<!--quoteo(post=1861170:date=Jul 17 2011, 07:18 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 17 2011, 07:18 AM) <a href="index.php?act=findpost&pid=1861170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One thing I really hate about bullets is that you can't tell if you are being shot until your screen goes red and it is too late.<!--QuoteEnd--></div><!--QuoteEEnd-->
IMO this is due to a lack of consistent auditory feedback. Sounds of gunfire, bullets whizzing past your head, bullets whizzing through your head, all of the sounds that inform players of what's going on are largely silent, absent, or inconsistently triggered.
Response from another thread: <!--quoteo(post=1861147:date=Jul 17 2011, 03:41 AM:name=simon kamakazi)--><div class='quotetop'>QUOTE (simon kamakazi @ Jul 17 2011, 03:41 AM) <a href="index.php?act=findpost&pid=1861147"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as far as ricochet and bullets whizzing past ur head, i agree that they are very important and all those sounds are done but have just been bugging out, brian and i have been working on getting all those shooting feedback/injury type sounds working well past couple days so that should all be good next patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1861434:date=Jul 18 2011, 01:09 PM:name=Spin)--><div class='quotetop'>QUOTE (Spin @ Jul 18 2011, 01:09 PM) <a href="index.php?act=findpost&pid=1861434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dislike it because it takes control away from the player and dictates who gets the kill based on who sees who first. When I kill a player who is slowed, it doesn't feel rewarding. Aim, positioning, and movement should determine who lives and who dies, not whoever gets the first hit. Shooting or biting a player who is essentially stationary is not hard and it slows and dumbs the game down. Any mechanic that takes control away from a player or punishes them for attacking is simply not fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
This! The current shotgun vs leap + slow on hit = frustrating COD style gameplay of who-sees-who first.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Slow on hit favors the player who strikes first. I dislike it because its very unforgiving. If you get hit, chances are your going to die. There is no 2nd chance or comeback, it comes down to a quick draw match. I don't think people realize that this is the type of steep learning curve that made NS1 so difficult for newbs.
<!--quoteo(post=1861475:date=Jul 18 2011, 05:57 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jul 18 2011, 05:57 PM) <a href="index.php?act=findpost&pid=1861475"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Slow on hit favors the player who strikes first. I dislike it because its very unforgiving. If you get hit, chances are your going to die. There is no 2nd chance or comeback, it comes down to a quick draw match. I don't think people realize that this is the type of steep learning curve that made NS1 so difficult for newbs.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1861434:date=Jul 18 2011, 07:09 PM:name=Spin)--><div class='quotetop'>QUOTE (Spin @ Jul 18 2011, 07:09 PM) <a href="index.php?act=findpost&pid=1861434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dislike it because it takes control away from the player and dictates who gets the kill based on who sees who first. When I kill a player who is slowed, it doesn't feel rewarding. Aim, positioning, and movement should determine who lives and who dies, not whoever gets the first hit. Shooting or biting a player who is essentially stationary is not hard and it slows and dumbs the game down. Any mechanic that takes control away from a player or punishes them for attacking is simply not fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
well said!
I just can't believe I haven't yet seen in progress tab "removing slow on hit" type of thing yet. This better be gone next patch completely...
<!--quoteo(post=1861491:date=Jul 18 2011, 08:12 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 18 2011, 08:12 PM) <a href="index.php?act=findpost&pid=1861491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can think of few games less forgiving than NS1.
I can think of few things in existence less forgiving than NS1 actually.<!--QuoteEnd--></div><!--QuoteEEnd-->
We're talking solely about the combat here, and in the FPS world it's pretty forgiving.
<!--quoteo(post=1861492:date=Jul 18 2011, 09:15 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 18 2011, 09:15 PM) <a href="index.php?act=findpost&pid=1861492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just can't believe I haven't yet seen in progress tab "removing slow on hit" type of thing yet. This better be gone next patch completely...<!--QuoteEnd--></div><!--QuoteEEnd-->
Or else what? What are you going to do? Continue to make demands?
How hard is it to maintain a measure of respect towards people regardless of what they've done or failed to do by your standards? Could you manage to NOT sound like an entitled and officious prick in just ONE of your posts? Can you post without using ABSOLUTELY, NEED, MUST, or HAD BETTER?
I'm genuinely curious.
Also, slow on hit sucks, but I think they could try tweaking the values or dedicated the feature to specific weapons (Minigun?) before scrapping it altogether.
