minimap change?
<div class="IPBDescription">entities and minimap don't line up</div>
Minimap seems to be over scaled by 1/4. If i tell AI to build at the specified entity they go way below map to the location it shows witch is wrong and do not build because they are actually not at an entity.
I have my batch file set like this (worked before)----> <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->START "Overview Map Generator" /d "C:\Program Files (x86)\Steam\steamapps\common\natural selection 2" Overview.exe %1 ns2
Pause<!--c2--></div><!--ec2-->
to better explain see vid.....
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/YXS0ynZwyVE"></param><embed src="http://www.youtube.com/v/YXS0ynZwyVE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Did something change that i overlooked?
Minimap seems to be over scaled by 1/4. If i tell AI to build at the specified entity they go way below map to the location it shows witch is wrong and do not build because they are actually not at an entity.
I have my batch file set like this (worked before)----> <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->START "Overview Map Generator" /d "C:\Program Files (x86)\Steam\steamapps\common\natural selection 2" Overview.exe %1 ns2
Pause<!--c2--></div><!--ec2-->
to better explain see vid.....
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/YXS0ynZwyVE"></param><embed src="http://www.youtube.com/v/YXS0ynZwyVE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Did something change that i overlooked?
Comments
I just noticed that its every location name that is off the mark as well.
<img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic38.jpg" border="0" class="linked-image" />
Are you sure? The dev maps I've played all have screwed up minimaps with icons not aligning properly with the minimap image. B178 must have broken something there.
Your right, i was comparing to the previous build on my other pc.
There was an error before that non square maps had a wrong minimap. that was fixed. i wonder if the issue lies there
I think you may be wrong on that as if you scour through the forums you will find a few things held back from the editors "Public Build" over the patches as in the Atmospheric Flag and a few others. I am sure they hold these things back so they can implement things or fix bugs but if they don't give us the same editor as the dev then the customer issues are from a mute voice until we are in the final build.
I get different errors from all of my maps as they where in stages of the patch builds and they all point to the minimap extents and minimap size in one form or another.
I'm sure something went funky on the compile as it must be painful to patch rather than re-release a full download in some cases. I wouldn't mind seeing an option to update the editor it's self in the future.
We do nothing special for the official maps.
The plotting is difficult because unlike most games that have a radar/compas that moves around with you over an image of an unconstrained size or a game that only allows you to create levels of a specific widthxHeight, NS2 has to plot a level that could be of any unconstraigned size and shape to canvas that is a <u>fixed</u> constrained size and shape thus requires some head splitting cases to be written to tell it how to replot all the minimap data correctly to that.
I have been working on it to write these cases so it knows how to handle these different scales fluidly, It was tested on a tiny dev_test level, Summit, Rockdown, Tram, Mineshaft and Docking so all these maps are various different sizes but dont provide many test cases.
So either you have more than one extent entity present in the map as its easy to accidently place one of those tiny grey boxes and not nostice.
You can check this by deleting your large minimap_extent and then try to generate and overview, It should give you an error (I think) saying there are no extents found if it finds none (Good) but if it renders and results in a big bloch or nothing then you have a sneeky duplicate in there.
Other than that it would help if you sent your map in to me to check it over and find out if its overview.exe or the minimap LUA code (more likely).
marc @ unitedworlds.co.uk / sgtbarlow @ gmail.com
marc @ unitedworlds.co.uk / sgtbarlow @ gmail.com<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Ns2_sample" target="_blank">ns2_sample does it as well</a>
The atmospheric spotlight is used in the main menu for the MAC's flashlight. Works well in that because it's small.
Isn't that a cinematic animation, I as recall cinimatics had a lesser impact than a static source but i could be wrong.
Here is some additional information:
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b><!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Without minimap extents present in the level file<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->
<img src="http://super-nova-team.com/uwe/mmerror.png" border="0" class="linked-image" />
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>With the minimap extents present in the level file<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->
<img src="http://super-nova-team.com/uwe/mmerror1.png" border="0" class="linked-image" />
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->
The output of the overview build<!--colorc--></span><!--/colorc-->
</b><!--sizec--></span><!--/sizec-->
<img src="http://super-nova-team.com/uwe/overviewbuild.png" border="0" class="linked-image" />
also if you take a run to ventilation's lower access hallway while your in there my display shows a black line about mid door that follows the adjacent faces. Not a big deal,was just wondering if it is just my vid card spazzing.
However, just now I created a new minimap_extents and stretched out into the shape of square. Now instead of the location names being spread out like above, they are mashed in together including my player icon:
<img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic57.jpg" border="0" class="linked-image" />
Without having looked at it yet, that is usually caused by cone angles set to 90+, use 87 or less.
But I still have those wavy lines on the edges.
<img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic58.jpg" border="0" class="linked-image" />
But I still have those wavy lines on the edges.<!--QuoteEnd--></div><!--QuoteEEnd-->
How does it look in comm view? Do the entities (tech points,resource points,...ect..) line up with the map?
Shoot, I forgot about comm view. I will check that as soon as I get home.
But I still have those wavy lines on the edges.
<img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic58.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
CajunFried Great work!
I modified the minimap_extents as it is on summit, but is still misaligned.
I drag the map on overview.bat.
If it works for the marine works for the Commander... I think... :p
How you fix it?
And what you use to build the mini map?
Also, Alex, I just used the command prompt to create the minimap. To get the locations and everything lined up I started with my normal minimap_extents in the shape of a rectangle. (Due to layout) I then stretched it out into a square and gradually moved the sides of the square in, rebuilding the minimap after each try, until I got it correct. It took about 3 tries.
I made mine a square and it works now, So One may have the assumption that there is a fraction criteria that x-z have to meet to build/render correctly?
@Barlow
No spots anywhere in that area with with anything even near 90.
I made mine a square and it works now, So One may have the assumption that there is a fraction criteria that x-z have to meet to build/render correctly?
@Barlow
No spots anywhere in that area with with anything even near 90.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually by the time I got it correct the minimap_extents was back to the shape of a rectangle just a bit larger than the original one I had that was messed up. Plus I still have those weird curvy lines along the edges.
No spots anywhere in that area with with anything even near 90.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually I found a spot in the 80's area near the door and reduced the outer cone by 10 and the line is gone, seemed to have something to do with the way the spot reacted to the door entity as when i deleted the door or moved the spot away from it ,it was also gone. I'll be cautious with spots near doors from now on.
Curious as to what your extent scales sizes are on the broken one and the working one, that info might help me find out what what is exactly wrong.
<!--quoteo(post=1855604:date=Jun 23 2011, 04:00 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 23 2011, 04:00 AM) <a href="index.php?act=findpost&pid=1855604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually I found a spot in the 80's area near the door and reduced the outer cone by 10 and the line is gone, seemed to have something to do with the way the spot reacted to the door entity as when i deleted the door or moved the spot away from it ,it was also gone. I'll be cautious with spots near doors from now on.<!--QuoteEnd--></div><!--QuoteEEnd-->
it should draw that artifact band over anything that is a prop. Its a very strange lighting bug found it in Tram some months ago. So it bands obove 80 now then? Must be 79 that is the safe max angle.