Nostalgia

LocaneLocane Join Date: 2003-11-14 Member: 22882Members, Constellation
Was going through some of my old image files and found some reskins I did so many years ago.

Ahhhh, the joys of getting killed by random grenade spam:



<img src="http://locane.net/images/SpamLauncher_cropped.jpg" border="0" class="linked-image" />
<img src="http://locane.net/images/SpamLauncherGame1.jpg" border="0" class="linked-image" />
<img src="http://locane.net/images/SpamLauncherGame2.jpg" border="0" class="linked-image" />

Comments

  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
    Man I forgot how different the gl's crosshair is. Kinda hope we can see an updated spiritual successor with current rifle/gl combo.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    It's kinda funny how the NS2 guns all cover the same amount of screen as the NS1 GL.
  • revbassrevbass Join Date: 2011-06-09 Member: 103386Members
    <!--quoteo(post=1854720:date=Jun 20 2011, 03:07 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 20 2011, 03:07 PM) <a href="index.php?act=findpost&pid=1854720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's kinda funny how the NS2 guns all cover the same amount of screen as the NS1 GL.<!--QuoteEnd--></div><!--QuoteEEnd-->
    True.. the weapons in NS2 are huge. Not really liking it.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    Funny reskin, heh. I also liked the cool technical looking crosshair for the launcher arc. I don't think it really functioned, but it was a nice visual.

    A widescreen resolution would likely alleviate some of the problems with weapon models taking up too much view space. In most games with widescreen support doesn't it just add additional horizontal FOV space? In a 4:3 ratio, close enough to those screen shots, the weapon does take up a bunch of room.

    I don't notice the "largeness" of the current models very much but I probably wouldn't mind if they were scaled any smaller.
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