minimap change?

SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
<div class="IPBDescription">entities and minimap don't line up</div>

Minimap seems to be over scaled by 1/4. If i tell AI to build at the specified entity they go way below map to the location it shows witch is wrong and do not build because they are actually not at an entity.

I have my batch file set like this (worked before)----> <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->START "Overview Map Generator" /d "C:\Program Files (x86)\Steam\steamapps\common\natural selection 2" Overview.exe %1 ns2
Pause<!--c2--></div><!--ec2-->
to better explain see vid.....

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/YXS0ynZwyVE"></param><embed src="http://www.youtube.com/v/YXS0ynZwyVE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Did something change that i overlooked?
«1

Comments

  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I am assuming this is not an issue for any other mappers. Would someone be willing to run my map through the build on their system so i can get the correct minimap?
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    This is a game-wide issue, other than the pathing issue... if it doesn't happen on official maps too, then it's just your map. Otherwise, it's entirely game-wide.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I ran tigs older version of skyfalls with out rebuilding the minimap and got the same result but the dev maps are all fine.....suppose i'll do a reinstall as steam verify says all is good....grrr.....gotta be my 3rd time with a total re-install. Thanks for 50 meg connections!!
  • CajunFriedCajunFried Join Date: 2011-06-07 Member: 103166Members
    edited June 2011
    I'm experiencing the same issue and also The Bridge and Engine Room at the bottom and top of my mini map are not where they are supposed to be plus I have these weird wavy lines along the edges.

    I just noticed that its every location name that is off the mark as well.

    <img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic38.jpg" border="0" class="linked-image" />
  • mammajoe44mammajoe44 Join Date: 2011-06-04 Member: 102635Members
    that level looks really cool
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1852221:date=Jun 12 2011, 04:29 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 12 2011, 04:29 PM) <a href="index.php?act=findpost&pid=1852221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the dev maps are all fine.....!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you sure? The dev maps I've played all have screwed up minimaps with icons not aligning properly with the minimap image. B178 must have broken something there.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1852623:date=Jun 14 2011, 11:06 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jun 14 2011, 11:06 AM) <a href="index.php?act=findpost&pid=1852623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you sure? The dev maps I've played all have screwed up minimaps with icons not aligning properly with the minimap image. B178 must have broken something there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your right, i was comparing to the previous build on my other pc.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I was working on a new version of ns2_sample, including the new OcculusionCulling and it seems it has the same problem.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I read a while back a statement that said we had the exact same editor the team had, I don't think this is the case anymore as all 5 of my levels are experiencing bugs with the minimaps that the dev released maps don't have. even ones i haven't touched in 6 months. I don't see anything on it in the PT.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    the dev team uses the exact same editor.
    There was an error before that non square maps had a wrong minimap. that was fixed. i wonder if the issue lies there
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1854448:date=Jun 19 2011, 04:25 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jun 19 2011, 04:25 AM) <a href="index.php?act=findpost&pid=1854448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the dev team uses the exact same editor.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you may be wrong on that as if you scour through the forums you will find a few things held back from the editors "Public Build" over the patches as in the Atmospheric Flag and a few others. I am sure they hold these things back so they can implement things or fix bugs but if they don't give us the same editor as the dev then the customer issues are from a mute voice until we are in the final build.

    I get different errors from all of my maps as they where in stages of the patch builds and they all point to the minimap extents and minimap size in one form or another.

    I'm sure something went funky on the compile as it must be painful to patch rather than re-release a full download in some cases. I wouldn't mind seeing an option to update the editor it's self in the future.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Not sure why you are having these issues, The only differance between the editors is the Displacement Tool that has not been made public, its not finnished.
    We do nothing special for the official maps.

    The plotting is difficult because unlike most games that have a radar/compas that moves around with you over an image of an unconstrained size or a game that only allows you to create levels of a specific widthxHeight, NS2 has to plot a level that could be of any unconstraigned size and shape to canvas that is a <u>fixed</u> constrained size and shape thus requires some head splitting cases to be written to tell it how to replot all the minimap data correctly to that.

    I have been working on it to write these cases so it knows how to handle these different scales fluidly, It was tested on a tiny dev_test level, Summit, Rockdown, Tram, Mineshaft and Docking so all these maps are various different sizes but dont provide many test cases.

