Teams Are Still Unfair (a Tiny Bit)

DarklordDarklord Join Date: 2002-11-02 Member: 4865Members
<div class="IPBDescription">Why aliens are better then marines</div> Have you ever noticted when the aliens get 2 hives the game is partically over with the fades inless the marines do a freak atack and it is really un-pleasant to play marines because it such a slow and painful death and you are always lossing ground.

But when the marines get 2 hives the aliens still have a fighting chance
then can sneak in as a skulk, rush as skulks or sneak as lerk.

I play on both sides and when we get 2 hives as aliens the marines a screwed
I think the fade should be a more weaker/costly/slower or the game is just to boring for marines when they get 2 hives.

Comments

  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    edited December 2002
    Unless at that time marines don't have HA & HMG. Which then makes marines much stronger than the aliens...
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    edited December 2002
    <!--QuoteBegin--Darklord+Dec 15 2002, 08:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darklord @ Dec 15 2002, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have you ever noticted when the aliens get 2 hives the game is partically over with the fades inless the marines do a freak atack and it is really un-pleasant to play marines because it such a slow and painful death and you are always lossing ground.

    But when the marines get 2 hives the aliens still have a fighting chance
    then can sneak in as a skulk, rush as skulks or sneak as lerk.

    I play on both sides and when we get 2 hives as aliens the marines a screwed
    I think the fade should be a more weaker/costly/slower or the game is just to boring for marines when they get 2 hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, unless the marines have completely ignored resources and can't defend anything worth a damn when they have 2 hives, it is over for the aliens. It is mostly the same with 2 hive aliens versus marines; if the marines have control of the majority of resources, they shouldn't have much problems against fades as the aliens can't afford to keep pumping them out and the marines can afford their little toys.

    EDIT: typos
  • DarklordDarklord Join Date: 2002-11-02 Member: 4865Members
    fade with lvl 3 movement and regen can beat ha and hmgs easily i reckon i've seen it happen so many times
  • WaffleHouseNinjaWaffleHouseNinja Join Date: 2002-11-27 Member: 10077Members
    To me it all depends on the commander for the marines and his/her team mates. If the commander gives the right orders at the right time and drops enough health and ammo if you need, then they should win the game. Atleast every time I get a good commander that lisens to everyone in the game the aliens never stood a chance.
  • DarklordDarklord Join Date: 2002-11-02 Member: 4865Members
    The best games are where the marines get a hive then the aliens get it back then the marines get another one and it keeps going on like that

    But when the fades join the tug of war all the marines can do is let go.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--Darklord+Dec 16 2002, 01:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darklord @ Dec 16 2002, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fade with lvl 3 movement and regen can beat ha and hmgs easily i reckon i've seen it happen so many times<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You must be playing with/against some not too good players.

    I've managed to pick up a HMG, and then go kill 3 fades and their lerk friend. In normal Armour!

    The trick is to get close, then acid rocket becomes ineffective and the HMG bullets hit!
  • DarklordDarklord Join Date: 2002-11-02 Member: 4865Members
    If you killed 3 fades and a lerk it was by pure luck or your bad memeory
  • SorenteSorente Join Date: 2002-12-15 Member: 10875Members
    Well, it true that aliens wins ofter, but as weird as it sounds, I like winning with aliens but I dislike to loose with em, while I like both winning and loosing as marine, so its fine for me like that... (excepts maye the <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> splash dammages <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
  • DarklordDarklord Join Date: 2002-11-02 Member: 4865Members
    edited December 2002
    Am afraid not everyone feels like you do sorente i hate loseing as marines because its slow and painful.

    For example when marines lose its uaslly because they all press f4 because of the slowfullness, painfullness of dieing

    But whe aliens lose its because all the aliens actually die. Because its more fun to die as aliens because you always can run/fight/revenge.
    Marines can die/die/die embassingly by gorge
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    The Fades carapace bug is giving the problem.

