[-2-] <img src="http://img844.imageshack.us/img844/3580/2012080300002.jpg" border="0" class="linked-image" />
[-3-] cavern <img src="http://img507.imageshack.us/img507/51/2012080300003.jpg" border="0" class="linked-image" />
[-4-] <img src="http://img88.imageshack.us/img88/6136/2012080300004.jpg" border="0" class="linked-image" />
[-5-] <img src="http://img833.imageshack.us/img833/8635/2012080300005.jpg" border="0" class="linked-image" />
[-6-] <img src="http://img716.imageshack.us/img716/2589/2012080300006.jpg" border="0" class="linked-image" />
[-7-] <img src="http://img687.imageshack.us/img687/8666/2012080300007.jpg" border="0" class="linked-image" />
[-8-] <img src="http://img850.imageshack.us/img850/298/2012080300008.jpg" border="0" class="linked-image" />
[-9-] tram tunnel <img src="http://img189.imageshack.us/img189/2868/2012080300009.jpg" border="0" class="linked-image" />
[-10-] Marine base <img src="http://img20.imageshack.us/img20/5291/2012080300010.jpg" border="0" class="linked-image" />
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><b>Download: <a href="http://www.mediafire.com/?5wnfz8pa43c7ppe" target="_blank">http://www.mediafire.com/?5wnfz8pa43c7ppe</a></b><!--sizec--></span><!--/sizec-->
Lunacy is currently the biggest map in delevopment for the fps only ns2, like you have in the
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116252&st=0&start=0" target="_blank">Proving Grounds</a> or <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151&st=0&start=0" target="_blank">Combat Mode</a> mods
[-1-] Alien lair <img src="http://img220.imageshack.us/img220/9273/2012080300001.jpg" border="0" class="linked-image" />
[-2-] <img src="http://img844.imageshack.us/img844/3580/2012080300002.jpg" border="0" class="linked-image" />
[-3-] cavern <img src="http://img507.imageshack.us/img507/51/2012080300003.jpg" border="0" class="linked-image" />
[-4-] <img src="http://img88.imageshack.us/img88/6136/2012080300004.jpg" border="0" class="linked-image" />
[-5-] <img src="http://img833.imageshack.us/img833/8635/2012080300005.jpg" border="0" class="linked-image" />
[-6-] <img src="http://img716.imageshack.us/img716/2589/2012080300006.jpg" border="0" class="linked-image" />
[-7-] <img src="http://img687.imageshack.us/img687/8666/2012080300007.jpg" border="0" class="linked-image" />
[-8-] <img src="http://img850.imageshack.us/img850/298/2012080300008.jpg" border="0" class="linked-image" />
[-9-] tram tunnel <img src="http://img189.imageshack.us/img189/2868/2012080300009.jpg" border="0" class="linked-image" />
[-10-] Marine base <img src="http://img20.imageshack.us/img20/5291/2012080300010.jpg" border="0" class="linked-image" />
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><b>Download: <a href="http://www.mediafire.com/?5wnfz8pa43c7ppe" target="_blank">http://www.mediafire.com/?5wnfz8pa43c7ppe</a></b><!--sizec--></span><!--/sizec-->
Comments
can we get a layout and a background story for lunacy?
As Tig said: textures need little bit more thinking and break them a little. Story is a must!
im not quiet sure if i understand you correctly Tig, what does "misaligned vertical supports" exactly mean? can you give me an example on one of my screenshots?
i know my ceilings suck mostly and my lighting needs some love to, im on it!
The lighting seems to be your weakest area. In most places there's either too much or too little.
I look forward to seeing this progress!
<img src="http://img198.imageshack.us/img198/1371/2011052500004.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1849319:date=May 31 2011, 07:25 AM:name=Trainee.ger)--><div class='quotetop'>QUOTE (Trainee.ger @ May 31 2011, 07:25 AM) <a href="index.php?act=findpost&pid=1849319"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what does "misaligned vertical supports" exactly mean? can you give me an example on one of my screenshots?<!--QuoteEnd--></div><!--QuoteEEnd-->
edit: spelling.
