Holograms!

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">new HUD and GUI</div>I've once said about this, but I can't wait for seeing new HUDs and GUIs.

And in my opinion, for marines blue-digital hologram will be the best one.

Imagine if you got some tips, comments, and informations about structures etc with digital hologram! It would be awesome.

Game will not be looking good without super HUDs and GUIs even though they have lots of great features. All we see is our 1st person monitor, and it would be luxury when all the things come and show themselves with hologram!

And you know, at 3rd person model of marine, there is also blue hologram.



p.s. it would be also fantastic if the warning sign that is klinging between red and blue comes when marines look at alien stuffs.

Comments

  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    edited June 2011
    Sort of like augmented reality.

    Interesting...

    Perhaps the aliens already have something similar, and this could be expanded with the "hive mind" (commander) being able to give orders through this method.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    Wait wait wait, is it confirmed they will redo the HUDs? Or are you suggesting this, I was going to make one, but really can't be bothered with the Lua side of things.
  • mammajoe44mammajoe44 Join Date: 2011-06-04 Member: 102635Members
    There are some elements of the hud im not a fan of. First off the map is just ugly please fix that up or remove it. The random red blobs and green blobs you see as a alien is ugly and not needed. The waypoints are ugly and get in the way.
    The squad list and the bottem left is ugly and needs more work.

    I would like them to remove the uglyness from the hud can just clean it up and remove the wallhacks for the aliens.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    I like the idea of holograms in the HUD, but you should be able to turn the 'tips' off.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2011
    <!--quoteo(post=1851698:date=Jun 10 2011, 10:10 PM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Jun 10 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1851698"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And in my opinion, for marines blue-digital hologram will be the best one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are you really sold on everything being all blueish? I mean whats your take on this, (no its not a mockup xD):

    <a href="http://imageshack.us/photo/my-images/850/51412488.png/" target="_blank">http://imageshack.us/photo/my-images/850/51412488.png/</a>
    <a href="http://imageshack.us/photo/my-images/8/xd2j.png/" target="_blank">http://imageshack.us/photo/my-images/8/xd2j.png/</a>
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    Fwolf, i love that :D but it should get darker when the surounding is also darker so its not distracting
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    The keyword is translucency.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2011
    <!--quoteo(post=1853081:date=Jun 15 2011, 04:12 PM:name=Jason ######)--><div class='quotetop'>QUOTE (Jason ###### @ Jun 15 2011, 04:12 PM) <a href="index.php?act=findpost&pid=1853081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fwolf, i love that :D but it should get darker when the surounding is also darker so its not distracting<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a big wip at this point but what you ask is no problem. :P

    semi transparent: <a href="http://imageshack.us/photo/my-images/195/semitranslucent.png/" target="_blank">http://imageshack.us/photo/my-images/195/s...ranslucent.png/</a>
    semi transparent blue: <a href="http://imageshack.us/photo/my-images/189/semitranslucentblue.png/" target="_blank">http://imageshack.us/photo/my-images/189/s...lucentblue.png/</a>

    Maybe the blue is better? Looks a little weird on the lit medpacks, but i'm sure with the right opacity it would look ok.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    I don't like it, but the blue is the best out of all of them.

    Still don't like it though. I would personally rather have the L4D glow shader highlight them.
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    So that means that you guys think that today's HUDs are enough, don't you? Just white typed texts with comic (x%) stuff. I just meant that should be changed.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2011
    Fwolf:

    First, use imgur :( imageshack sucks.

    I actually like the yellow/red scheme, though it doesn't look as clean as the blue scheme. If you could make the yellow/red scheme look better, I think it would generally just be better.

    Also, you said it's not a mockup, so does that mean you actually modded this in?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2011
    <!--quoteo(post=1853743:date=Jun 16 2011, 11:48 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 16 2011, 11:48 PM) <a href="index.php?act=findpost&pid=1853743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually like the yellow/red scheme, though it doesn't look as clean as the blue scheme. If you could make the yellow/red scheme look better, I think it would generally just be better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ya i'm torn between giving what i'm sure many expect and what is more functional, i.e. the different colors allow the icons to be smaller and still easily distinguishable, but at the same time the image at the top of the forum (and the devs use of colors in everything including the minimap) kinda force the color scheme.