    He should be weaker and easier to kill. normally 2 - 3 marines should overcome a fade.
  • SorenteSorente Join Date: 2002-12-15 Member: 10875Members
    I find frustrating to spawn as a skulk in a base full of HA and HMG guys, you can't do anything, th'll just walk on you, but as a marine you still make dammages firing as soon as you spawn. Anyway thats just my point of view, and I'm sure ppls like you feel other ways. In the end I mostly thing aliens stills more powerfull because they are natturaly organised (hive sight...), but good commander dont have any problem to kick aliens.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Marines are mainly and most of the time are higly dependent on the commander.

    I just got back from the game where aliens where leading, but then marines started to lead. I had to yell so damn hard into my microphone and I was cussing my **obscenity** off at my team and so was teh commander (but he was more mellow) to get into a phase gate and **obscenity** like that.

    Our commander was a newb, but he was a good one. Only one drawback though..he was slow. A slow commander = a slow lose for marines. A couple of times he placed a **obscenity** building right on me too. *sigh* I thought we were going to win, but once again. The aliens win which is like 80-90% of the time. And it's true, everybody who plays as aliens or marines knows that.

    It's sometimes not a good idea to make a game that requires one team to use team work while the other doesn't have to. ESPECIALLY for Half-life.

    Games like OFP and so on can do that because it attracts the older crowd and that is a hella good thing.

    Oh well, another lose for the Marines. Maybe the NS team should change the names of the Marines to something else, because the real Marines don't lose lol.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    fades are way too powerfull...it takes like 3 guys to kill one!

    fades dont even use their primary attack! they just acid rocket everything! no-one can even get close enough to kill them, without being rocketed by fades.
    i run towards fade...alone...thanks to **obscenity** team. Cant even get to it cos its spamming the goddam acid rockets. Hide behind wall, to reload. Acid rocket hits floor and spreads like five miles. i die...

    Aliens always win 90% of the time when they get their second hive, and start evolving into Fades.
    mainly due to idiocy of team mates, or a comm who wont listen to his team.

    Its not about winning much..I was playing with the (LOW) clan on their server...they are really great to work with. They all go in teams and work together, it was great fun. The aliens were way to good though.
    even though we didnt win, id say that was the best game ive played so far. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    oy vey, FADES != GG



    fades are not that hard to take out, just don't pussyfoot around them CHARGE THE BUGGERS

    and if they got a lerk, knife the little bat

    look, both of these work, if you charge a fade most of them will not have the nrg to swipe b/c they have been acid roketing
    if you charge into umbra most aliens are stupid enught ot LEAVE IT, remember only aliens IN umbra get the deff, you can be in it and shoot out, or shoot through it to the other side it don't matter

    and if the lerk stays there, knife him, bye bye lerk, bye bye fades


    the reason why fades can just sit there and ascid yalls is b/c you never EVER rush us as a pack (I am normaly the lerk and no one ever tries to off me, lol)
  • Jeb3diahJeb3diah Join Date: 2002-11-03 Member: 6044Members
    I have come back from 3 hives down both as a grunt marine and a commander.

    <b>Darklord</b>, maybe you need to find a server where the marines will actually work as a team.
  • Dr_EvilDr_Evil Join Date: 2002-11-10 Member: 7961Members
    see thats the thing, the commander has to be perfect in his strat or marines lose. the aliens can be very flexible with their strat. thats why everyone hates to be commander. marines are TOO dependant on a good commander. i mean seriously, how many times have you guys won when you had a bad commander? yes it HAS happened, but mostly you just are fighting a losing battle. mainly because the alien gorge didnt know to save for hive or something of that nature. add to the fact that even some "good" commanders go after resources when they should be going for a hive. and i do agree that fades are still too strong. i love fade, but when we get them its over for the marines 95% of the time. heck ive seen where 3 HA/HMGs went against 2 fades, and the fades softened them up with some acid rockets then blinked behind the marines and chopped them to pieces while moving around alot. and yes its possible that the marines werent good but still fades took an insane amount of damage and still lived. the splash range and damage on acid rockets is one of the biggest problems. ive taken out 3 Hmg/La marines by just aiming at the middle guy and the splash damage killed the 2 beside him. somethings got to be done cause its not worth playing marines now....
  • DemiurgeDemiurge Join Date: 2002-11-17 Member: 9025Members
    try Shotgun level 3 on a Fade, then search for his remainings <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Dr. Evil+Dec 15 2002, 09:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr. Evil @ Dec 15 2002, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->see thats the thing, the commander has to be perfect in his strat or marines lose. the aliens can be very flexible with their strat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sucky aliens beat sucky marines.
    Good marines beats good aliens.

