combat=jittery, unresponsive, chaotic and not "streamlined"?
hotd0g
Join Date: 2004-03-19 Member: 27419Members
The main thing that's bothering me about the game right now is how bad the combat is. It has improved (no more warping, laggy movements etc), but it's still really bad imo.
Right now it's really hard to just kill someone else in general. When the combat starts, they're all over your screen, and all you can really do is shoot/bite/swing in random directions. Will they make the combat more fluid and streamlined or is this how it will stay?
Right now it's really hard to just kill someone else in general. When the combat starts, they're all over your screen, and all you can really do is shoot/bite/swing in random directions. Will they make the combat more fluid and streamlined or is this how it will stay?
Comments
One more then I'll get to my real response :)...did you play NS1, and did you find it just as bad?
My advice: Wait for the occlusion culling optimization which will hopefully be implemented soon.
One more then I'll get to my real response :)...did you play NS1, and did you find it just as bad?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes i've played NS1 since beta. And no, theres a difference between how the aliens and marines handle on the HL1 engine than on the Spark engine i guess. I would like it if they just completely tried to copy the HL1 engine characteristics in terms of player movement.
NS1 has some jittery player mechanics too, but the HL1 engine really allows for a player to put in his own element of skill.
I've always thought this was a consequence of server tick rate; the servers can't keep track of everyone in realtime, so when things like bullet-tracing and rendering opponents start clogging up the system, it starts taking longer to send positional updates to your client.
NS1 has some jittery player mechanics too, but the HL1 engine really allows for a player to put in his own element of skill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh boy, here we go again......
The NS1 vets have threads like this on the first page. Your opinions are very valid, and they seem to be working since Charlie keeps putting in NS1 features, balances, concepts, etc.
I would like to see HL leves of handling, as far as the new levels of player speed (which I like) will allow it - UWE obviously knows this, cause its posted constantly. If you read the forums you'd obviously also know that they are aware and working on it as fast as their very limited manpower will allow, so no need for this kinda thread to popup every two days.