Are Fades meant to be that strong?
Jason Whore
Join Date: 2011-04-11 Member: 92514Members
<div class="IPBDescription">they can take out entire teams.</div>Fade can easily take out 2 or 3 marines at once if not 8 or 9 with a litle luck...
Is it meant to be that way? could they do that in ns1 ?
or are they just a litle op right now because of missing exosuit / jetpack ?
and if those are the counter to fades what is the counter to "HOLY SH!T" (correct plural of onos?)
and if it stays that way.. hmm. also in each game there are like 3 or 4 fades at the same time.. now thats at least somewhat op, non? :/
Is it meant to be that way? could they do that in ns1 ?
or are they just a litle op right now because of missing exosuit / jetpack ?
and if those are the counter to fades what is the counter to "HOLY SH!T" (correct plural of onos?)
and if it stays that way.. hmm. also in each game there are like 3 or 4 fades at the same time.. now thats at least somewhat op, non? :/
Comments
I'm not sure UWE's exact plan, but I've always viewed the fades role in NS as a merciless infantry rapist that should require more than a couple marines to kill. I wouldn't be opposed to raising their res cost and maybe placing a limit on how many can be in the game at once, though.
And to me the counter-fade is the flamethrower since it avoids recovering energy, and the exosuit will be the counter-onos.
reason people complain is because how bad fades were, and easily killed before.
Now you cannot use the same lame tactic, by either sprinting away from the fade or kitting him easily to win.
what will work you ask? teamwork.
single marine with simple rifles usually wouldn't stand a chance but group of marines can easily corner the fade.
And if group of marines have shotguns or flamethrower it could mean problems for the fade.
Don't go alone, die and complain. Same problems happened in ns1, marines go alone and slowly die one by one.
just play smart, those who played ns1 might have more experience how to deal with fades, and surely welcome a challenging fight.
I know I can somewhat enjoy my favorite class again, but I'm more eagerly waiting till they add air control, momentum and improve the fades movement.
In all honesty, I'm not sure whether the teamwork is going to be enough against fades of roughly NS1 strenght. The way I understand it, the alien res model causes there to be a lot more lifeforms. Are you going to teamwork yourself to victory on some 8 player marine team facing 3-4 fades and 2 lerks?
Not to mention nobody really hits alien nodes immediately to slow and limit the number of fades.
That's pretty much it. I usually have the best K/D on the server, but I don't attribute that to my skill, but rather that I actually have a good FPS and can track enemies.
I am hoping Fades won't be the backbone of the Alien Army like they were in NS1. Otherwise games devolving into having a good Fade player who can go 10-1 or having good enough Marines who can trap and shotugn it down are lame.
That being said, i'll withhold balance judgement until all the features are in the game. And the jerkiness and feel solidify.
2 fades with feast and a gorge is all you need to finish a game(blink to dodge => healspray => blink to dodge => kill(feast heal) + healspray etc.) => or at least(if the whole marine team sits in their base) lock you in, then kill all rts, and focus a marine after another until you dont have res for medpacks or weapons.
Its just wrong to think aliens are rambos and marines should be only viable in a group.
Its not like aliens cant have teamwork, i would even say - aliens teamwork is a lot stronger than marine can ever be.
Area denial, assassin, healer etc.
dieing as fade is nearly impossible if you arent in a bloodlust frenzy brain offline mode. (but it happens - after you nearly killed a whole rine team, you get greedy)
PS: my record is around 10-15 kills in a life (couldnt do more because we finished it)
Requiring only one side to have teamwork to succeed isn't balance. Current fade wins even against marines working together as long as numbers are even (3 fades beat 3 marines even if they are working together).
Just want to point out that a single marine with the rifle does not have a chance against gorges either.
(just use healspray and the marine will die)
(just use healspray and the marine will die)<!--QuoteEnd--></div><!--QuoteEEnd-->
That takes a rather long time, gorges die in under a clip of rifle fire.
They don't self heal you know.
Only way I can get kills with healspray is by catching the marine while reloading at point blank range.
Even now I can still take out a fade with my shotgun, however I would like to see more preferenced strategic weapons with both their pros and their cons (preferably more cons as to maintain teamwork).
Exactly, when I tested out the last patch that was essentially the alien team. I had to go back and forth from fade to commander to get anything done while the lerks and fades just minded their own business. Not a single gorge =(. But this could just be the excitement for experiencing fade blink for the first time.
working as intended lol. you'll need jetpacks if you want that to change.
I agree with this.
Just cut down the blink spam and it'll be fair. Let Fade keep their good HP/Armor/Melee damage. Just force them to play a bit more cautiously. At the moment, Fades can pretty much be as reckless as they want and still get away with it most of times. Even with the flames supposely slowing down their stamina regeneration.
Forcing a whole squad of marines to concentrate on one single Fade isn't a counter. Cause Fades can group up with his teammates, too. What then? Does the whole squad still focus on the Fade when there are skulks leaping at the flamethrower guy and spores being spammed all around them? What if there are 2 Fades? What's stopping the Fade from using teamworks as well?
Nobody's saying a lone marine with a rifle should be able to beat a Fade. The biggest problem at the moment is that even when marines group, a Fade can still blink spam around and kill a good number of marines before blinking away again. And even when the squad was able to fend off a Fade, they usually suffered some significant damage that requires medpacks. possibly even lost a couple men along with their purchased weapons. While the said Fade simply retreat into creeps and get his free regeneration.