Skulk Jump
Floodinator
[HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">He Jumps on diferent heights.</div>Today I was trying to do some Bunnyhop in NS2 whit Skulk. Sometimes it works sometimes not.
But i found a big Issue. If you just go around the map whit the Skulk Jumping all the time while CTRL is pressed, you will see that the Skulk doesnt alsways Jump as he should.
Sometimes he does little Jumps like 40cm and sometimes big one like 3m. Or when he stand still and Jumps he sometimes jumps in anydirection sometimes left then right then back.
The strangest I found was, when you jumped from 1 side to the other, like from A to B, you get a ridicolous boost and if you go then from B to A it's like you are jumping versus an Airflow.
I tested it on several maps and Servers, it's always random what jump occurs.
Anyone else can reproduce this bug?
Greetings from Switzerland
But i found a big Issue. If you just go around the map whit the Skulk Jumping all the time while CTRL is pressed, you will see that the Skulk doesnt alsways Jump as he should.
Sometimes he does little Jumps like 40cm and sometimes big one like 3m. Or when he stand still and Jumps he sometimes jumps in anydirection sometimes left then right then back.
The strangest I found was, when you jumped from 1 side to the other, like from A to B, you get a ridicolous boost and if you go then from B to A it's like you are jumping versus an Airflow.
I tested it on several maps and Servers, it's always random what jump occurs.
Anyone else can reproduce this bug?
Greetings from Switzerland
Comments
But yes, jumping is really laggy and doesn't feel really controllable; I'm sure they'll fix that. Controls are not really polished yet.
And a other thing is:
Try to Leap to a Power-Node and bite it, sometimes you get pushed away from the Node, but that's an other problem. I guess walls are more "sticky" than the nodes.
Greets
E: Some gramarcorrections. My englisch's bad, feel free to correct me!
E2: "with-bug" solved
Bunnyhopping for the marines is stupid. It looks stupid and everything.
I haven't had any issues with the skulk like you are describing. Could possibly be lag and you are "rubber banding" a little. Being pushed away from the power node sounds a bit like the issue with the comm chairs right now. Sometimes even though it's open you can't enter the chair and you get pushed out when you enter the middle.
Not related to the point and I really am no grammar nazi but please....spell With correctly. I can handle bad english but please...it's with not "whit".
And I think my PC shouldn't be the problem.
Specs
Win7 ultimate x64
I7 975 @3.7
Hd5870
12gb ram
Go on rockdown go to west and jump from RT side to the other and climb sometimes.
At first everything is ok but sometimes you will get one of those bugs.
edit: Actually I must be thinking of a different bug. I've never had this happen to me but I'll try to reproduce it.
I am uploading a video now its up in 50min.
<a href="http://anonym.to/?http://www.youtube.com/watch?v=YCCxqGffLNs" target="_blank">Klick for Video</a>
It's done on LAN, so there is <u><b>NO LAG</b></u>.
FPS in game are 50-70 stable, so also no Graphic problems.
Its recorded at 30 FPS
Just because you're running a local server (LAN) does not mean you are not susceptible to connection problems and desynchronizations..
The data has an extremely short distance to travel, so the likelihood of the data getting backed up is extremely improbable, but I've managed to get "Connection Problems" even on a listen server, simply because the code is still rough, and things get through the cracks and gum up the works.
And getting connection problems and fps loss on lan is easy. Build 10 sentries and add 15 Bots...
btw first post on the forum :D
<a href="http://getsatisfaction.com/unknownworlds/topics/skulk_does_random_jumps" target="_blank">Skulk Jump Bug</a>
If any of you can reproduce this pls +1 it! Its anoying.
Sometimes skulk does a high jump and sometimes a low jump. :) The low jump is faster if you are running and jumping. You kinda get the feeling of a bunny hop but it's not. Also have that thing when you jump while standing still, you will be grabbed by the magical air flow. But yeah I guess that one has something to do with the wall climb like Jaweese suggested.