    Most players suck.

    Draw you own conclusions.
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    <!--QuoteBegin--Dr. Evil+Dec 15 2002, 09:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr. Evil @ Dec 15 2002, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->see thats the thing, the commander has to be perfect in his strat or marines lose. the aliens can be very flexible with their strat. thats why everyone hates to be commander. marines are TOO dependant on a good commander. i mean seriously, how many times have you guys won when you had a bad commander? yes it HAS happened, but mostly you just are fighting a losing battle. mainly because the alien gorge didnt know to save for hive or something of that nature. add to the fact that even some "good" commanders go after resources when they should be going for a hive. and i do agree that fades are still too strong. i love fade, but when we get them its over for the marines 95% of the time. heck ive seen where 3 HA/HMGs went against 2 fades, and the fades softened them up with some acid rockets then blinked behind the marines and chopped them to pieces while moving around alot. and yes its possible that the marines werent good but still fades took an insane amount of damage and still lived. the splash range and damage on acid rockets is one of the biggest problems. ive taken out 3 Hmg/La marines by just aiming at the middle guy and the splash damage killed the 2 beside him. somethings got to be done cause its not worth playing marines now....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not really coz even if u av a perfect commander u av 2 av a good team which will actually listen 2 u
    i remember my first loss as a commander...
    we almost took their 3rd hive and no one (everyone had full upgrades wit HA hmg's etc etc) would actually listen 2 me 2 goto their hive there was only 1 person actually listening 2 me and even tho we lost we could of won coz it was a fairly even battle and onos wasn't a problem either... instead those dam marines did nothing but **obscenity** me off and there was only 1 decent player listening 2 me building stuff but obviously he couldn't do it on his own...then again 2 not destroy us for such a long time maybe it was a n00b alien team coz even wit 3 hives and full upgrades it took agez for them to destroy us and they had no variation like lerks doing spores and umbra's fades smacking turrets while onos go in smacking everything... they were all onos... they died a fair few times aswell and i was a n00b comm


    its actually very easy 2 take out fadesif u rush them with everyone reallly even with lmgs just rush em and they die easily
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    If you lose whilst holding two alien hives you must be really poor.

    After holding 2 hives its easy. build 1000 turrets then get RPs then HA / JP + lvl 3 = win.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I commanded a PT game once on Nothing once ...

    I started out by first moving out to the first three or four connecting rooms and securing nodes and placing a few turrets. I had placed a few buildings here and there (I forget what they were, as it was quite a while ago). However, I do remember that I never even tried to attack untill I saw a Fade. After I saw the first fade, I rallied my troops and attacked what was to be their third Hive. It was close to being completed, but we got in there in time and took care of it. Hell, I didn't even <b>build an armory</b> untill we had secured that Hive. I played like a commander should and didn't bother to baby sit my marines. I had a set plan and I wasn't going to change it for anyone. Through out the entire game, my whole team was complaining to me we had like, over 500 RP, but I didn't even bother to build an armory ...

    It never occured to them that - "Hey, maybe he's saving it for an attack or something."

    To make a long story short, we did end up winning and much fun was had by all. The only (I guess sad) thing is, that would never work in a pub game, because I don't listen to my whiney **obscenity** "team mates" and would be voted out of the chair. Forget <b>any</b> kind of strategy I wanted to use, I would have to follow their's or I'm out.

    <img src='http://www.clantmbj.com/yabbse/YaBBImages/rolleyes.gif' border='0' alt='user posted image'>
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    if the marines are competant enough to secure 2 hives then theres no way the aliens are going to win.

    the only place marines will be is at those 2 hives until they are filled with turrets so they can move onto the last hive with no worries. a lerk might be able to take out the TF from afar but the comm should alert his team while thats happening.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--the_move+Dec 16 2002, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_move @ Dec 16 2002, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Fades carapace bug is giving the problem.

