Spotter for the Arc Cannon?

danshyudanshyu Join Date: 2002-11-01 Member: 2105Members
<div class="IPBDescription">Require line of sight to fire, either from it's own or a spotter&#</div>Now correct me if I'm wrong. At the moment Arc Cannon functions exactly like the old siege cannon. As soon as there are structures in range, it'll automatically starts shooting. Regardless if the structure is visible or not. So basicaly marines can just park an ARC or two outside of the hive area and basically have a smoke and sooner or later the hive will be gone. All they have to do is simply find a good spot to camp, setup a few turrets and kill whatever aliens that comes charging at their solidified defense.

So why not require ARC to have a line of sight on target. It can be it's own sight, a player's sight, or a sensor scan. It'll encourage more teamwork and aggressive playstyle on the part of marines. Wouldn't it be cool teamwork to have a spotter in jetpack scouting out for the artillery? Besides, allowing ARC to shoot at alien structures that even the commander can't see just feels a bit silly to me.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    edited June 2011
    only seems logical + it was the way it was in ns1.

    so +1
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Actually I think given the current mobility of the arcs, and also the fact that the maps are very compact and scrunched up, arcs should probably always require their own LOS on a target.

    Because currently it's very easy to take over a central room and just kill everything through the walls with arcs, it won't be much harder if you have to ping or run around with a jetpacker to make it work.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1852049:date=Jun 12 2011, 10:28 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 12 2011, 10:28 AM) <a href="index.php?act=findpost&pid=1852049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually I think given the current mobility of the arcs, and also the fact that the maps are very compact and scrunched up, arcs should probably always require their own LOS on a target.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The wiki had a typo where it said they should have LoS as well. Not sure "fixing" this typo was a good thing, as I actually expected the MOBILE siege cannons to need a LoS, for both ascetic and logical reasons... But there you go...
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I do think it would be better, you can use them to clear out a room fairly easily, or at least do a lot of damage, you should always require marines to actually get stuck in and attack the hive manually, no matter how much support they have.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    Definitely needs LoS. I was playing a game and the Marines had 2 ARCs parked on the other side of the wall - obliterated the alien hive.
  • Oversight99Oversight99 Join Date: 2008-01-05 Member: 63343Members
    I think they need their own LOS. Being able to shoot through walls really doesn't feel right.

    If they are going to shoot through walls, they need to no longer do AOE damage and need to reduce their damage a bit. Right now, two ARCs around a corner with a lot of defense are simply unkillable without fades. That means the aliens are stuck with an unwinnable situation for several minutes, no fun at all.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    I'm also for ARCs requiring the Marine team's line-of-sight on target to attack.

    Edit: Hmm... I suppose it would be too difficult of a requirement, due to the common NS2 map design. Most Hives would not be visible from long range, as Marines are not suppose to be able to snipe hives. I guess that is why the ARC need to be able to shoot through walls.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    You'd need to reduce lerk spike damage against ARCs for this to work.

    Also, I'd rather see this work as any player/comm LoS on enemy structure rather than direct ARC LoS. That way the ARC could still shoot through walls, but you'd need a constant spotting by someone for it to work.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2011
    After playing with the arcs a bit more, they actually might be OK with the shooting through walls. You generally have to be in the hive room to hit the actual hive with the arc, so in most cases I think they'll be fine. As long as level designers take care with hive positioning it should work out OK.

    But yes I would still like them to require knowledge of the thing they're shooting at.
  • JowJow Join Date: 2011-06-23 Member: 106032Members
    Could just add target painters
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited June 2011
    Thats how it should be working now, if its not then its bugged.
    ARC should not auto fire unless:
    - The commander drops a scanner sweep in the area.
    - A marine in the area has LOS
    - ARC has direct LOS

    Current bugs that make it function incorrectly:
    - Flickery Culling
    - Unoptimized/Unfinalized ARC server code
    - Powernodes provide LOS, they should not, they do because they act like standard marine stuctures.

    NS1 Siege connons do not auto fire through walls, They too require a scan/spotting or direct line of sight.

    Edit: They will auto fire at structures revealed by a nearby observatory as they have a passive radar so that will spot anything behind a wall that is within its radar range thus providing an NS1 Siege/NS2 Arc with a target.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    So basically NS1 on tracks :P


    Also I hope you guys are optimizing the deployment code, as it stands now, rocky terrain will make it close to impossible to deploy them with any sort of reliability...
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    It's possible they already work that way, but it seems that power nodes might be providing vision to the marine team. At least sometimes it seems that way.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1856318:date=Jun 25 2011, 02:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 25 2011, 02:50 PM) <a href="index.php?act=findpost&pid=1856318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So basically NS1 on tracks :P


    Also I hope you guys are optimizing the deployment code, as it stands now, rocky terrain will make it close to impossible to deploy them with any sort of reliability...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought that was just general command interface unresponsiveness. If you select something else and reselect the arc a few times it usually works.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    edited June 2011
    <!--quoteo(post=1855505:date=Jun 23 2011, 10:01 AM:name=Oversight99)--><div class='quotetop'>QUOTE (Oversight99 @ Jun 23 2011, 10:01 AM) <a href="index.php?act=findpost&pid=1855505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think they need their own LOS. Being able to shoot through walls really doesn't feel right.

    If they are going to shoot through walls, they need to no longer do AOE damage and need to reduce their damage a bit. Right now, two ARCs around a corner with a lot of defense are simply unkillable without fades. That means the aliens are stuck with an unwinnable situation for several minutes, no fun at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    things have always been that way, especially in ns1. The point of defence is to not let the marines get set up.
    edit: If the aliens dont have fades to defend againt siege, then marines wont even need f**king siege cannons. Therefor siege cannons are just another strat to cause their inevitable death.

    honestly can someone tell me-
    Is it just me or are people forgetting the way things use to be and are trying to make the game newb friendly or what?
    cause wtf.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    Yeah, ARCs are basically the old NS1 siege towers. Expect that you build them at your base and move them to the position you want to instead of building them at the position you want to.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    And also, key to their utility, is that you don't have to recycle them and rebuild them somewhere else, you just move them.
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