I remember an amazing mod for NS1 in which a lerk could carry a gorge around, getting him into places that are usually bad news for the marines. Will this return in ns2?
<!--quoteo(post=1859191:date=Jul 9 2011, 09:41 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jul 9 2011, 09:41 PM) <a href="index.php?act=findpost&pid=1859191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be interesting, but what's stopping a Lerk from hovering in Crevice with a Gorge in his talons?
Perhaps let Gorges +use Drifters to request transport! Let the Commander help out his helper get to high places/vents :D<!--QuoteEnd--></div><!--QuoteEEnd-->
how about the gorge only build while transported, or uses twice the energy (if it was heals you were worried about) also, if the lerk dies.. it will be fun to watch =)
I'd still like to have the gorge able to climb (slowly) up infested walls/ceilings to get to those desirable places, I enjoyed lerk lift more for fast travel to the front than for area access.
Gorge should be able to be used as a bomb. The lerk could drop his live payload on the marines and the gorge could burst into a shower of limbs and acid or some ######. Would be hilarious.
Personally, i believe that it would make more sense for the gorge to strap on a helmet, clamber onto a catapult and be flung across the battlefield, this prospect just fits in perfectly with the whole Kharaa feel , that or a cannon and the Gorge MUST also wear goggles... what?
Comments
Perhaps let Gorges +use Drifters to request transport! Let the Commander help out his helper get to high places/vents :D
Perhaps let Gorges +use Drifters to request transport! Let the Commander help out his helper get to high places/vents :D<!--QuoteEnd--></div><!--QuoteEEnd-->
how about the gorge only build while transported, or uses twice the energy (if it was heals you were worried about)
also, if the lerk dies.. it will be fun to watch =)
Spider-gorge.
Gecko-gorge.