<img src="http://img14.imageshack.us/img14/1839/2011060100003.jpg" border="0" class="linked-image" />
Entrance to Alien Hive from the cavern
<img src="http://img840.imageshack.us/img840/6336/2011060100001.jpg" border="0" class="linked-image" />
Part of the Alien Hive room
<img src="http://img146.imageshack.us/img146/3301/2011060100002.jpg" border="0" class="linked-image" />
i think when i´ve finished the Alien Hive room, i will redo some of my ceilings then.
layout and story are coming soon
<a href="http://img146.imageshack.us/img146/3301/2011060100002.jpg" target="_blank">http://img146.imageshack.us/img146/3301/2011060100002.jpg</a>
Look great! I'm surprised by how it goes together. Kinda reminds me of old school Goldeneye for some reason.
+1
I like that you try to go the extra mile regarding the geometry.
I don't know, if you wanna stay with that concrete texture look for the arches. Proper lighting might be enough to enhance the curves and make it appear more smooths, but proper textures can help with that aswell.
I made you a quick, little example how you could texture the inside by splitting the faces in the middle and use different angles:
<a href="http://filevo.com/704hssirukvl.html" target="_blank">http://filevo.com/704hssirukvl.html</a>
The used texture is, of course, just an example, it should work well with all kind of trim textures that aren't busy and detailed in their middle part.
this weekend im mapping with a friend of mine, i will overwork my archstyle hallway next week. hopefully i got some new screenshots for you then :)
i didnt liked that area either, changed the blue light to something more common
ive been working on my alien start hive, nothing final, just a work in progress shot. the second entrance is missing yet
<img src="http://img135.imageshack.us/img135/9463/2011060900004.jpg" border="0" class="linked-image" />
this is my ceiling, it has plenty of room for sniping lerks, so its kinda tricky to defend that hive, but due to multiple entrances it wont be that much of an advantage. lets see in the first playtest someday (-:
<img src="http://img11.imageshack.us/img11/2913/2011060900005.jpg" border="0" class="linked-image" />
ive started to work on my archstyle hallway again, but the editor is kinda broke since 178. the editor crushes everytime i use the circle, paint, displacement, props and entity tool -.-
anyone else gets this error?
dont like the idea to reinstall everything, regarding to my pretty slow internet connection..
And your screenshots look great, can't wait to test it.
i tried this, but it doesnt work. ill reinstall the game this night, hopefully it works then
format c? want a 64bit system anyway..
Don't go extreme yet. I have had 3 blue screens from the editor in this last build. Doesn't seem to be when doing anything specific,it just Garbles the screen,fade to black then good ol blue screen. The game also runs fine for me.
It's somewhere around user->yourname->appdata->roaming->natural selection 2->editor
my editor crashes much much more often when using the line tool, but nevertheless its working now :)
yeah, that's common, i save everytime before i use the line tool.
I made you a quick, little example how you could texture the inside by splitting the faces in the middle and use different angles:<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1849410:date=May 31 2011, 11:17 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ May 31 2011, 11:17 PM) <a href="index.php?act=findpost&pid=1849410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That archstyle hallway is much improved! Now just mix up the floors a bit :)<!--QuoteEnd--></div><!--QuoteEEnd-->
i put some more hours in my archstyle hallway. im finished with the geometry part and its much more complex now, it looks way more realistic! i have to adjust the textures and this ceiling is ready to go! thx to psykoman again!
But, i am lacking of ideas for its floor area. i do have some ideas, but none that i like!
any suggestions? (-: they´re much appreciated!
Trainee
my new wip archstyle hallway. (i have to adjust some textures there..)
<img src="http://img824.imageshack.us/img824/7965/2011061100003.jpg" border="0" class="linked-image" />
vs. the old one
<img src="http://img32.imageshack.us/img32/7964/2011061100005.jpg" border="0" class="linked-image" />
and a different angle from my cavern
<img src="http://img833.imageshack.us/img833/7032/2011061100004.jpg" border="0" class="linked-image" />
Marines could use an ice cream dispensary somewhere though . . .
what did i wrong? or is this a bug? im experiencing the same when placing a model, like the tram, in the cin editor. i animate it, so it is driving a bit and its ingame somewhere else but not on its rail.
<a href="http://imageshack.us/photo/my-images/204/2011071200001z.jpg/" target="_blank"><img src="http://img204.imageshack.us/img204/4541/2011071200001z.jpg" border="0" class="linked-image" /></a>
somebody else experiencing this?
edit: updated the picture and added some text