Sniper-like feature for the marines

meepzmeepz Join Date: 2005-03-27 Member: 46644Members
Longtime lurker first-time poster.

I was thinking earlier that Lerks have the ability to zoom in and shoot a single spike at a time. Would anyone entertain the idea of having this feature for the LMG for the marine instead of a melee attack? For a less front-line player, being able to lay back and as a defensive/support unit would be a fun change of pace.

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Here's a thought.

    Marine pistol alt-fire should be a sniper pistol mode. Pistol is currently the best weapon to use against lerks, so why not make it official? Gives marines a sniper weapon and makes pistol alt-fire worthwhile.
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Yes actually, I'm sure there's supposed to be a railgun weapon going in which is presumably going to be a sniper rifle of some kind.
  • meepzmeepz Join Date: 2005-03-27 Member: 46644Members
    edited June 2011
    I like the pistol idea, my main concern for a sniper-type weapon is the zoom feature I guess. I cant picture logically people using a scope on a pistol.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1854625:date=Jun 19 2011, 06:33 PM:name=meepz)--><div class='quotetop'>QUOTE (meepz @ Jun 19 2011, 06:33 PM) <a href="index.php?act=findpost&pid=1854625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the pistol idea, my main concern for a sniper-type weapon is the zoom feature I guess. I cant picture logically people using a scope on a pistol.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://i.imgur.com/pvzVK.jpg" border="0" class="linked-image" />

    Its not inconceivable. Also, it would also make the pistol alt-fire actually useful.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Well, Marines are wearing helmets that can project holograms; a zoom function wouldn't be outlandish, now would it?
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1854609:date=Jun 20 2011, 01:49 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 20 2011, 01:49 AM) <a href="index.php?act=findpost&pid=1854609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes actually, I'm sure there's supposed to be a railgun weapon going in which is presumably going to be a sniper rifle of some kind.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I remember seeing this somewhere in the code, I haven't heard any news about it though.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited June 2011
    What psiwarp said.

    All you need to do is "on keypress change fov to xx - on release change back to normal"
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1854778:date=Jun 20 2011, 06:23 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jun 20 2011, 06:23 PM) <a href="index.php?act=findpost&pid=1854778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What psiwarp said.

    All you need to do is "on keypress change fov to xx - on release change back to normal"<!--QuoteEnd--></div><!--QuoteEEnd-->
    Quake zoom!
  • meepzmeepz Join Date: 2005-03-27 Member: 46644Members
    My idea of having a sniper class is the type of player that likes to play back and take people out from far away with a weapon that is made for long-range. Whenever I think of someone shooting more than a 100 meters in real life, I automatically think that person is using a rifle of some sort. That is why I think changing the LMG's secondary to be a zoomed in, slower shot gun would be the better candidate.

    For the pistol, the secondary could be something like the automatic pistol features. Switching between single-shot and full magazine burst for those tough up-close battles.

    This leaves the pistol's secondary to be either have the melee attack that the LMG currently has, or my other idea of having it as a magazine burst.

    (I know that the ideas for the pistol are two separate ideas from the LMG and go against forum policy but it wouldn't help my argument if I made them new topics)
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    I would also like a dedicated mid-late game sniper weapon for marines. Marines are about range...yet the aliens have the only sniper gun? Areas like crevice, aliens completely dominate marines at range...seems backwards...which also makes crevice a very bad spot for marines to launch a siege from (not too mention no power node).

    I also would really like a dedicated universal zoom button (mouse 3?) for marines. Like some have said, the zoom function would come from the helmet's HUD visor..not the gun. It would resemble the lerks zoom.. not ironsight. I've lost count how many times I wish I could zoom ...just a little bit even..im not greedy. No zoom function in a FPS game seems so 2002.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1854649:date=Jun 20 2011, 01:21 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jun 20 2011, 01:21 AM) <a href="index.php?act=findpost&pid=1854649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, Marines are wearing helmets that can project holograms; a zoom function wouldn't be outlandish, now would it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not unless they forgot how to make cameras in the future. They did forget how to make 360 degree turrets so i wouldn't put it past them :P
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    <!--quoteo(post=1854881:date=Jun 20 2011, 08:18 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jun 20 2011, 08:18 PM) <a href="index.php?act=findpost&pid=1854881"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not unless they forgot how to make cameras in the future. They did forget how to make 360 degree turrets so i wouldn't put it past them :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well money is tight these days...
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1854884:date=Jun 21 2011, 04:32 AM:name=SgtHydra)--><div class='quotetop'>QUOTE (SgtHydra @ Jun 21 2011, 04:32 AM) <a href="index.php?act=findpost&pid=1854884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well money is tight these days...<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's because the military budget is so high, fighting Kharaa is not cheap you know!
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited June 2011
    It is not the mitary fighting the Aliens it is the TSA (Transportation Security Administration) so it us Homelandsecurity not the Army.

