Are Fades meant to be that strong?

Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
edited June 2011 in NS2 General Discussion
<div class="IPBDescription">they can take out entire teams.</div>Fade can easily take out 2 or 3 marines at once if not 8 or 9 with a litle luck...
Is it meant to be that way? could they do that in ns1 ?
or are they just a litle op right now because of missing exosuit / jetpack ?
and if those are the counter to fades what is the counter to "HOLY SH!T" (correct plural of onos?)

and if it stays that way.. hmm. also in each game there are like 3 or 4 fades at the same time.. now thats at least somewhat op, non? :/
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Comments

  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    They could do that in NS1 for sure, if you were good enough and the marines were using backwards tech :-)
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    At this point their effectiveness to cost ratio definitely seems too high. I'd like to play this patch a little bit more to say for sure, but right now it looks like they are a bit OP. However, I think finer air control is still something worth implementing, and we shouldn't shy away from it just because the Fade is currently OP (Im pointing this out since it has been mentioned in other threads discussing fade blink). It will either need a cost increase and/or armor/health/damage/energy regen decrease to balance it all out, but restricting its blink movement shouldn't be it.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    fade is fine, try aimming and less solo flame thrower.
  • AgielAgiel Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
    I don't think they should do anything drastic before proper counters on the marine side are implemented. Just give blink an activation cost in addition to the continuous energy drain so it can't be spammed.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Jetpacks should solve the fade strength problems. In ns1 it was always fades vs jetpacks.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    JP/Exo will make dealing with fades a little easier.

    I'm not sure UWE's exact plan, but I've always viewed the fades role in NS as a merciless infantry rapist that should require more than a couple marines to kill. I wouldn't be opposed to raising their res cost and maybe placing a limit on how many can be in the game at once, though.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    I first thought like you that they were overpowered, but I played a game where marines were alway sticking together, and when you have a shotgun+ a rifle + a flamthrower, your fade doesn't stand a chance. So I wouldn't change that, I think they seem overpowered because it's all new, but once player will understand that the tactic is to fight together, they won't seem so powerfull anymore.
    And to me the counter-fade is the flamethrower since it avoids recovering energy, and the exosuit will be the counter-onos.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I say they should nerf the fade's hp and the shotgun.
  • sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
    I really like how the fade plays right now. If balancing is done I would prefer to see marines get better as opposed to nerfing the fade. I played yesterday and really had a lot of fun on both sides seeing the fades blinking around and stuff.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    I freaking LOVE how the fade plays right now. Unfortunately the marine tech to counter isn't in the game yet, so most balance complaints aren't relevant.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    teamwork teamwork teamwork, I cannot say this enough.

    reason people complain is because how bad fades were, and easily killed before.
    Now you cannot use the same lame tactic, by either sprinting away from the fade or kitting him easily to win.
    what will work you ask? teamwork.

    single marine with simple rifles usually wouldn't stand a chance but group of marines can easily corner the fade.
    And if group of marines have shotguns or flamethrower it could mean problems for the fade.

    Don't go alone, die and complain. Same problems happened in ns1, marines go alone and slowly die one by one.
    just play smart, those who played ns1 might have more experience how to deal with fades, and surely welcome a challenging fight.

    I know I can somewhat enjoy my favorite class again, but I'm more eagerly waiting till they add air control, momentum and improve the fades movement.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1851233:date=Jun 9 2011, 08:08 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 9 2011, 08:08 PM) <a href="index.php?act=findpost&pid=1851233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->teamwork teamwork teamwork, I cannot say this enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In all honesty, I'm not sure whether the teamwork is going to be enough against fades of roughly NS1 strenght. The way I understand it, the alien res model causes there to be a lot more lifeforms. Are you going to teamwork yourself to victory on some 8 player marine team facing 3-4 fades and 2 lerks?
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    i've soloed a group of 3 marines as fade.. but have also taken out fades 1v1.. I'm thinking most people's PC's are just running the game terribly.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited June 2011
    Fades are just fine. I'm looking forward to the movement improvements/tweaks they'll be getting to get the right feel for them. Marines need coordination, upgrades, and a shottie or two (at least in skilled hands) to take down fades. It's too early to tell since performance problems hamper marines ability to aim proficiently anyways.

    Not to mention nobody really hits alien nodes immediately to slow and limit the number of fades.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1851242:date=Jun 9 2011, 12:47 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jun 9 2011, 12:47 PM) <a href="index.php?act=findpost&pid=1851242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i've soloed a group of 3 marines as fade.. but have also taken out fades 1v1.. I'm thinking most people's PC's are just running the game terribly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's pretty much it. I usually have the best K/D on the server, but I don't attribute that to my skill, but rather that I actually have a good FPS and can track enemies.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I think having a cooldown between Blinks could work. Right now, Fades can just click-hold-release periodically for temporary invulnerability. This may change with Quick Blink implemented though.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Mostly the Temporary invulnerbility can make life hellish for Marines. At least in NS1 we could track them and shoot while they blazed around the room.

    I am hoping Fades won't be the backbone of the Alien Army like they were in NS1. Otherwise games devolving into having a good Fade player who can go 10-1 or having good enough Marines who can trap and shotugn it down are lame.

    That being said, i'll withhold balance judgement until all the features are in the game. And the jerkiness and feel solidify.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited June 2011
    Teamwork teamwork teamwork?

