Are we going to get fixes and minor improvements anytime soon?
I understand and agree that the main game is a priority at the moment but can't the devs squeeze in the odd fix or improvement now and then? im not talking anything major here, i would just like to see silly little issues fixed, like things magically welding at random or how the viewports aren't set up properly, north should be up on the top down view and dragging something left or right shows up going in the opposite direction in the other two, simple stuff like that which gets annoying.
Please give the editor some love now and then, its not asking much to get the odd update ever few patches.
One thing i don't get is why the editor doesn't use the same game engine, performance would be quite good now if it did.
Please give the editor some love now and then, its not asking much to get the odd update ever few patches.
One thing i don't get is why the editor doesn't use the same game engine, performance would be quite good now if it did.
Comments
For example we had the screen bug fixed and the displacement tool added to the public version.
And it doesn't use the same version of the engine because that right now would require what I could imagine as lots of upkeep.
I think ctrl + f when selecting a model should flip the model 180 degrees.
I think placing a model should always make it face the camera, and not clip into the ground.
Particles not showing in the editor.
There is a bug where when moving certain models, which are usually beams, they will jerk out of position and do a 180.
Selected models do not stand out in the 2D views and cannot be seen easily.
Scaling models cannot but done in several views. You cannot scale a wall model from the top view. This is hard for me to describe but a very big deal.
I'll make a big list one day : ) I'm very happy with how it functions now though, good enough!
Personally I would love a cordon tool that would only show whatever is in the bounds of the cube when activated.
I think I remember reading that Max is going to make atmospheric lighting available for use in game "soon". I think that some of the optimizations will be tied with it and will find its way into the editor.
Try 89.99° or the closest you can get to 90 without the issue showing up.
Surely in the 2d views it makes more sense to see the normal grid, perhaps it could highlight the normal one instead of replacing it with a moving and faded one?
Another thing, why does stuff go off the grid and align oddly when using the move tool? it's silly little things like this that need fixing, the main edges of an object should always align to the grid, even simple blocks jump off most of the time!
Surely in the 2d views it makes more sense to see the normal grid, perhaps it could highlight the normal one instead of replacing it with a moving and faded one?
Another thing, why does stuff go off the grid and align oddly when using the move tool? it's silly little things like this that need fixing, the main edges of an object should always align to the grid, even simple blocks jump off most of the time!<!--QuoteEnd--></div><!--QuoteEEnd-->
It's a total mystery man. This problem existed even when mapping for Quake.
I think the problem is fixable, using some quadratic expression. Kinda similar to Pi, there must be a secret number to discover that fixes this!
I wonder what the area is!
You couldnt solve any of that without pi?
Whats pi?
<a href="http://www.youtube.com/watch?v=mDu351QNoZE" target="_blank">Did someone say pi?</a>
Please give the editor some love now and then, its not asking much to get the odd update ever few patches.
One thing i don't get is why the editor doesn't use the same game engine, performance would be quite good now if it did.<!--QuoteEnd--></div><!--QuoteEEnd-->
I definitely want to make improvements to the editor soon (especially the last one you mention, making it use the same rendering system as the game), but I'm stretched a bit too thin at the moment. We're trying to hire an another engine programmer though, so hopefully we'll find someone and we'll be able to tackle those before too long.
Its been more than 4 months and very less imporvements on the editor side.
Thanks Max for letting us know, it would be really cool to see the editor with the same rendering engine and a few more fixes/improvements, the editor is pretty good otherwise, probably the best mapping tool i've used, if a few of these issues were taken care of i don't think we could ask for much more!
When you do get a chance to work on it, could you take a look at <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112299" target="_blank">this thread</a>. It has a fairly comprehensive list of features/bug fixes people would like to see.
Yeah that along with some of the stuff in <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111608" target="_blank">this thread</a> are worth looking at, i just hope we get a fix for random welding sometime soon, it's the main issue putting me off mapping at the moment.