<!--quoteo(post=1861495:date=Jul 19 2011, 02:28 AM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 19 2011, 02:28 AM) <a href="index.php?act=findpost&pid=1861495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, slow on hit sucks, but I think they could try tweaking the values or dedicated the feature to specific weapons (Minigun?) before scrapping it altogether.<!--QuoteEnd--></div><!--QuoteEEnd-->
stop defending broken ideas. learn to stand up against these broken ideas, and stop trying to 'tweak" these "amazing" ideas.
its very tiring reading people trying to defend something when its pretty clear it must go.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited July 2011
<!--quoteo(post=1861494:date=Jul 18 2011, 06:28 PM:name=TrueVeritas)--><div class='quotetop'>QUOTE (TrueVeritas @ Jul 18 2011, 06:28 PM) <a href="index.php?act=findpost&pid=1861494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're talking solely about the combat here, and in the FPS world it's pretty forgiving.<!--QuoteEnd--></div><!--QuoteEEnd-->
what are you talking about? the steep learning curve of <i>upgrades </i>and <i>commanding </i>and that "oh wtf was that blur of a thing with claws?" scenario was terrifyingly complex for the first 10 rounds or so, lots of help over the mic from other players. not to mention the strategies, jesus christ. quake 3 is simply know the map and know the weapon. cs is the same, with a team, bf has onscreen hud hints etc. etc.
like the previous poster, it took me a few dozen games before i was Ready Room Egging with fireworks. could just be me though, i am used to a simple FPS childhood ala doom et al :)
<!--quoteo(post=1861492:date=Jul 19 2011, 01:15 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 19 2011, 01:15 AM) <a href="index.php?act=findpost&pid=1861492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just can't believe I haven't yet seen in progress tab "removing slow on hit" type of thing yet. This better be gone next patch completely...<!--QuoteEnd--></div><!--QuoteEEnd--> Then you didn't look very closely. "Rework slowdown, leap and skulk movement" right there on the progress page. Slowdown as in "slow on hit" type of thing.
<!--quoteo(post=1861498:date=Jul 19 2011, 02:34 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 19 2011, 02:34 AM) <a href="index.php?act=findpost&pid=1861498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its very tiring reading people trying to defend something when its pretty clear it must go.<!--QuoteEnd--></div><!--QuoteEEnd--> how can it be clear when a lot of people agree that the idea is good, just not in it's current implementation? your point of view is not some authority, it's simply <i>your</i> opinion.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
<!--quoteo(post=1861498:date=Jul 18 2011, 09:34 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 18 2011, 09:34 PM) <a href="index.php?act=findpost&pid=1861498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->stop defending broken ideas. learn to stand up against these broken ideas, and stop trying to 'tweak" these "amazing" ideas.
its very tiring reading people trying to defend something when its pretty clear it must go.<!--QuoteEnd--></div><!--QuoteEEnd-->
in the current state of the game you might be right, i wouldnt scrap the code completely yet, i think there can be place for a slow effect in the game (applied to aliens).
you are right when saying the lmg and the shotgun should not slow anything at all, at least thats also my opinion, but I havent even played build 180 yet, so dont take me too serious :)
but like kuban wrote before: dont reject everything immedeately once its not comfortable for you. its better to try to catch the idea behind it and to enhance it. if you see that any possible enhancement you can think of would also be completely fail, write your statements down and argue with that.
and by the way, the idea behind that was to "adress the crazy tango of combat" as written in the design log :) meaning that marines jumping around like crazy once encountering an alien, same goes for aliens. it looks stupid, there is no skill involved (except of stressing the server!) and it can be done better (i mean the movement factor during a combat)!
so, one easy solution is: once a standard marine jumps, he gets slowed. End of "crazy tango". since we might are going to see jump pack? and jet packs, players can pick that equipment and still play a more movement oriented combat, instead of being stationary (exosuit?, standard marine).
another option would be implementing stamina (my favourite currently): initialy you have 100% stamina, which will be drained during sprinting. one jump costs 66% stamina, meaning that you can jump once, wait for 33% to regenerate, jump second time and each following jump required you then to regenerate 66% (since you would drop to zero). i know, that stupid explained, but if you just think about one jump costs 66% then imagine an ingame scenario it becomes clear how it would work out.
so, now back on topic: if you pick any of those ideas (for example the stamina based one), and make slow on hit to be a feature of a few specific weapons only (for example minigun+exosuit, onos stomp etc.), the core combat could be fixed / feel better and you kept the option to slow targets later on in the game
<!--quoteo(post=1861495:date=Jul 18 2011, 09:28 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 18 2011, 09:28 PM) <a href="index.php?act=findpost&pid=1861495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How hard is it to maintain a measure of respect towards people regardless of what they've done or failed to do by your standards? Could you manage to NOT sound like an entitled and officious prick in just ONE of your posts? Can you post without using ABSOLUTELY, NEED, MUST, or HAD BETTER?
