ns2_serva
<div class="IPBDescription">Work in progress.</div>After sorting out the 'whole' business in my other thread i figured i would open another one so can get people's thoughts and ideas on the map.
This is the first time I've actually started developing a map for NS2 so any help would be appreciated, also please ignore the 'Summit' model it's just there until i can get a replacement.
Anyway ns2_serva, or the marine spawn.
<img src="http://img855.imageshack.us/img855/432/ns2serva1.jpg" border="0" class="linked-image" />
<img src="http://img402.imageshack.us/img402/694/ns2serva2.jpg" border="0" class="linked-image" />
Any criticism or suggestions would go down great, i haven't exactly sorted out a layout as of yet or anything else for that matter so that needs to be sorted, this was purely just me picking up spark just to experiment, just building a theme and sorting out some lighting, the majority of what you see is very work in progress.
I'm aware it's not exactly a lot to see but i would rather get he ball rolling on what's wrong with it fairly early on so it can be sorted.
This is the first time I've actually started developing a map for NS2 so any help would be appreciated, also please ignore the 'Summit' model it's just there until i can get a replacement.
Anyway ns2_serva, or the marine spawn.
<img src="http://img855.imageshack.us/img855/432/ns2serva1.jpg" border="0" class="linked-image" />
<img src="http://img402.imageshack.us/img402/694/ns2serva2.jpg" border="0" class="linked-image" />
Any criticism or suggestions would go down great, i haven't exactly sorted out a layout as of yet or anything else for that matter so that needs to be sorted, this was purely just me picking up spark just to experiment, just building a theme and sorting out some lighting, the majority of what you see is very work in progress.
I'm aware it's not exactly a lot to see but i would rather get he ball rolling on what's wrong with it fairly early on so it can be sorted.
Comments
What I don't like personally is the red in the scene on the pipes (blue,green,yellow is enough)
and maybe that net fence thing, which could be a more clean and futuristic styled one for your theme, but could be that it just pops in my eyes due to the red of the pipes.
Really nice looking. Keep it up!
What I don't like personally is the red in the scene on the pipes (blue,green,yellow is enough)
and maybe that net fence thing, which could be a more clean and futuristic styled one for your theme, but could be that it just pops in my eyes due to the red of the pipes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah i understand what you mean, those pipes there were just a direct copy and paste from a previous section i had built.
As for the net over the pipes, perhaps i could remove it and place bars over them instead, looking back over it the net covers on the pipes do seem slightly out of place,
Just try with a simple railing prop, if it improves the look of that segment.
I removed the red piping and the net covers for them, replaced with the simple mine rail.
This looks amazing, I think you've raised the bar for me :)
This looks amazing, I think you've raised the bar for me :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks :).
If you jump onto the ns_summit thread you will find a tutorial written by pSyk0mAn which could explain it a lot better than I could.
Show us more!
Show us more!<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks, I've been playing around for a while trying to find a futuristic style clean-lab theme and while a lot of the maps that are currently in development all look great they just seem to all have the same theme on the go be it either the 'mine' or 'refinery' look, or both.
There just doesn't seem to be much in the way of the 'clean lab' look, but i imagine that will change with future patch releases (At least I'm hoping).
An i'm starting to agree with you Mendasp, my g/f came home yesterday and pointed that out almost straight away that it all looks fairly.. bland without the red.
You could try a yellowish light spot/source aswell to give the pipes some "detail".
Anyway, it's just my opinion and you just got started, so you better just keep mapping instead of wasting time on these little things or you won't finish this anytime soon :p
The theme is great, everyone likes it and it's refreshing compared to most of the other shots shown in the forum.
I'm hoping they will introduce more monitor overlays, for the moment when you run around my level.. every monitor says 'Summit', I'm not an big fan of using these huge clunky-looking computer terminals since they don't fit well into my theme.
An pSyk0mAn i agree, i've given up just messing around with the little details for the moment and just focusing on just getting the layout sorted.
Anyway these screenshots are looking damn good! Perhaps becoming another community-map with potential to go official ?
Just saying, it has this professional style, though its only one room.
For me its like a better version of the hera-theme =)
Looking forward to see more of that!
A map needs contrast, and a colour like red on a psychological level helps players identify different map areas. So I say put the red back in, and use it for only that area.
Just my two cents
A map needs contrast, and a colour like red on a psychological level helps players identify different map areas. So I say put the red back in, and use it for only that area.
Just my two cents<!--QuoteEnd--></div><!--QuoteEEnd-->
Two steps ahead of you there m8, already put it back in and yeah it contrasts really well next to the blue, orange and green.
oh just take my money and run why don't you
<img src="http://img651.imageshack.us/img651/7493/ns2serva5.jpg" border="0" class="linked-image" />
<img src="http://img845.imageshack.us/img845/1904/ns2serva4.jpg" border="0" class="linked-image" />
It's not entirely finished and i'm still working on getting the lighting perfect, since I've yet to get the layout sorted I'm not entirely sure this will be the marine spawn, but i will see how it goes when i get back to it.
Thanks, i spent an extraordinary amount of time tweaking the lighting, drove my g/f mad with boredom.
You have no idea, at first it was half life 2 then Dragon Age: Origins, now it's "I might try my hand at mapping, just don't laugh".
Wont laugh but christ i'll be one lucky bunny if she has a go.
Wont laugh but christ i'll be one lucky bunny if she has a go.<!--QuoteEnd--></div><!--QuoteEEnd-->
All I get out of mine is
"sighhhhhhh"
/eyeroll
Mikey I need to check sometime online
Mikey I'm hungry (This is an evil trick to steal my puter)
But alas, she does ask to see my work <3