    So either you have more than one extent entity present in the map as its easy to accidently place one of those tiny grey boxes and not nostice.
    You can check this by deleting your large minimap_extent and then try to generate and overview, It should give you an error (I think) saying there are no extents found if it finds none (Good) but if it renders and results in a big bloch or nothing then you have a sneeky duplicate in there.

    Other than that it would help if you sent your map in to me to check it over and find out if its overview.exe or the minimap LUA code (more likely).

    marc @ unitedworlds.co.uk / sgtbarlow @ gmail.com
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1854728:date=Jun 20 2011, 02:32 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Jun 20 2011, 02:32 PM) <a href="index.php?act=findpost&pid=1854728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Other than that it would help if you sent your map in to me to check it over and find out if its overview.exe or the minimap LUA code (more likely).

    marc @ unitedworlds.co.uk / sgtbarlow @ gmail.com<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Ns2_sample" target="_blank">ns2_sample does it as well</a>
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I'll drop the level in my ftp and send ya the link when i get home this evening.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    You can still set the atmospheric flag in the editor, I did it for spotlights (I wanted to see what their performance was like, unsurprisingly, terrible).

    The atmospheric spotlight is used in the main menu for the MAC's flashlight. Works well in that because it's small.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1854817:date=Jun 20 2011, 02:05 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Jun 20 2011, 02:05 PM) <a href="index.php?act=findpost&pid=1854817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The atmospheric spotlight is used in the main menu for the MAC's flashlight. Works well in that because it's small.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Isn't that a cinematic animation, I as recall cinimatics had a lesser impact than a static source but i could be wrong.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    edited June 2011
    Barlow, I sent you the level file with overviews to your company email.

    Here is some additional information:

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b><!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Without minimap extents present in the level file<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->

    <img src="http://super-nova-team.com/uwe/mmerror.png" border="0" class="linked-image" />
    <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>With the minimap extents present in the level file<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->

    <img src="http://super-nova-team.com/uwe/mmerror1.png" border="0" class="linked-image" />
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->
    The output of the overview build<!--colorc--></span><!--/colorc-->
    </b><!--sizec--></span><!--/sizec-->

    <img src="http://super-nova-team.com/uwe/overviewbuild.png" border="0" class="linked-image" />


    also if you take a run to ventilation's lower access hallway while your in there my display shows a black line about mid door that follows the adjacent faces. Not a big deal,was just wondering if it is just my vid card spazzing.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    They should cost more than than static level placed spots because their dynamic shadows are constantly redrawn since its moving/animated, Otherwise still lights are asleep until an object moves into their cone where they wake up and draw the new shadows.
  • CajunFriedCajunFried Join Date: 2011-06-07 Member: 103166Members
    Okay I deleted my minimap extents and tried the overview builder and it gave me the error stating no minimap extents found. Normally my minimap is in the shape of a rectangle due to the layout of my level. As in my post above you see the location names way off the mark.

    However, just now I created a new minimap_extents and stretched out into the shape of square. Now instead of the location names being spread out like above, they are mashed in together including my player icon:

    <img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic57.jpg" border="0" class="linked-image" />
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1854855:date=Jun 21 2011, 12:59 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 21 2011, 12:59 AM) <a href="index.php?act=findpost&pid=1854855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->also if you take a run to ventilation's lower access hallway while your in there my display shows a black line about mid door that follows the adjacent faces. Not a big deal,was just wondering if it is just my vid card spazzing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Without having looked at it yet, that is usually caused by cone angles set to 90+, use 87 or less.
  • CajunFriedCajunFried Join Date: 2011-06-07 Member: 103166Members
    edited June 2011
    I got it fixed. I had to play around with the sides of the minimap_extents until I got the location names and player icon properly aligned:
    But I still have those wavy lines on the edges.

