Spotter for the Arc Cannon?
danshyu
Join Date: 2002-11-01 Member: 2105Members
<div class="IPBDescription">Require line of sight to fire, either from it's own or a spotter&#</div>Now correct me if I'm wrong. At the moment Arc Cannon functions exactly like the old siege cannon. As soon as there are structures in range, it'll automatically starts shooting. Regardless if the structure is visible or not. So basicaly marines can just park an ARC or two outside of the hive area and basically have a smoke and sooner or later the hive will be gone. All they have to do is simply find a good spot to camp, setup a few turrets and kill whatever aliens that comes charging at their solidified defense.
So why not require ARC to have a line of sight on target. It can be it's own sight, a player's sight, or a sensor scan. It'll encourage more teamwork and aggressive playstyle on the part of marines. Wouldn't it be cool teamwork to have a spotter in jetpack scouting out for the artillery? Besides, allowing ARC to shoot at alien structures that even the commander can't see just feels a bit silly to me.
So why not require ARC to have a line of sight on target. It can be it's own sight, a player's sight, or a sensor scan. It'll encourage more teamwork and aggressive playstyle on the part of marines. Wouldn't it be cool teamwork to have a spotter in jetpack scouting out for the artillery? Besides, allowing ARC to shoot at alien structures that even the commander can't see just feels a bit silly to me.
Comments
so +1
Because currently it's very easy to take over a central room and just kill everything through the walls with arcs, it won't be much harder if you have to ping or run around with a jetpacker to make it work.
The wiki had a typo where it said they should have LoS as well. Not sure "fixing" this typo was a good thing, as I actually expected the MOBILE siege cannons to need a LoS, for both ascetic and logical reasons... But there you go...
If they are going to shoot through walls, they need to no longer do AOE damage and need to reduce their damage a bit. Right now, two ARCs around a corner with a lot of defense are simply unkillable without fades. That means the aliens are stuck with an unwinnable situation for several minutes, no fun at all.
Edit: Hmm... I suppose it would be too difficult of a requirement, due to the common NS2 map design. Most Hives would not be visible from long range, as Marines are not suppose to be able to snipe hives. I guess that is why the ARC need to be able to shoot through walls.
Also, I'd rather see this work as any player/comm LoS on enemy structure rather than direct ARC LoS. That way the ARC could still shoot through walls, but you'd need a constant spotting by someone for it to work.
But yes I would still like them to require knowledge of the thing they're shooting at.
ARC should not auto fire unless:
- The commander drops a scanner sweep in the area.
- A marine in the area has LOS
- ARC has direct LOS
Current bugs that make it function incorrectly:
- Flickery Culling
- Unoptimized/Unfinalized ARC server code
- Powernodes provide LOS, they should not, they do because they act like standard marine stuctures.
NS1 Siege connons do not auto fire through walls, They too require a scan/spotting or direct line of sight.
Edit: They will auto fire at structures revealed by a nearby observatory as they have a passive radar so that will spot anything behind a wall that is within its radar range thus providing an NS1 Siege/NS2 Arc with a target.
Also I hope you guys are optimizing the deployment code, as it stands now, rocky terrain will make it close to impossible to deploy them with any sort of reliability...
Also I hope you guys are optimizing the deployment code, as it stands now, rocky terrain will make it close to impossible to deploy them with any sort of reliability...<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought that was just general command interface unresponsiveness. If you select something else and reselect the arc a few times it usually works.
If they are going to shoot through walls, they need to no longer do AOE damage and need to reduce their damage a bit. Right now, two ARCs around a corner with a lot of defense are simply unkillable without fades. That means the aliens are stuck with an unwinnable situation for several minutes, no fun at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
things have always been that way, especially in ns1. The point of defence is to not let the marines get set up.
edit: If the aliens dont have fades to defend againt siege, then marines wont even need f**king siege cannons. Therefor siege cannons are just another strat to cause their inevitable death.
honestly can someone tell me-
Is it just me or are people forgetting the way things use to be and are trying to make the game newb friendly or what?
cause wtf.