    This is the current version. xVisions art + idea to show the icons elevated over the droppacks: <a href="http://i.imgur.com/1jyCQ.jpg" target="_blank">http://i.imgur.com/1jyCQ.jpg</a>

    (at one point i was going to give the player-diamonds a color indicating overall health... but it seemed pointless since players go from healthy to dead so quickly... so that's why they're just blue lol)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2011
    That version seems a bit blurry or it could just be the image quality. Save as .png :P
    It also seems less distinctive without the differing colours, and I notice it lacks the scaling down due to distance of the previous versions.
    I also liked the previous versions where the icon was overlaid on top of the pack, rather than hovering above it. But I guess someone else didn't.
    I think that so far I liked this version the best: <a href="http://imageshack.us/f/195/semitranslucent.png/" target="_blank">http://imageshack.us/f/195/semitranslucent.png/</a> The only problem was that it looked weird and pixellated when it was scaled down due to distance.
    I get that people want to go with the blue colour scheme, but I like the distinctiveness. Personally I think they (UWE) need to use more than just the one colour, blue, in their marine colour scheme. That doesn't necessarily mean the marine colour scheme needs to overlap with the alien colour scheme though, just that there is more variety within the scheme.
    At first I was going to suggest a fully-healthy and a not-fully-healthy colour (binary, basically) for the marine diamond, but it might still be pointless for much the same reason you stated.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2011
    <!--quoteo(post=1853834:date=Jun 17 2011, 06:52 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 17 2011, 06:52 AM) <a href="index.php?act=findpost&pid=1853834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That version seems a bit blurry or it could just be the image quality. Save as .png :P
    It also seems less distinctive without the differing colours, and I notice it lacks the scaling down due to distance of the previous versions.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The images have this style and size, so that's where some of the blur is coming from: <a href="http://imgur.com/r3lqs" target="_blank">http://imgur.com/r3lqs</a> Also yes the new image scaling was a little off at the time. Somehow i didn't notice. Works good now though lol.

    <!--quoteo(post=1853834:date=Jun 17 2011, 06:52 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 17 2011, 06:52 AM) <a href="index.php?act=findpost&pid=1853834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also liked the previous versions where the icon was overlaid on top of the pack, rather than hovering above it. But I guess someone else didn't.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a simple tweak to move those from/to center. I see bad company 2 also floats the icons on top so i think their may be some good in doing it. Perhaps the idea is you don't need to look as far down to see stuff at your feet?

    <!--quoteo(post=1853834:date=Jun 17 2011, 06:52 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 17 2011, 06:52 AM) <a href="index.php?act=findpost&pid=1853834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that so far I liked this version the best: <a href="http://imageshack.us/f/195/semitranslucent.png/" target="_blank">http://imageshack.us/f/195/semitranslucent.png/</a> The only problem was that it looked weird and pixellated when it was scaled down due to distance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's a mix between scaling for 640x480 and the websites seem to be degrading the images.

    This is the new scaling based both on distance and resolution. The font sizes also change with resolution and distance, although i wonder if that's a good thing.

    1920x1200 <a href="http://i.imgur.com/peqmv.jpg" target="_blank">http://i.imgur.com/peqmv.jpg</a>
    640x480 <a href="http://i.imgur.com/Pa2Ug.png" target="_blank">http://i.imgur.com/Pa2Ug.png</a>

    With regards to color usage, i'm thinking of using colors again that are not normally associated with the marine team. The reason is their is too much value lost in making everything a bluish tint. So this is what i propose: Everything that has to do with the player specifically will be blue (like the crosshair and healthbars). And colors for everything else that exists in the world around the player. The idea being this may help people concentrate on what they're looking for on the screen a little faster. In a <i>way</i> we can say the devs are doing this now, i.e. the damage-indicators are red, not blue... also they're kind of like waypoints to something in the world that caused the damage, so it fits.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1853496:date=Jun 16 2011, 02:53 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Jun 16 2011, 02:53 PM) <a href="index.php?act=findpost&pid=1853496"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would personally rather have the L4D glow shader highlight them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Yeah, the biggest problem with your latest version is just that the blue blur doesn't really stand out in the view, makes it a bit difficult to see. Maybe it's not so much an issue if you're moving though.

    Also not entirely sure about having the font sizes scale, though it actually looks quite clean. Maybe just have a minimum and a maximum font size? Doesn't get larger than 'this', doesn't get smaller than 'that'.
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