    2 fades with feast and a gorge is all you need to finish a game(blink to dodge => healspray => blink to dodge => kill(feast heal) + healspray etc.) => or at least(if the whole marine team sits in their base) lock you in, then kill all rts, and focus a marine after another until you dont have res for medpacks or weapons.

    Its just wrong to think aliens are rambos and marines should be only viable in a group.

    Its not like aliens cant have teamwork, i would even say - aliens teamwork is a lot stronger than marine can ever be.

    Area denial, assassin, healer etc.


    dieing as fade is nearly impossible if you arent in a bloodlust frenzy brain offline mode. (but it happens - after you nearly killed a whole rine team, you get greedy)

    PS: my record is around 10-15 kills in a life (couldnt do more because we finished it)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1851233:date=Jun 9 2011, 12:08 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 9 2011, 12:08 PM) <a href="index.php?act=findpost&pid=1851233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->teamwork teamwork teamwork, I cannot say this enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Requiring only one side to have teamwork to succeed isn't balance. Current fade wins even against marines working together as long as numbers are even (3 fades beat 3 marines even if they are working together).
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1851233:date=Jun 9 2011, 12:08 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 9 2011, 12:08 PM) <a href="index.php?act=findpost&pid=1851233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->single marine with simple rifles usually wouldn't stand a chance but group of marines can easily corner the fade.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just want to point out that a single marine with the rifle does not have a chance against gorges either.
    (just use healspray and the marine will die)
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Anyone done an old fashioned gorge rush yet? Seems like it's a viable option now with self-heal and hydras. It would be hard for marines to get shotguns out in time to really deal with it.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Instead of invulnerability, I think 50% damage reduction sounds fair. It'll put more emphasis on the need to dodge, and with more movement control for Blink next patch, we'll be seeing (or not seeing) Fades come from any direction. Besides, Quick Blink is like temporary invulnerability, for a split second.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Gorges aren't thaaaat hard to kill. Surprise them, unload your pistol into them and finish with rifle. That usually out-dps' their self healing and they die. If anything they should nerf the damage heal spray does a little.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Honestly I don't know why fades should be invulnerable while blinking. If the marine is smart enough to predict the path and shoot there, the fade should take damage, visible or not. It would at least make fades take a little more thought when attacking.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2011
    <!--quoteo(post=1851286:date=Jun 9 2011, 10:06 PM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ Jun 9 2011, 10:06 PM) <a href="index.php?act=findpost&pid=1851286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just want to point out that a single marine with the rifle does not have a chance against gorges either.
    (just use healspray and the marine will die)<!--QuoteEnd--></div><!--QuoteEEnd-->

    That takes a rather long time, gorges die in under a clip of rifle fire.

    They don't self heal you know.

    Only way I can get kills with healspray is by catching the marine while reloading at point blank range.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    I'm pretty sure UWE will implement a late game weapon as a direct counter to the fade.
    Even now I can still take out a fade with my shotgun, however I would like to see more preferenced strategic weapons with both their pros and their cons (preferably more cons as to maintain teamwork).
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    <!--quoteo(post=1851239:date=Jun 9 2011, 12:32 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Jun 9 2011, 12:32 PM) <a href="index.php?act=findpost&pid=1851239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In all honesty, I'm not sure whether the teamwork is going to be enough against fades of roughly NS1 strenght. The way I understand it, the alien res model causes there to be a lot more lifeforms. Are you going to teamwork yourself to victory on some 8 player marine team facing 3-4 fades and 2 lerks?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly, when I tested out the last patch that was essentially the alien team. I had to go back and forth from fade to commander to get anything done while the lerks and fades just minded their own business. Not a single gorge =(. But this could just be the excitement for experiencing fade blink for the first time.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    edited June 2011
    <!--quoteo(post=1851283:date=Jun 9 2011, 03:59 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jun 9 2011, 03:59 PM) <a href="index.php?act=findpost&pid=1851283"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(3 fades beat 3 marines even if they are working together).<!--QuoteEnd--></div><!--QuoteEEnd-->

    working as intended lol. you'll need jetpacks if you want that to change.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1851138:date=Jun 9 2011, 09:21 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Jun 9 2011, 09:21 PM) <a href="index.php?act=findpost&pid=1851138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say they should nerf the fade's hp and the shotgun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree with this.
  • danshyudanshyu Join Date: 2002-11-01 Member: 2105Members
    <!--quoteo(post=1851233:date=Jun 9 2011, 08:08 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 9 2011, 08:08 PM) <a href="index.php?act=findpost&pid=1851233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->teamwork teamwork teamwork, I cannot say this enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just cut down the blink spam and it'll be fair. Let Fade keep their good HP/Armor/Melee damage. Just force them to play a bit more cautiously. At the moment, Fades can pretty much be as reckless as they want and still get away with it most of times. Even with the flames supposely slowing down their stamina regeneration.

    Forcing a whole squad of marines to concentrate on one single Fade isn't a counter. Cause Fades can group up with his teammates, too. What then? Does the whole squad still focus on the Fade when there are skulks leaping at the flamethrower guy and spores being spammed all around them? What if there are 2 Fades? What's stopping the Fade from using teamworks as well?

    Nobody's saying a lone marine with a rifle should be able to beat a Fade. The biggest problem at the moment is that even when marines group, a Fade can still blink spam around and kill a good number of marines before blinking away again. And even when the squad was able to fend off a Fade, they usually suffered some significant damage that requires medpacks. possibly even lost a couple men along with their purchased weapons. While the said Fade simply retreat into creeps and get his free regeneration.
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