Do we know what the final price for NS2 will be once it's out on steam ? I had understood that it would be a $19.90 title like most high-end indie games (Magika, Amnesia: the dark descent, Magic the Gathering, etc..)
The price on steam will likely be close to what it is currently via PayPal, as NS2 has quite a bit higher production-value than the indie-titles you mentioned.
I wouldn't be surprised if it came out for $30, or more. The scope of the game, the work, and all the things here now that never were supposed to be, is so large, that I can only expect a higher price.
<!--quoteo(post=1862231:date=Jul 21 2011, 09:22 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jul 21 2011, 09:22 PM) <a href="index.php?act=findpost&pid=1862231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't recall UW saying that the 35 price tag is only for beta. unless they said/say otherwise that's the price to be expected.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just because they haven't said otherwise doesn't mean it will be that way (http://en.wikipedia.org/wiki/Argument_from_ignorance)
Besides, I imagine Steam might have their word to say concerning the pricing of games on its platform - they might request that it be in line within its category.
Why would the category of developer have anything to do with the price? Things are worth what the customer will pay for them. Clearly many people are willing to spend $35 for this game in an unfinished state, so why would the price for a more complete product be any less than that?
<!--quoteo(post=1862238:date=Jul 21 2011, 09:47 PM:name=hate)--><div class='quotetop'>QUOTE (hate @ Jul 21 2011, 09:47 PM) <a href="index.php?act=findpost&pid=1862238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would the category of developer have anything to do with the price? Things are worth what the customer will pay for them. Clearly many people are willing to spend $35 for this game in an unfinished state, so why would the price for a more complete product be any less than that?<!--QuoteEnd--></div><!--QuoteEEnd-->
Steam holds heavy statistics on its users and games, they know what sells, at what price & how to optimize a game's price for profitability. If Steam believes that a higher total profit will be earned for UW by selling the game at $19.90 rather than $35 then it would only be natural for UW to release it at the suggested price.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
You do realize that the games you mentioned are much smaller than ns2? ns2 is really becoming HUGE, so no problem with a 35$ price tag. I also don't really understand you cathegory thing. By whom and how are games cathegorized?
If I recall, the $20 price was only for people who pre-purchased the beta (non-special edition). Once the beta came out, the regular game price applied.
Speculation: The game will continue to be $35 until some time (6 months?) after the 1.0 release, after which it will drop to around $20. However, UW has mentioned that they may have specials. This could mean two copies for the price of one, or something like that, around the 1.0 release date.
I hope that the game will be at least $40 - $49. This game just deserves it to be full price. In my opinion you can't compare indiegames like trine, shadowgrounds or minecraft with the high performance very complex gameplay of natural selection 2.
And I bet that NS2s developement is way more expensive then the developement of the games I mentioned above.
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(Disclaimer: I don't mean to slander that games I mentioned in any way)<!--sizec--></span><!--/sizec-->
<!--quoteo(post=1862236:date=Jul 21 2011, 07:37 PM:name=Velve)--><div class='quotetop'>QUOTE (Velve @ Jul 21 2011, 07:37 PM) <a href="index.php?act=findpost&pid=1862236"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Besides, I imagine Steam might have their word to say concerning the pricing of games on its platform - they might request that it be in line within its category.<!--QuoteEnd--></div><!--QuoteEEnd--> I think it's up to the publishers what they want to sell their games for, not steam. they just take their % or whatever the deal is.
NS2 could definitely go full price, the term "indie" have nothing to do with the complexity of the game.
The price being set in dollars makes it quite cheap for French (European ?) players. Usually games are sold with a dollar-euro conversion of 1-1, which makes games in France way more expensive than in the US. Here it costs us around 25 euros, instead of 35. So we get this awesome game for a low price ! Imho it could be a little more expensive and I'd still have bought it and be satisfied with the price.
We get it just as cheap as ppl in usa, but yes, compared to other games it is cheap for us. Normally internet stores got a check on if you got an ip from europe, and if so, just exchange the $ symbol to a € symbol. I hate when they do that.
<!--quoteo(post=1862393:date=Jul 22 2011, 06:40 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jul 22 2011, 06:40 AM) <a href="index.php?act=findpost&pid=1862393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We get it just as cheap as ppl in usa, but yes, compared to other games it is cheap for us. Normally internet stores got a check on if you got an ip from europe, and if so, just exchange the $ symbol to a € symbol. I hate when they do that.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are right! I'm thinking for a while now that I should search for a proxy in the usa, create an USA steam account with it, buy games in $ and send them to my account as a gift ;) ATM its $1,50 = 1,-€ .. which makes it a pretty bargain.
On the other hand I would suggest uwe to do the same as feha mentioned. Check the IP if it is from europe and if so, then charge the same price in € instead of $....
I wish more distributors would take inspiration from GoG.com, who recently did away with the autotracking-IP and instead allow you to choose your own country in profile options. Of course this was done to let aussies get a fair price, or to let gamers in censor-countries play the real thing.
Red Orchestra 2 is coming soon, for 40$ and respectively lower € and £ prices. Due to VAT it wont be a favorable 1,5$=1€, which will probably also happen to NS2 when it is officially available, so you europeans better buy now :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->so you europeans better buy now<!--QuoteEnd--></div><!--QuoteEEnd--> This makes me wonder, after ns2 is available @steam shop - can uwe still sell it(steam keys) on their own homepage ($ => € 1:1) without a share for steam?
<!--quoteo(post=1862579:date=Jul 23 2011, 04:12 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jul 23 2011, 04:12 AM) <a href="index.php?act=findpost&pid=1862579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This makes me wonder, after ns2 is available @steam shop - can uwe still sell it(steam keys) on their own homepage ($ => € 1:1) without a share for steam?<!--QuoteEnd--></div><!--QuoteEEnd-->
I think so. Afaik that's what telltale games is doing.