    <img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic58.jpg" border="0" class="linked-image" />
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1854955:date=Jun 21 2011, 05:26 AM:name=CajunFried)--><div class='quotetop'>QUOTE (CajunFried @ Jun 21 2011, 05:26 AM) <a href="index.php?act=findpost&pid=1854955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got it fixed. I had to play around with the sides of the minimap_extents until I got the location names and player icon properly aligned:
    But I still have those wavy lines on the edges.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How does it look in comm view? Do the entities (tech points,resource points,...ect..) line up with the map?
  • CajunFriedCajunFried Join Date: 2011-06-07 Member: 103166Members
    <!--quoteo(post=1855077:date=Jun 21 2011, 02:20 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 21 2011, 02:20 PM) <a href="index.php?act=findpost&pid=1855077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How does it look in comm view? Do the entities (tech points,resource points,...ect..) line up with the map?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Shoot, I forgot about comm view. I will check that as soon as I get home.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    <!--quoteo(post=1854955:date=Jun 21 2011, 09:26 AM:name=CajunFried)--><div class='quotetop'>QUOTE (CajunFried @ Jun 21 2011, 09:26 AM) <a href="index.php?act=findpost&pid=1854955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got it fixed. I had to play around with the sides of the minimap_extents until I got the location names and player icon properly aligned:
    But I still have those wavy lines on the edges.

    <img src="http://i1190.photobucket.com/albums/z446/cajunfried/Pic58.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    CajunFried Great work!

    I modified the minimap_extents as it is on summit, but is still misaligned.
    I drag the map on overview.bat.

    If it works for the marine works for the Commander... I think... :p

    How you fix it?

    And what you use to build the mini map?
  • CajunFriedCajunFried Join Date: 2011-06-07 Member: 103166Members
    edited June 2011
    Okay I tested commander mode on Marine side. Aside from some pathing issues due to a lack of waypoints, all the MACS successfully built the res towers and command stations. The entities were also lined up correctly on the minimap as well.

    Also, Alex, I just used the command prompt to create the minimap. To get the locations and everything lined up I started with my normal minimap_extents in the shape of a rectangle. (Due to layout) I then stretched it out into a square and gradually moved the sides of the square in, rebuilding the minimap after each try, until I got it correct. It took about 3 tries.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    edited June 2011
    So you made it square instead of rectangle? equal sides?

    I made mine a square and it works now, So One may have the assumption that there is a fraction criteria that x-z have to meet to build/render correctly?

    @Barlow

    No spots anywhere in that area with with anything even near 90.
  • CajunFriedCajunFried Join Date: 2011-06-07 Member: 103166Members
    <!--quoteo(post=1855227:date=Jun 21 2011, 08:33 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 21 2011, 08:33 PM) <a href="index.php?act=findpost&pid=1855227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you made it square instead of rectangle? equal sides?

    I made mine a square and it works now, So One may have the assumption that there is a fraction criteria that x-z have to meet to build/render correctly?

    @Barlow

    No spots anywhere in that area with with anything even near 90.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually by the time I got it correct the minimap_extents was back to the shape of a rectangle just a bit larger than the original one I had that was messed up. Plus I still have those weird curvy lines along the edges.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    I just made it into a perfect square (top view) and it's fine now. Still has the curves on the edges, <strike>but that's easily fixed by editing the tga</strike>.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1855227:date=Jun 21 2011, 06:33 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 21 2011, 06:33 PM) <a href="index.php?act=findpost&pid=1855227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Barlow

    No spots anywhere in that area with with anything even near 90.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually I found a spot in the 80's area near the door and reduced the outer cone by 10 and the line is gone, seemed to have something to do with the way the spot reacted to the door entity as when i deleted the door or moved the spot away from it ,it was also gone. I'll be cautious with spots near doors from now on.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1855226:date=Jun 22 2011, 02:24 AM:name=CajunFried)--><div class='quotetop'>QUOTE (CajunFried @ Jun 22 2011, 02:24 AM) <a href="index.php?act=findpost&pid=1855226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, Alex, I just used the command prompt to create the minimap. To get the locations and everything lined up I started with my normal minimap_extents in the shape of a rectangle. (Due to layout) I then stretched it out into a square and gradually moved the sides of the square in, rebuilding the minimap after each try, until I got it correct. It took about 3 tries.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Curious as to what your extent scales sizes are on the broken one and the working one, that info might help me find out what what is exactly wrong.


    <!--quoteo(post=1855604:date=Jun 23 2011, 04:00 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jun 23 2011, 04:00 AM) <a href="index.php?act=findpost&pid=1855604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually I found a spot in the 80's area near the door and reduced the outer cone by 10 and the line is gone, seemed to have something to do with the way the spot reacted to the door entity as when i deleted the door or moved the spot away from it ,it was also gone. I'll be cautious with spots near doors from now on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it should draw that artifact band over anything that is a prop. Its a very strange lighting bug found it in Tram some months ago. So it bands obove 80 now then? Must be 79 that is the safe max angle.
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