Xenocide

ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
<div class="IPBDescription">A few questions</div> Hi, ive used almost every alien ability except xenocide

how many secnods do u have before u die?
wut is the blast radius?
how much damage does it do

and does it give u one death.. or a -1 of ur kills and a +1 to ur deaths or does it not affect ur score...

and finally.... is that wut DIVINE WIND IS??

Comments

  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    <!--QuoteBegin--Archzai+Dec 15 2002, 10:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Dec 15 2002, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hi, ive used almost every alien ability except xenocide

    how many secnods do u have before u die?
    wut is the blast radius?
    how much damage does it do

    and does it give u one death.. or a -1 of ur kills and a +1 to ur deaths or does it not affect ur score...

    and finally.... is that wut DIVINE WIND IS??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can't answer all your questions exactly, but:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how many secnods do u have before u die?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'd say 2 or 3 seconds.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wut is the blast radius? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not too sure, fairly large though, maybe the size of an onos?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how much damage does it do<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hrmm, I would look that up but I'm lazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I know it can take out a full health/armor non upgraded marine, but can't take out a full health/armor HA marine.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and does it give u one death.. or a -1 of ur kills and a +1 to ur deaths or does it not affect ur score...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It adds however many kills you get with it, but then subtracts 1 and adds 1 to your deaths because you killed yourself. (Note: Don't let this discourage you, don't worry about your score)
    [QUOTE]and finally.... is that wut DIVINE WIND IS??[/QUOTE
    Yes.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    edited December 2002
    Yeah, divinewind (aka kamikaze) is what the console calls xenocide.

    I think you have 3-4 seconds before you're splattered against the walls. Enough time to activate, leap at someone, and blow just as you reach their face.

    The actual radius of xenocide is actually quite huge but the damage is very small at the outer edges. But put simply, if you xenocide in the middle of any of the marine spawns, you'll damage everything in there at least a little. The big damage is from point blank at best to medium damage around 7-8 skulk lengths away from you. Get a fade some time with bile bomb, point in the middle of your screen and fire. The distance between you and your bomb is about the same distance as medium damage xenocide. There is an exception though. If something in the room is blocked by anything including marine, building, ally, or wall, they will take zero damage. Basically, if you can't stand at the point of detonation and hit them with a parasite, you won't hurt them at all. If there is a group of turrets in front of a tf and you explode on factory side, you probably won't hurt the turrets at all. If you jump on the tf though, everything should get massively rocked.

    Btw, you can't xeno kill a full armored/healed HA marine. Xeno does 200 damage at ground zero. A HA takes 5% of that or just 40 damage. The other 160 goes to his armor, which takes half damage. A 100/230 marine will go to 60/150. Xenocide is much better for clusters of buildings or light armor marines, you're better off biting an HA marine a few times in hopes you take enough armor off that the xenocide will get through it. It takes a 100/70 HA marine to die from xeno in the face.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    no, it's half that. 200 players, 400 buildings.

    a sweet tactic for use with xenocide is to cloak on the cieling near the marine base and wait for a troupe of marines to walk by. right before they pass under you, activate Xeno and hold control, dropping you right in their faces.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    It was 200 to players 400 to buildings last I saw. A single marine can have a max of 390 life, and I xenocided right next to one and it did not die. I jump into turret farms and explode, and it takes three deaths to clear them out. If it were 800 it would only take 2.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    One of the better uses for xenocide is when you're waiting for resources to come in.

    If you've rushed to 2 or 3 hives, then you probably don't have many resources left over. While waiting for that counter to raise up to 44 or 70, rush the marine base (or an outpost) and xenocide. You'll damage those buildings quite a bit, even if you don't kill any marines and thus get a negative score (which doesn't matter). Rinse and repeat until you can go Fade or Onos.
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