Building/Repairing/Damage Done
yoda
Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Distribution of Resources</div>This has probably been covered before however it kinda has started irking me.
I start repairing the power node and get to 90% through team mate comes up and does the 99->100 tick and gets the res. Even though I spent 90% of the time required to repair the thing. Similar examples can be seen with killing players and structures. It would be great if it could be equally distributed to contributing parties.
However I do see this as being computationally expensive / annoying boundary cases. But perhaps it would be good to look at it even if it was on only structures.
Does it only irk me or is it bothering others, I cant remmeber if I felt it was an issue in NS1 but I'm not sure we got res from building in NS1.
I start repairing the power node and get to 90% through team mate comes up and does the 99->100 tick and gets the res. Even though I spent 90% of the time required to repair the thing. Similar examples can be seen with killing players and structures. It would be great if it could be equally distributed to contributing parties.
However I do see this as being computationally expensive / annoying boundary cases. But perhaps it would be good to look at it even if it was on only structures.
Does it only irk me or is it bothering others, I cant remmeber if I felt it was an issue in NS1 but I'm not sure we got res from building in NS1.
Comments
What is buggy (as far I know), is that once the power node is down and marines repair it (i.e. 50%) it cannot be damaged back to 0% by aliens. They need to wait until marines repairs power node to 100%.
But the marines can repair power node anytime (doesn't matter if it's UP or Down).
This is very annoying and should be fixed.
.. just kidding ... but I have still in my mind, that NS is team game and you must act like team member, then sometimes you don't get point ... for better good of your team :D
What is buggy (as far I know), is that once the power node is down and marines repair it (i.e. 50%) it cannot be damaged back to 0% by aliens. They need to wait until marines repairs power node to 100%.
But the marines can repair power node anytime (doesn't matter if it's UP or Down).<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1855680:date=Jun 23 2011, 04:52 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jun 23 2011, 04:52 AM) <a href="index.php?act=findpost&pid=1855680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is very annoying and should be fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1855695:date=Jun 23 2011, 06:33 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Jun 23 2011, 06:33 AM) <a href="index.php?act=findpost&pid=1855695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->already reported this bug.<!--QuoteEnd--></div><!--QuoteEEnd-->
Still not sure this is a bug. If Aliens and Marines were able to go back and forth at the same Power Node I think games would go stale much more frequently.
When someone asks who the hell you are to be giving tactical recommendations, you can just point them to your position at the top of the scoreboard and tell them you know your way around the map.
Points are the only thing marines get different when they kill a Fade instead of a Skulk.