    For me the Alt of the pistol is the Sniper but without zoom, and i am glad that there is no zoom because it would do it impossoble to track a Alien! It would only help vs Structures.

    For example take the Lerk sniper and then try to track a Zik Zak Lerk.
    Aliens move to fast as that zoom would be useful! IMO.
    Zoom is only good for Slow things. Or for predictable Moving of the Enemy.
    Any Sniper (in RL) will say you the same.
    Ever tried to shoot a flying Fly? Good luck.

    We tried it with a SAW years ago (100rounds) and it survived!
    Lol. Swiss Military fun!
    So -1
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1855010:date=Jun 21 2011, 04:47 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 21 2011, 04:47 PM) <a href="index.php?act=findpost&pid=1855010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is not the mitary fighting the Aliens it is the TSA (Transportation Security Administration) so it us Homelandsecurity not the Army.

    For me the Alt of the pistol is the Sniper but without zoom, and i am glad that there is no zoom because it would do it impossoble to track a Alien! It would only help vs Structures.

    For example take the Lerk sniper and then try to track a Zik Zak Lerk.
    Aliens move to fast as that zoom would be useful! IMO.
    Zoom is only good for Slow things. Or for predictable Moving of the Enemy.
    Any Sniper (in RL) will say you the same.
    Ever tried to shoot a flying Fly? Good luck.

    We tried it with a SAW years ago (100rounds) and it survived!
    Lol. Swiss Military fun!
    So -1<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wrong it's Trans System Authority, unless you were joking, in which case I laughed anyway!
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    <!--quoteo(post=1855010:date=Jun 21 2011, 10:47 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 21 2011, 10:47 AM) <a href="index.php?act=findpost&pid=1855010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is not the mitary fighting the Aliens it is the TSA (Transportation Security Administration) so it us Homelandsecurity not the Army.

    For me the Alt of the pistol is the Sniper but without zoom, and i am glad that there is no zoom because it would do it impossoble to track a Alien! It would only help vs Structures.

    For example take the Lerk sniper and then try to track a Zik Zak Lerk.
    Aliens move to fast as that zoom would be useful! IMO.
    Zoom is only good for Slow things. Or for predictable Moving of the Enemy.
    Any Sniper (in RL) will say you the same.
    Ever tried to shoot a flying Fly? Good luck.

    We tried it with a SAW years ago (100rounds) and it survived!
    Lol. Swiss Military fun!
    So -1<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really? You can't imagine any more situations where this would be useful?

    Of course you are not going to use zoom versus a skulk thats already in the process of assaulting you (don't even bother with a fade).
    But how hard would it be track a lerk thats standing still sniping you down a long hallway or up in a vent or ledge.... Or a skulk standing still up on a wall far away thinking no one can see him. Or a gorge standing out in the distance healing a structure or planting some hydras. There has been literally countless situations where I have gone "GD SH*T FU*K! I wish I zoom FFS!".

    I have come to grips that the pistol is our long range weapon to start off with (even though it makes little sense in the real world). But I would like a more dedicated mid-late-game sniper weapon for marines. Hell, I would like the ability to zoom period. It would make marine gameplay much more rewarding and interesting. Get rid of bunny hopping and give me zoom instead.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    @ Zuriki
    Was joking ^^

    I always have to laugh when MAC say:
    I will do everything for the TSA

    I don't have problems sniping a Lerk sitting outside in Summit.
    Just have to Aim right and Listen at the sounds.
    Even when you zoom, if you hit the Lerk he start Flying so good luck again tracking him even with LMG.
    And only people who aren't used to Lerk sit and shoot (I can fly Zik Zak and stil Sniper you!)
    Good players only have to sit down when a Gorge heals em because of turning around at such a smal place is to hard!
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    Targets at mid to long range are easy enough to track with zoom if you are skilled enough. This isn't the only "marine vs alien" or "ranged human vs fast jumping close combat monsters" game you know. Savage (1 and 2), the AVP games (to name a few)...all had zoom function for the "ranged human" side, all could be used effectively even against fast jumping close combat opponents. Just got to do it right.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1855013:date=Jun 21 2011, 09:02 AM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Jun 21 2011, 09:02 AM) <a href="index.php?act=findpost&pid=1855013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wrong it's Trans System Authority, unless you were joking, in which case I laughed anyway!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why do you think summit looks like an futuristic airport then? Heliport! Flight Control! It all makes sense. Even the phase gates are just airport porno scanners in disguise.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1855035:date=Jun 21 2011, 01:44 PM:name=OutlawDr)--><div class='quotetop'>QUOTE (OutlawDr @ Jun 21 2011, 01:44 PM) <a href="index.php?act=findpost&pid=1855035"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Targets at mid to long range are easy enough to track with zoom if you are skilled enough. This isn't the only "marine vs alien" or "ranged human vs fast jumping close combat monsters" game you know. Savage (1 and 2), the AVP games (to name a few)...all had zoom function for the "ranged human" side, all could be used effectively even against fast jumping close combat opponents. Just got to do it right.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Long range? Where? I don't see anything away more 300m.
    I really have to say there isn't even much Midrange in NS2 only a few areas.