<!--quoteo(post=1861498:date=Jul 18 2011, 09:34 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 18 2011, 09:34 PM) <a href="index.php?act=findpost&pid=1861498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->stop defending broken ideas. learn to stand up against these broken ideas, and stop trying to 'tweak" these "amazing" ideas.
its very tiring reading people trying to defend something when its pretty clear it <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->must<!--colorc--></span><!--/colorc--> go.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I guess that answers my question...
The only thing that's broken here is the record you're playing.
Looking forward to the next iteration of slow on hit!
<!--quoteo(post=1861526:date=Jul 19 2011, 06:17 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jul 19 2011, 06:17 AM) <a href="index.php?act=findpost&pid=1861526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then you didn't look very closely. "Rework slowdown, leap and skulk movement" right there on the progress page. Slowdown as in "slow on hit" type of thing.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I honestly did not see that, I don't know how I even missed that. I normally check the progress page every few days, I might of missed it.
now the real question, are you completely removing this? (I hope) or ?
I honestly do not care what some of you think, anything that screws with your movement while playing isn't a welcoming experience at all - especially with how much movement aliens are lacking in the first place.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
<!--quoteo(post=1861687:date=Jul 19 2011, 02:47 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 19 2011, 02:47 PM) <a href="index.php?act=findpost&pid=1861687"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... anything that screws with your movement while playing isn't a welcoming experience at all - especially with how much movement aliens are lacking in the first place.<!--QuoteEnd--></div><!--QuoteEEnd-->
it isnt a welcoming experience, but when you get slowed down (assume there would be only 1 researchable weapon in marines arsenal which can do it) you have this "doh, they got xy upgrade, i have to be careful encountering these guys". next time you rush in a marine group you know it and watch out for that nasty guy with the slow on hit weapon (assuming here that just 1 or few marines have that weapon)
but dont get me wrong, im not a big fan of slow on hit in general
<!--quoteo(post=1859868:date=Jul 11 2011, 08:23 PM:name=TrueVeritas)--><div class='quotetop'>QUOTE (TrueVeritas @ Jul 11 2011, 08:23 PM) <a href="index.php?act=findpost&pid=1859868"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since Flayra seemed to have ignored this partially (saying it only applies to aliens)...
I'm talking all parties here, marines/aliens.
If you do think it's better for the game, please state:
- If you played NS1, for how long, and how good you were. - How long you've been playing NS2, and what your skill level is.
I've asked in most servers I've been in and I don't think I've come across a single person that likes this change.<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel bad for you man, because your being attacked by a mob of noobs that have absolutely no idea what they're talking about and will have NS2 watered down to the point that it will feel like some garbage SEGA made alien game. There are many changes NS2 has made that severely are starting to hurt their product, due to the simple fact that their forums is infested with a mob of noobs.
If you read my post about NS2 cattering to Xbox players, then you and I understand one another.
while i also agree slow on hit sucks and am really happy to hear that the UWE team think so too, all you elitist guys are going a bit too far. Your only turning the issue into a case of divisive gamer classism with pro vs noob when the real issue is fun factor. Stop doing the cause harm. And where the heck is all this console crap coming from? just stop..
<!--quoteo(post=1862210:date=Jul 21 2011, 11:36 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Jul 21 2011, 11:36 AM) <a href="index.php?act=findpost&pid=1862210"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->while i also agree slow on hit sucks and am really happy to hear that the UWE team think so too, all you elitist guys are going a bit too far. Your only turning the issue into a case of divisive gamer classism with pro vs noob when the real issue is fun factor. Stop doing the cause harm. And where the heck is all this console crap coming from? just stop..<!--QuoteEnd--></div><!--QuoteEEnd-->
Those who play the game and play it often are in a better position to speak to balance issues than those who don't. It's a fact.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1862226:date=Jul 21 2011, 12:17 PM:name=yaval3n)--><div class='quotetop'>QUOTE (yaval3n @ Jul 21 2011, 12:17 PM) <a href="index.php?act=findpost&pid=1862226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those who play the game and play it often are in a better position to speak to balance issues than those who don't. It's a fact.<!--QuoteEnd--></div><!--QuoteEEnd-->
andddd goodluck determining / measuring / and trusting that gauge. too many people in the kitchen, imho. most of those irate passionate ones in these forums need to seriously chill and let the devs roll out some changes before they squawk their death song and scream murder etc. (you'd think those that have played longer would carry with them a sense of maturity and patience as well?)
try to remember: you are critiquing a team's hard work on a product whilst it is still in development every hour - its a rare occurrence and i don't blame UWE for never doing it again after reading forums for the past few years - attempt to approach your ideas and criticisms with a model of respect, patience, and appreciation. they dont have to do anything for you, and in fact if you are dissatisfied with your product already just ask for a refund and stop posting here. using words like "suck" and "stand up" just dont need to be here; treat them like you would your friend and critique them like you would your friend, and maybe just maybe they might continue to be involved with their community unlike other devs out there that gave up a long time ago.