I'm pretty sure steam would have negotiated their way into a percentage of all sales cash, i cant imagine them giving away all that hosting of patches and other stuff for pretty much free.
I would have thought ns2 will be available on any download service like most games, as well as their own purchasing area, otherwise they're just loosing potential customers, but i cant imagine any shop being much cheaper than any other.
aah, yes. For steam not taking a percentage of the price they probably wouldn't only have to sell it through their website, they would have to host the downloads by themselves, too.
<!--quoteo(post=1862236:date=Jul 21 2011, 09:37 PM:name=Velve)--><div class='quotetop'>QUOTE (Velve @ Jul 21 2011, 09:37 PM) <a href="index.php?act=findpost&pid=1862236"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just because they haven't said otherwise doesn't mean it will be that way (http://en.wikipedia.org/wiki/Argument_from_ignorance)
Besides, I imagine Steam might have their word to say concerning the pricing of games on its platform - they might request that it be in line within its category.<!--QuoteEnd--></div><!--QuoteEEnd--> LOL. You just said you don't know anything and then based on your own assumptions (which you can't verify) said more in line of what you wanted. Steam gets ~30%, dev/publisher 70%, this information is NDAed but things leak from time to time.
You also suggested that if most independent games are tiny and crap then NS2 should have similar price just because it's independent. And yes, $20 can generate more sales (in dollars) than $35 but that's private matter between UWE and Valve. No one knows when NS2 will be finished, no one knows what value to avg game of it will be and no one knows if NS2 gets published traditionally in addition to being on Steam.
I don't get how Valve can enforce prices on others. If they take % of revenue then there can be two cases: a) lowering price per unit rises total revenue (more copies sold), dev gets more, Valve gets more b) lowering price per unit lowers total revenue, dev gets less, Valve gets less How is it in the interest of Valve?
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The price on steam will likely be close to what it is currently via PayPal, as NS2 has quite a bit higher production-value than the indie-titles you mentioned.
Just because they haven't said otherwise doesn't mean it will be that way (http://en.wikipedia.org/wiki/Argument_from_ignorance)
Besides, I imagine Steam might have their word to say concerning the pricing of games on its platform - they might request that it be in line within its category.
Steam holds heavy statistics on its users and games, they know what sells, at what price & how to optimize a game's price for profitability.
If Steam believes that a higher total profit will be earned for UW by selling the game at $19.90 rather than $35 then it would only be natural for UW to release it at the suggested price.
I also don't really understand you cathegory thing. By whom and how are games cathegorized?
Speculation: The game will continue to be $35 until some time (6 months?) after the 1.0 release, after which it will drop to around $20. However, UW has mentioned that they may have specials. This could mean two copies for the price of one, or something like that, around the 1.0 release date.
This game just deserves it to be full price.
In my opinion you can't compare indiegames like trine, shadowgrounds or minecraft with the high performance very complex gameplay of natural selection 2.
And I bet that NS2s developement is way more expensive then the developement of the games I mentioned above.
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(Disclaimer: I don't mean to slander that games I mentioned in any way)<!--sizec--></span><!--/sizec-->
I think it's up to the publishers what they want to sell their games for, not steam. they just take their % or whatever the deal is.
NS2 could definitely go full price, the term "indie" have nothing to do with the complexity of the game.
Usually games are sold with a dollar-euro conversion of 1-1, which makes games in France way more expensive than in the US.
Here it costs us around 25 euros, instead of 35. So we get this awesome game for a low price ! Imho it could be a little more expensive and I'd still have bought it and be satisfied with the price.
Normally internet stores got a check on if you got an ip from europe, and if so, just exchange the $ symbol to a € symbol. I hate when they do that.
Normally internet stores got a check on if you got an ip from europe, and if so, just exchange the $ symbol to a € symbol. I hate when they do that.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are right!
I'm thinking for a while now that I should search for a proxy in the usa, create an USA steam account with it, buy games in $ and send them to my account as a gift ;)
ATM its $1,50 = 1,-€ .. which makes it a pretty bargain.
On the other hand I would suggest uwe to do the same as feha mentioned. Check the IP if it is from europe and if so, then charge the same price in € instead of $....
Red Orchestra 2 is coming soon, for 40$ and respectively lower € and £ prices. Due to VAT it wont be a favorable 1,5$=1€, which will probably also happen to NS2 when it is officially available, so you europeans better buy now :)
This makes me wonder, after ns2 is available @steam shop - can uwe still sell it(steam keys) on their own homepage ($ => € 1:1) without a share for steam?
I think so. Afaik that's what telltale games is doing.
I would have thought ns2 will be available on any download service like most games, as well as their own purchasing area, otherwise they're just loosing potential customers, but i cant imagine any shop being much cheaper than any other.
Besides, I imagine Steam might have their word to say concerning the pricing of games on its platform - they might request that it be in line within its category.<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL. You just said you don't know anything and then based on your own assumptions (which you can't verify) said more in line of what you wanted. Steam gets ~30%, dev/publisher 70%, this information is NDAed but things leak from time to time.
You also suggested that if most independent games are tiny and crap then NS2 should have similar price just because it's independent. And yes, $20 can generate more sales (in dollars) than $35 but that's private matter between UWE and Valve. No one knows when NS2 will be finished, no one knows what value to avg game of it will be and no one knows if NS2 gets published traditionally in addition to being on Steam.
I don't get how Valve can enforce prices on others. If they take % of revenue then there can be two cases:
a) lowering price per unit rises total revenue (more copies sold), dev gets more, Valve gets more
b) lowering price per unit lowers total revenue, dev gets less, Valve gets less
How is it in the interest of Valve?