    Just get 100 Kills with LMG and buy acog...
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    I guess that depends on what you are considering "long range". The ranges in NS2 are nothing special and are comparable to many FPS maps where zoom is used often. In the games I listed above the same is true. There are plenty of long hallways and big rooms where having zoom would be welcomed.

    However, I still don't quite understand your objections to zoom. I get that you think it would hard to use and not useful. But if it was a skill other players could use effectively, would you still object to it?
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited June 2011
    <!--quoteo(post=1855367:date=Jun 22 2011, 10:56 AM:name=OutlawDr)--><div class='quotetop'>QUOTE (OutlawDr @ Jun 22 2011, 10:56 AM) <a href="index.php?act=findpost&pid=1855367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess that depends on what you are considering "long range". The ranges in NS2 are nothing special and are comparable to many FPS maps where zoom is used often. In the games I listed above the same is true. There are plenty of long hallways and big rooms where having zoom would be welcomed.

    However, I still don't quite understand your objections to zoom. I get that you think it would hard to use and not useful. But if it was a skill other players could use effectively, would you still object to it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree that in some FPS zoom is ok (Headys) but in NS2 a shot in the left feet of a Onos does the same DMG like a Headshot. And you get buffs when using zoom (better aim) but you were slower.

    Even hitting a Suklk at the farest range in summit is no Problem!

    Zoom for LMG, why a rifle is used at 300m without scope.

    The only way I would let comming zoom to NS2 is, when its HUD based and you can NOT shoot when zoomed

    So you still have zoom for scouting.

    Edit: I wrote can but meaned can't.
  • devakdevak Join Date: 2011-06-17 Member: 104924Members
    i don't understand why the assault rifle AltFire is a melee attack. why not aim down sights?
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    <!--quoteo(post=1855439:date=Jun 22 2011, 01:53 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jun 22 2011, 01:53 PM) <a href="index.php?act=findpost&pid=1855439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree that in some FPS zoom is ok (Headys) but in NS2 a shot in the left feet of a Onos does the same DMG like a Headshot. And you get buffs when using zoom (better aim) but you were slower.

    Even hitting a Suklk at the farest range in summit is no Problem!

    Zoom for LMG, why a rifle is used at 300m without scope.

    The only way I would let comming zoom to NS2 is, when its HUD based and you can shoot when zoomed.
    So you still have zoom for scouting.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought originally you were against zoom because it would be useless. Now its because it would be too good? Which one is it? Being able to better aim on an Onos weak hitbox (as in your example) is exactly the kind of stuff zoom would be used for. If you have no trouble hitting a skulk at 300m, then good on ya mate!..but that doesn't exactly mean there should be no zoom. I am still not sure why you are against it.

    I agree zoom would be good for scouting, another reason to have it.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    <!--quoteo(post=1855665:date=Jun 23 2011, 02:43 AM:name=devak)--><div class='quotetop'>QUOTE (devak @ Jun 23 2011, 02:43 AM) <a href="index.php?act=findpost&pid=1855665"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't understand why the assault rifle AltFire is a melee attack. why not aim down sights?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it would be too much work implementing aim downs sights, when a simple HUD zoom (like lerk snipe) would have a similar effect. When you tie it to the HUD you don't have to deal with each individual gun's ADS visual. Plus some guns wouldn't have ADS, but zoom would still be useful for scouting.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1855665:date=Jun 23 2011, 08:43 AM:name=devak)--><div class='quotetop'>QUOTE (devak @ Jun 23 2011, 08:43 AM) <a href="index.php?act=findpost&pid=1855665"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't understand why the assault rifle AltFire is a melee attack. why not aim down sights?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because NS2 is not like every other game and you need a melee attack when they get close.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    edited June 2011
    One way to implement "sniping" with the LMG might be to have an underbarrel rail accelerator attachment. This could be a standalone weapon loading it's own ammunition, in which case you've got single shells being reloaded or somesuch limiting your rate of fire but delivering a punishing, high-power hit to the target. Or, it could be capacitors and a rail system put in alongside the existing barrel, allowing the weapon to fire in normal LMG mode, or to fire a single round down that same barrel with the rails speeding it up to a much higher velocity, delivering a mighty kick to the shooter's shoulder and putting a much higher-power hit on the target than a basic shot will, followed by the obvious whine of the capacitors charging back up again.
Sign In or Register to comment.