My First Impressions
layzorc
Join Date: 2011-06-18 Member: 105198Members
<div class="IPBDescription">Just some constructive crits for the game.</div>Here are a few things that I think would make the game a hell of a lot more enjoyable to play :
- Option to remove skulk bite animation. (it gives me a headache.)
- Sensible hitboxes for the Lerks.
- Give skulks ranged weapon's projectile an easier to see special effect. I don't know why but I can never tell where it went, or why it didn't hit its target when compensating for lag.
- Maps need work as sometimes it is impossible to jump over railings. Even as a skulk if you are standing right next to a railing you can't jump or wall-walk over it. Not sure what map it is but every time I spawn it is on a catwalk with railing on both sides and it frustrates me getting out of spawn.
- Faster response to crosshair over player names. When playing with my friends I like to see where they are and trying to keep my crosshair over a jumpy player it is hard to see who it is.
bugs:
- The server I was on after a few hours in, no one could access the scoreboard. I pushed tab to see how many players were on and no score board. It wasn't just me everyone else had same problem.
- At start of game alien team kept attacking human spawn right off the bat and winning every round. Not sure if they were cheating or exploiting or what. Damn skulks wouldn't die ;)
These are just a few annoying little things I found while playing for the first time. It is a great game so far and can't wait to play some more. I hope this post is constructive and helps. Great game looking forward to its release.
- Option to remove skulk bite animation. (it gives me a headache.)
- Sensible hitboxes for the Lerks.
- Give skulks ranged weapon's projectile an easier to see special effect. I don't know why but I can never tell where it went, or why it didn't hit its target when compensating for lag.
- Maps need work as sometimes it is impossible to jump over railings. Even as a skulk if you are standing right next to a railing you can't jump or wall-walk over it. Not sure what map it is but every time I spawn it is on a catwalk with railing on both sides and it frustrates me getting out of spawn.
- Faster response to crosshair over player names. When playing with my friends I like to see where they are and trying to keep my crosshair over a jumpy player it is hard to see who it is.
bugs:
- The server I was on after a few hours in, no one could access the scoreboard. I pushed tab to see how many players were on and no score board. It wasn't just me everyone else had same problem.
- At start of game alien team kept attacking human spawn right off the bat and winning every round. Not sure if they were cheating or exploiting or what. Damn skulks wouldn't die ;)
These are just a few annoying little things I found while playing for the first time. It is a great game so far and can't wait to play some more. I hope this post is constructive and helps. Great game looking forward to its release.
Comments
I only have one comment. The skulk-rush you mention at the beginning is a common tactic, one that should be expected. At this point I would say it's not a glitch, exploit or cheat. You just didn't have marines that could aim very well :).
I only have one comment. The skulk-rush you mention at the beginning is a common tactic, one that should be expected. At this point I would say it's not a glitch, exploit or cheat. You just didn't have marines that could aim very well :).<!--QuoteEnd--></div><!--QuoteEEnd-->
Unless those skulks actually couldn't die, then that WOULD be a bug.
Yes, but like I said at this point I don't think it's a bug and I haven't heard of this happening in any other match. Not saying it isn't possible, but I had handfuls of successful skulk rushes during my NS1 playing days, some where we didn't lose a single skulk.
My money is on good skulks bad marines, unless it is a common problem for other people as well.
Oh and hello Zuriki, I recognize your avatar/sig from minecraft! cool!
The bite-animation is part of the skulk, without it the skulk would both feel not-as-dangerous and would probably be OP aswell. It is its natural drawback.
The thing about it is you can't just spam the bite and expect to be very successful, because if you do you'll blind yourself out a lot. Instead, only bite when you "know" you'll hit, and otherwise run around and then sneak up and bite->run to his back->bite etc.
As in.. don't panic:p just bite when you need to and don't when there's no need:p
gl:)
That's summit. And that's pretty strange as I can jump over the railings.
in 178 if you were the alien commander, game end would not port you to the rr but instead drop you where the hive was thus allowing you to run around the actual map during gameplay while retaining spec godmode.
I think is has something to do with being on infestation and trying to jump. The leap works though. Now I just leap out of spawn works a lot better.
I hate the skulk bite animation as well, something needs to be done about that.
its even better than in ns1
it's maybe a stupid request but i think the biting sound should be reduced a bit when chewing hardware.
and i also have a problem with the railing, i want to spawn and run away, not start and jump over it.
If you compare the Skulk bite animations, the one from NS still had about 20% visibility when the jaws are fully closed. Whereas in NS2, Skulk's vision is totally obscured when its jaws close (which looks as if the Skulk is biting into its own flesh. Ouch!).
New animation:
<img src="http://i1143.photobucket.com/albums/n638/tsalerk/BlindSkulk.jpg" border="0" class="linked-image" />
Old animation:
<img src="http://i1143.photobucket.com/albums/n638/tsalerk/OldSkulk.jpg" border="0" class="linked-image" />
The railings in alien starting hive on Summit around the eggs are a bit annoying.
So, IMHO the biting animation is here to stay and with good reason.
Not to mention its somewhat a NS trademark and a feature.
This is not the first time I hear people complaining that playing as skulk gives them a headache. I get from skulk headaches aswell, especiallly during chewing for a long time, such as on powernodes. I think it's the double flash of the power node light and the flash of the biting. It really is horrible.
well done sir i agree
Yes, you're right. We had a version of the mouth that was more open, similar to that NS1 shot, but when we did some rework to the bite animations, we must have used the versions that closed all the way, instead of the more open one. If you look at the attack anims in the viewer, there's one named bite_attack4, and that has the mouth staying slightly open, for better visibility, but that isn't the one the game is currently using. We're going to make some adjustments to that version and then add it to the game, and see if that helps with visibility.
--Cory
I made some notes and entered some new tasks into our system so hopefully we can address some of those issues.