<!--quoteo(post=1862207:date=Jul 21 2011, 05:22 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 21 2011, 05:22 PM) <a href="index.php?act=findpost&pid=1862207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still like to know what does "Rework slowdown, leap and base skulk movement" mean?
rework slowdown, is it removed or changed differently, if so how so?
skulk movement, increased? changed, how?<!--QuoteEnd--></div><!--QuoteEEnd--> the last thing I heard had something to do with skulks, speed increase and wall-walking. and slow-down is "reworked" and possibly removed from lerk. don't know about the others.
Comments
IMO this is due to a lack of consistent auditory feedback. Sounds of gunfire, bullets whizzing past your head, bullets whizzing through your head, all of the sounds that inform players of what's going on are largely silent, absent, or inconsistently triggered.
Response from another thread:
<!--quoteo(post=1861147:date=Jul 17 2011, 03:41 AM:name=simon kamakazi)--><div class='quotetop'>QUOTE (simon kamakazi @ Jul 17 2011, 03:41 AM) <a href="index.php?act=findpost&pid=1861147"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as far as ricochet and bullets whizzing past ur head, i agree that they are very important and all those sounds are done but have just been bugging out, brian and i have been working on getting all those shooting feedback/injury type sounds working well past couple days so that should all be good next patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
This! The current shotgun vs leap + slow on hit = frustrating COD style gameplay of who-sees-who first.
Actually, NS1 it was pretty forgiving.
I can think of few games less forgiving than NS1.
I can think of few things in existence less forgiving than NS1 actually.
well said!
I just can't believe I haven't yet seen in progress tab "removing slow on hit" type of thing yet. This better be gone next patch completely...
I can think of few things in existence less forgiving than NS1 actually.<!--QuoteEnd--></div><!--QuoteEEnd-->
We're talking solely about the combat here, and in the FPS world it's pretty forgiving.
Or else what? What are you going to do? Continue to make demands?
How hard is it to maintain a measure of respect towards people regardless of what they've done or failed to do by your standards? Could you manage to NOT sound like an entitled and officious prick in just ONE of your posts? Can you post without using ABSOLUTELY, NEED, MUST, or HAD BETTER?
I'm genuinely curious.
Also, slow on hit sucks, but I think they could try tweaking the values or dedicated the feature to specific weapons (Minigun?) before scrapping it altogether.
stop defending broken ideas. learn to stand up against these broken ideas, and stop trying to 'tweak" these "amazing" ideas.
its very tiring reading people trying to defend something when its pretty clear it must go.
what are you talking about? the steep learning curve of <i>upgrades </i>and <i>commanding </i>and that "oh wtf was that blur of a thing with claws?" scenario was terrifyingly complex for the first 10 rounds or so, lots of help over the mic from other players. not to mention the strategies, jesus christ. quake 3 is simply know the map and know the weapon. cs is the same, with a team, bf has onscreen hud hints etc. etc.
like the previous poster, it took me a few dozen games before i was Ready Room Egging with fireworks.
could just be me though, i am used to a simple FPS childhood ala doom et al
:)
<!--quoteo(post=1861498:date=Jul 18 2011, 06:34 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 18 2011, 06:34 PM) <a href="index.php?act=findpost&pid=1861498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->learn to stand up against<!--QuoteEnd--></div><!--QuoteEEnd-->
SIGH....
<img src="http://static.divbyzero.nl/facepalm/doublefacepalm.jpg" border="0" class="linked-image" />
Then you didn't look very closely. "Rework slowdown, leap and skulk movement" right there on the progress page. Slowdown as in "slow on hit" type of thing.