    He should be weaker and easier to kill. normally 2 - 3 marines should overcome a fade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ummm, this was fixed about 15 days ago. (Or whenever the v1.03 patch came out.) Carapace no longer helps if you have no armor left.

    Just my .005 cents. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Darklord+Dec 15 2002, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darklord @ Dec 15 2002, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fade with lvl 3 movement and regen can beat ha and hmgs easily i reckon i've seen it happen so many times<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah, if the HMG decides he wants to keep taking potshots at the fade from around a corner.. any smart lmg marine with any kind of upgrades (level 2 armor, or level 2 weapon+1 armor upgrade) will rip a regen fade a new one and maybe even take a skulk or a gorge with him before dying.

    At least, that's how it works for me. An un-upgraded marine would need help, though.
  • RUAewokRUAewok Join Date: 2002-11-02 Member: 4159Members
    edited December 2002
    its so boring how ppl complain about imbalance. Half the people think its Marine heavy half the people think its alien heavy right now. What I think this means is the game is even since it doesn't seem either side is complaining more then the other. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> < <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> < <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> < <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

    ALL < <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • K9_CopK9_Cop Join Date: 2002-12-15 Member: 10857Members
    Here's why the aliens have a bit of an edge as far as I'm concerned, because they can win with minimal teamwork, marines can't, and that's the way the game was designed. Personally, I think the casual play version of the game should be adjusted so as to make things fair assuming 5 marines vs 7 aliens, because when you have a couple noobs running around doing nothing useful the marines will eventually lose on numbers. Tournament version can be as it is.
  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    <!--QuoteBegin--Venmoch+Dec 15 2002, 09:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Dec 15 2002, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The trick is to get close, then acid rocket becomes ineffective and the HMG bullets hit!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uhh thats then the fades swipe you with their claws...
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    edited December 2002
    The Fades acid rocket is equivalent to the Marine grenade launcher in terms of use, just minus the arc. It does good splash damage, fires very fast, and reloads fairly quick.

    Now you say "Charge the fade with friends" uh huh that's nice, when I play fade I just backpedaled and spray the ground with acid rockets, the end result? all 3 guys dying. Yes they are all shooting their weapons at the same time, but between the confusion and attempts to dodge the acid rockets they shoot each other more than the fade, and with the fade backpedaling faster than a Marine can run they are usually out of the HMG/LMG's effective range rather quickly.

    Light Armor marines with HMGs suck against fades, they are too slow and the fade can just go a huge distance and rain acid rockets down on him without fear of death. Maybe if the fade's reverse speed was toned down a good bit and his acid rocket fired a tiny bit slower, and dropped after a certain range, and the Marine's ARMOR absorbed the majority of the splash damage (direct hit doing most damage, causing fade to really aim) it would not be so bad.

    Until then the FADE is the Alpha and the Omega.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Well im new here but i still would like to make a point, this is interesting thread.. .). Well, i think NS is already in balance!. Dont change a thing, because its more challange to beat up other team. For example, I just had an amazing game as alien. We didnt have fades & marines had heavy armors, hmgs (maybe a sucky commander though)..

    We were fighting hard, to gain our hive position back , it was absolutely crazy 20 minutes! but we did win it again, even they had heavy marines there and quickly made our second hive (Feedwater).

    Most of us continued our attack to enemy res stations, lots of us died trying but it was crucial. Marines actually pushed us back to our second hive when they started to spam with grenades & hmg's. Our "second" attack group who were Fades attacked their base, with full force.. marines went to defend so we attacked them too from behind and they were trapped between us.. = victory!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    There are couple of things i'd like to change, the players (=we) some players keep yelling for armor, health even they are destined to die if they leave alone. Then they call you a sucky commander when you didnt provide it. And some "commanders" use command station to get equipment Only for themself, and then they leave the team alone. Some attack buildings thats bad move, too much attention.. so they die (lost rp if he had good equipment).

    And the "siege -whoring" thats what i hate the most as alien.. So, i hope we players could change our tactics to a better games in overall.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    to all the people that say "charge the fades"

    i always have my slash ready,

    try and do ANYTHING to fades without an HMG and at least 3 teammates and you will be fade food
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