--Cory
how can it be clear when a lot of people agree that the idea is good, just not in it's current implementation?
your point of view is not some authority, it's simply <i>your</i> opinion.
its very tiring reading people trying to defend something when its pretty clear it must go.<!--QuoteEnd--></div><!--QuoteEEnd-->
in the current state of the game you might be right, i wouldnt scrap the code completely yet, i think
there can be place for a slow effect in the game (applied to aliens).
you are right when saying the lmg and the shotgun should not slow anything at all, at least thats also my
opinion, but I havent even played build 180 yet, so dont take me too serious :)
but like kuban wrote before: dont reject everything immedeately once its not comfortable for you. its better
to try to catch the idea behind it and to enhance it. if you see that any possible enhancement you can think
of would also be completely fail, write your statements down and argue with that.
and by the way, the idea behind that was to "adress the crazy tango of combat" as written in the
design log :) meaning that marines jumping around like crazy once encountering an alien, same
goes for aliens. it looks stupid, there is no skill involved (except of stressing the server!) and
it can be done better (i mean the movement factor during a combat)!
so, one easy solution is: once a standard marine jumps, he gets slowed. End of "crazy tango". since
we might are going to see jump pack? and jet packs, players can pick that equipment and still play
a more movement oriented combat, instead of being stationary (exosuit?, standard marine).
another option would be implementing stamina (my favourite currently): initialy you have 100% stamina, which will be drained during sprinting. one jump costs 66% stamina, meaning that you can
jump once, wait for 33% to regenerate, jump second time and each following jump
required you then to regenerate 66% (since you would drop to zero). i know, that stupid explained,
but if you just think about one jump costs 66% then imagine an ingame scenario it becomes
clear how it would work out.
so, now back on topic: if you pick any of those ideas (for example the stamina based one), and make
slow on hit to be a feature of a few specific weapons only (for example minigun+exosuit, onos stomp etc.),
the core combat could be fixed / feel better and you kept the option to slow targets later on in the game
I'm genuinely curious.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1861498:date=Jul 18 2011, 09:34 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 18 2011, 09:34 PM) <a href="index.php?act=findpost&pid=1861498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->stop defending broken ideas. learn to stand up against these broken ideas, and stop trying to 'tweak" these "amazing" ideas.
its very tiring reading people trying to defend something when its pretty clear it <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->must<!--colorc--></span><!--/colorc--> go.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I guess that answers my question...
The only thing that's broken here is the record you're playing.
Looking forward to the next iteration of slow on hit!
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I honestly did not see that, I don't know how I even missed that. I normally check the progress page every few days, I might of missed it.
now the real question, are you completely removing this? (I hope) or ?
I honestly do not care what some of you think, anything that screws with your movement while playing isn't a welcoming experience at all - especially with how much movement aliens are lacking in the first place.
it isnt a welcoming experience, but when you get slowed down (assume there would be only 1 researchable weapon in marines arsenal which can do it) you have this "doh, they got xy upgrade, i have to be careful encountering these guys". next time you rush in a marine group you know it and watch out for that
nasty guy with the slow on hit weapon (assuming here that just 1 or few marines have that weapon)
but dont get me wrong, im not a big fan of slow on hit in general
I'm talking all parties here, marines/aliens.
If you do think it's better for the game, please state:
- If you played NS1, for how long, and how good you were.
- How long you've been playing NS2, and what your skill level is.
I've asked in most servers I've been in and I don't think I've come across a single person that likes this change.<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel bad for you man, because your being attacked by a mob of noobs that have absolutely no idea what they're talking about and will have NS2 watered down to the point that it will feel like some garbage SEGA made alien game. There are many changes NS2 has made that severely are starting to hurt their product, due to the simple fact that their forums is infested with a mob of noobs.
If you read my post about NS2 cattering to Xbox players, then you and I understand one another.
rework slowdown, is it removed or changed differently, if so how so?
skulk movement, increased? changed, how?
Those who play the game and play it often are in a better position to speak to balance issues than those who don't. It's a fact.
andddd goodluck determining / measuring / and trusting that gauge.
too many people in the kitchen, imho. most of those irate passionate ones in these forums need to seriously chill and let the devs roll out some changes before they squawk their death song and scream murder etc. (you'd think those that have played longer would carry with them a sense of maturity and patience as well?)
try to remember: you are critiquing a team's hard work on a product whilst it is still in development every hour - its a rare occurrence and i don't blame UWE for never doing it again after reading forums for the past few years - attempt to approach your ideas and criticisms with a model of respect, patience, and appreciation. they dont have to do anything for you, and in fact if you are dissatisfied with your product already just ask for a refund and stop posting here. using words like "suck" and "stand up" just dont need to be here; treat them like you would your friend and critique them like you would your friend, and maybe just maybe they might continue to be involved with their community unlike other devs out there that gave up a long time ago.
inb4 lock
rework slowdown, is it removed or changed differently, if so how so?
skulk movement, increased? changed, how?<!--QuoteEnd--></div><!--QuoteEEnd-->
the last thing I heard had something to do with skulks, speed increase and wall-walking.
and slow-down is "reworked" and possibly removed from lerk. don't know about the others.